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Showing results 201 to 222 of 222
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Posts Made By:
LGM
Forum:
Space Empires: IV & V
March 1st, 2002, 08:35 PM
Replies:
97
newby's guide to ship and fleet strategy
Views:
14,734
Posted By
LGM
Re: newby\'s guide to ship and fleet strategy
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Phoenix-D:
"OVERWHELMING FORCE. Brutal, direct, unsurmountable FORCE."
[ 26 February 2002: Message...
Forum:
Space Empires: IV Classic Threads (Newbie FAQS)
March 1st, 2002, 08:35 PM
Replies:
97
newby's guide to ship and fleet strategy
Views:
41,377
Posted By
LGM
Re: newby\'s guide to ship and fleet strategy
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Phoenix-D:
"OVERWHELMING FORCE. Brutal, direct, unsurmountable FORCE."
[ 26 February 2002: Message...
Forum:
Space Empires: IV & V
February 20th, 2002, 06:45 PM
Replies:
1
Change Unit Limit after Start
Views:
1,273
Posted By
LGM
Change Unit Limit after Start
Is there any way for a host to change the unit limit once a game has started? I intended to start a game with a unit limit of 2000 in a game I am hosting, but I must have entered 1000 by mistake as...
Forum:
Space Empires: IV & V
February 13th, 2002, 08:40 PM
Replies:
47
Malfador, Bring back retreat option from SEIII
Views:
8,038
Posted By
LGM
Re: Malfador, Bring back retreat option from SEIII
Retreat would be nice addition to combat in the game, but with it should also come the ability to cross the map to the other side to bypass enemies (something that would require speed and adequate...
Forum:
Space Empires: IV & V
February 8th, 2002, 07:41 PM
Replies:
15
PBW Tournament: Universe Cup - IT'S OVER!!!
Views:
3,012
Posted By
LGM
Re: PBW Tournament: Universe Cup - IT\'S OVER!!!
You should wait for the gold Version to start this. Otherwise, the second player in each game is at a significant disadvantage in warp point battles.
What kind of turn frequency are you thinking?...
Forum:
Space Empires: IV & V
February 4th, 2002, 08:33 PM
Replies:
7
Emergency Build from the Start?
Views:
2,084
Posted By
LGM
Re: Emergency Build from the Start?
10 Colonizers in 11 turns is worth it! In the early game you want to grow as fast as possible. build cheap Colonizers that you can build in one turn and upgrade them the following turn. The best...
Forum:
Space Empires: IV & V
February 4th, 2002, 08:20 PM
Replies:
18
OT: Emperor of the fading suns
Views:
4,896
Posted By
LGM
Re: OT: Emperor of the fading suns
I seem to recall a bug where the prohibited technology only Lasts during the current session. The next time the game is loaded (next player), the prohibition is lost.
There is a forum devoted to...
Forum:
Space Empires: IV & V
January 9th, 2002, 07:52 PM
Replies:
53
PBW network problems.
Views:
10,595
Posted By
LGM
Re: PBW network problems.
We (my friends and I) wish you good luck in getting the PBW server up again. SEIV PBW really works great. It is a service I would Subscribe to if it cost money. It really makes hosting games...
Forum:
Space Empires: IV & V
December 19th, 2001, 07:01 PM
Replies:
89
SEIV GOLD Rebate
Views:
15,544
Posted By
LGM
Re: SEIV GOLD Rebate
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Phoenix-D:
"Activation" is not a good idea IMO. Aside from the bandwith requirements, activation-required games...
Forum:
Space Empires: IV & V
December 18th, 2001, 07:50 PM
Replies:
89
SEIV GOLD Rebate
Views:
15,544
Posted By
LGM
Re: SEIV GOLD Rebate
You guys at Shrapnel should consider making SEIV Gold downloadable with a unique per system activation code based on system information. This would make SEIV much harder to pirate. Make the game...
Forum:
Space Empires: IV & V
December 17th, 2001, 08:25 PM
Replies:
85
Armor, Shields and Damage (FAQ)
Views:
14,690
Posted By
LGM
Re: Armor, Shields and Damage (FAQ)
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by CW:
Just nearly? I can't recall seeing my ships missing a planet. In any case, any gunners who shoot at a...
Forum:
Space Empires: IV & V
December 14th, 2001, 07:17 PM
Replies:
85
Armor, Shields and Damage (FAQ)
Views:
14,690
Posted By
LGM
Re: Armor, Shields and Damage (FAQ)
Getting back to the discussion of Organic Armor on units being useless. It will be useless for the regeneration aspect. However, there is another advantage to Organic Armor that many overlook: it...
Forum:
Space Empires: IV & V
December 14th, 2001, 07:07 PM
Replies:
85
Armor, Shields and Damage (FAQ)
Views:
14,690
Posted By
LGM
Re: Armor, Shields and Damage (FAQ)
It has been so long since I first read the original post on this thread, that I forgot all that information was in there. The original post fits my experiences fighting Organic Armor. It is much...
Forum:
Space Empires: IV & V
December 13th, 2001, 07:25 PM
Replies:
85
Armor, Shields and Damage (FAQ)
Views:
14,690
Posted By
LGM
Re: Armor, Shields and Damage (FAQ)
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by suicide_junkie:
Organic armor regeneration requires the component to be destroyed before it regenerates, so...
Forum:
Space Empires: IV & V
December 12th, 2001, 08:54 PM
Replies:
32
Stealth Armor: Unbalanced
Views:
6,071
Posted By
LGM
Re: Stealth Armor: Unbalanced
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Baron Munchausen:
All these variations sound like great fun for humans. Have you considered what will happen to...
Forum:
Space Empires: IV & V
December 10th, 2001, 07:42 PM
Replies:
85
Armor, Shields and Damage (FAQ)
Views:
14,690
Posted By
LGM
Re: Armor, Shields and Damage (FAQ)
Has it ever bothered anyone that 10KT of armor covers a Battleship just as effectively as an Escort. I think that armor effectiveness should be modified by the hull size. This would also make...
Forum:
Space Empires: IV & V
December 5th, 2001, 08:31 PM
Replies:
56
Up to date History file from SE:IV Gold Beta
Views:
9,251
Posted By
LGM
Re: Up to date History file from SE:IV Gold Beta
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>
Version 1.52:
7. Fixed - The player order was incorrect in combat during a
simultaneous play game.
<hr></blockquote>
No More...
Forum:
Space Empires: IV & V
June 19th, 2001, 06:51 PM
Replies:
42
Best satellite design?
Views:
7,827
Posted By
LGM
Re: Best satellite design?
I like CSM on a Satellite at planets in Simultaneous games early on. True, the attack might come from the other side of the planet, but the attacker cannot be sure, so he has to consider the...
Forum:
Space Empires: IV & V
June 11th, 2001, 06:33 PM
Replies:
17
What's up with missles and torpedoes?
Views:
3,029
Posted By
LGM
Re: What\'s up with missles and torpedoes?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
[B]
I believe that Torpedoes can be put in a larger mount as well, whereas missles cannot....
Forum:
Space Empires: IV & V
May 9th, 2001, 02:27 PM
Replies:
23
Does anyone use ROBO MINERS?
Views:
7,756
Posted By
LGM
Re: Does anyone use ROBO MINERS?
Remote mining is profitable without modifications if you reduce your racial maintenance rate. I like playing races with NO maintenance, which makes robo miners useful indefinately, even on poor...
Forum:
Space Empires: IV & V
April 17th, 2001, 02:32 PM
Replies:
648
OT: How old are you ?
Views:
124,579
Posted By
LGM
Re: OT: How old are you ?
I am a married, 38 year old, computer programmer. I enjoy playing board games and strategy computer games, when time permits. Computer Game favorits include: Stars! and SEIV. I tend to dislike...
Forum:
Space Empires: IV & V
April 6th, 2001, 02:05 PM
Replies:
8
Surrender - Big Flaw in the Game
Views:
3,105
Posted By
LGM
Surrender - Big Flaw in the Game
A power that surrenders should be up for grabs to those who can occupy its space first. Surrender should not go to an empire distant from the surrendering empire.
In a PBEM game that I am in, two...
Showing results 201 to 222 of 222
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