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Search: Posts Made By: runequester
Forum: After Action Reports January 23rd, 2009, 01:09 AM
Replies: 8
Views: 5,531
Posted By runequester
Re: Special operations of the Red Army (long campaign)

Our first mission was a success.
We took 52 losses, mostly on the para's and mounties, who endured despite heavy enemy action, and two squads of the para's being pinned down in the open for a...
Forum: After Action Reports January 22nd, 2009, 11:11 PM
Replies: 8
Views: 5,531
Posted By runequester
Re: Special operations of the Red Army (long campaign)

(Im using maps of 20x30 since I want the games to be pretty quick and brutal)

We have sparse woodlands, 2 objectives in the south, one pretty much for the taking (1), and the other further west...
Forum: After Action Reports January 22nd, 2009, 11:04 PM
Replies: 8
Views: 5,531
Posted By runequester
Special operations of the Red Army (long campaign)

Time again for a bit of "what-if" but not as far fetched this time :)

This will be a campaign for sure, played on pretty small maps and mostly infantry based.
I am going to create a "red army...
Forum: WinSPWW2 January 22nd, 2009, 08:44 PM
Replies: 15
Views: 5,456
Posted By runequester
Re: Unit command size

Normally a company plus a few extra bits, but my current game is near two battalions in size.
Forum: WinSPWW2 January 22nd, 2009, 12:33 AM
Replies: 33
Views: 13,354
Posted By runequester
Re: Infantry - What Do You pick?

Thats true, though I've been able to just stick around the tanks so far. Im a big fan of having the infantry stack in the same hex, as it seems to make a lot of fire bounce off the tank.

Of...
Forum: WinSPWW2 January 20th, 2009, 08:56 PM
Replies: 33
Views: 13,354
Posted By runequester
Re: Infantry - What Do You pick?

My current soviet campaign has:

2 companies of soviet infantry. I upgraded them to SVT rifles when they became available, and dual hand grenade slots. Weak against tanks but they do okay, and they...
Forum: WinSPWW2 January 15th, 2009, 01:24 AM
Replies: 16
Views: 6,244
Posted By runequester
Re: Machine Gun Indirect fires?

The other question is.. how many guns firing does it take to effectively interdict an area.
Forum: WinSPWW2 January 12th, 2009, 01:00 PM
Replies: 16
Views: 6,244
Posted By runequester
Re: Machine Gun Indirect fires?

They can't. I'm not sure if the British army maintained that practice past WW1.
Forum: WinSPWW2 January 8th, 2009, 09:45 PM
Replies: 23
Views: 9,669
Posted By runequester
Re: How do you set your preferences?

I used to play with mines off, but lately, I have been playing with everything "on" as far as the realism settings.
Forum: WinSPWW2 January 8th, 2009, 01:23 AM
Replies: 8
Views: 2,761
Posted By runequester
Re: Realizations from my current soviet long campaign

In a nutshell.. we forget. It's either something Andy fixed right after the last release and promptly forgot about or it's a side effect of the "W" key fix. We're not sure which

Don[/QUOTE]
...
Forum: WinSPWW2 January 8th, 2009, 01:07 AM
Replies: 49
Views: 15,756
Posted By runequester
Forum: WinSPWW2 January 7th, 2009, 11:39 PM
Replies: 49
Views: 15,756
Posted By runequester
How do I use ammo trucks?

I bought two ammo trucks for my campaign force... but how do I actually use them ? :confused:
Forum: WinSPWW2 January 7th, 2009, 11:38 PM
Replies: 2
Views: 1,743
Posted By runequester
Questions on how I should upgrade my infantry

Soviet long campaign. I have 2 companies of infantry.

As the campaign goes on, I will have various infantry weapons available, and I figure I'll do one upgrade in the campaign for each squad.
...
Forum: WinSPWW2 January 7th, 2009, 08:21 PM
Replies: 8
Views: 2,761
Posted By runequester
Re: Realizations from my current soviet long campaign

I hope you updated 2.5 to 3.0 to 3.5 and not just 2.5 - 3.5

Don[/QUOTE]

Yeah, I did them in sequence
Forum: WinSPWW2 January 7th, 2009, 12:07 PM
Replies: 8
Views: 2,761
Posted By runequester
Realizations from my current soviet long campaign

Started a long campaign as the soviets last night and I had a few realizations I wanted to share:

1: Ive been playing Steel Panthers, then SP WAW and now, for the last year or so, SP WW2, propably...
Forum: After Action Reports January 6th, 2009, 10:12 PM
Replies: 14
Views: 9,074
Posted By runequester
Re: Alternate history. 1930. The Reds attack!

Thank you :) It was kind of surreal to consider the Vickers 6 ton the "tiger" of the battle, but it truly was.
Forum: WinSPWW2 January 6th, 2009, 03:39 PM
Replies: 10
Views: 6,124
Posted By runequester
"non penetrating hit" ?

What is the difference between a hit that does not penetrate armour (lets say it penetrates 5 but the tanks armour is 7) and a hit that the message at the bottom of the screen states is a...
Forum: After Action Reports January 6th, 2009, 03:30 PM
Replies: 77
Views: 25,447
Posted By runequester
Re: Them Germans were good

Didn't the Germans uses 88's in a ground role at Arras ?

The weapon he is referring to may be the Polish 46mm (or thereabouts) grenade launcher ? it can propably hurt the light German tanks with...
Forum: After Action Reports January 6th, 2009, 02:32 AM
Replies: 14
Views: 9,074
Posted By runequester
Re: Alternate history. 1930. The Reds attack!

In the end, we managed to demoralise and rout the capitalists!

Total losses sustained: 160 men and 16 tanks
Allied losses: 291 men and 17 tanks
Score: 2056 vs 602

Marginal victory.


Own...
Forum: After Action Reports January 6th, 2009, 01:11 AM
Replies: 14
Views: 9,074
Posted By runequester
Re: Alternate history. 1930. The Reds attack!

That should have bought you another few hours of play time :D[/QUOTE]

hehe :) She's usually pretty good with letting me get some time to play silly games. And when I get in a Steel Panthers mood,...
Forum: After Action Reports January 6th, 2009, 12:03 AM
Replies: 14
Views: 9,074
Posted By runequester
Re: Alternate history. 1930. The Reds attack!

[turn 30 and a bit of delay cooking for the lady]

Intense fighting around both objectives. At the southern objective, we are occupying the edge of the woods, on high ground, firing down on the...
Forum: After Action Reports January 5th, 2009, 10:11 PM
Replies: 14
Views: 9,074
Posted By runequester
Re: Alternate history. 1930. The Reds attack!

[I set the map size a bit too big, so the first 15 turns have just been slogging through the snow unfortunately.]

[turn 20]

Scouts have occupied the central objective, with marines and armour...
Forum: After Action Reports January 5th, 2009, 09:46 PM
Replies: 14
Views: 9,074
Posted By runequester
Re: Alternate history. 1930. The Reds attack!

Field report [turn 15]

Initial progress hindered by snow and dense, wooded terrain. This is proving unsuitable terrain for armoured warfare.

Heavy British bombardments observed north and south...
Forum: After Action Reports January 5th, 2009, 09:30 PM
Replies: 14
Views: 9,074
Posted By runequester
Alternate history. 1930. The Reds attack!

The world watched as the Soviet Union arose from the rubble of the Russian civil war, and crushed the infant Poland in a swift war. As Germany collapsed into civil war, the western democracies feared...
Forum: WinSPWW2 September 13th, 2007, 05:07 AM
Replies: 8
Views: 2,683
Posted By runequester
Re: A few questions

Thank you very much guys. A few other questions:

What is a "non penetrating hit" ? Those seem to crop up from all sorts of fire, even small arms.

If a unit is damaged, and I know I want to...
Showing results 176 to 200 of 207

 
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