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Search: Posts Made By: ExplorerBob
Forum: Scenarios and Mods August 6th, 2010, 06:38 AM
Replies: 36
Views: 38,833
Posted By ExplorerBob
Re: Variations in Friendliness

Variable relations seem to finally be in place.

The only problem I can see are with technical factors -- such as getting them to appear in a consistent fashion, and getting them to show up without...
Forum: Scenarios and Mods August 6th, 2010, 05:33 AM
Replies: 36
Views: 38,833
Posted By ExplorerBob
Re: Variations in Friendliness

Things seem to be going okay so far, but I haven't been able to test how mercenaries affect variable relations, because they never show up when the Muktian race is in the game, and vice versa.

In...
Forum: Scenarios and Mods July 30th, 2010, 04:12 AM
Replies: 36
Views: 38,833
Posted By ExplorerBob
Re: Variations in Friendliness

This project is back on. I'm attempting to recreate my original success based on the information provided earlier in the topic.
Forum: Scenarios and Mods February 7th, 2010, 07:52 PM
Replies: 36
Views: 38,833
Posted By ExplorerBob
Re: Variations in Friendliness

As you can see by the ever-increasing length of this topic, I've gone through major trouble ever since I embarked on this project. I can't be sure anymore as to whether my code is necessarily...
Forum: Scenarios and Mods February 7th, 2010, 10:35 AM
Replies: 36
Views: 38,833
Posted By ExplorerBob
Re: Variations in Friendliness

Muktians, for some reason, always give me the ally message now.



This makes no sense to me. Both of the ally messages require having a friendly ship, and I don't.
Forum: Scenarios and Mods February 4th, 2010, 09:52 PM
Replies: 36
Views: 38,833
Posted By ExplorerBob
Re: Variations in Friendliness

I wonder if having any variations in the ally pages at all prohibits generation. I've been trying #3, changing the merc to an ally and having slightly variant text, but it never generates.

I'm...
Forum: Scenarios and Mods January 28th, 2010, 06:40 PM
Replies: 36
Views: 38,833
Posted By ExplorerBob
Re: Variations in Friendliness

It turns out that the lack of items on planets is because the itemless star is where the ship should be -- only it fails to generate.

If/when you have the time, please take a look at this code and...
Forum: Scenarios and Mods January 25th, 2010, 07:31 AM
Replies: 36
Views: 38,833
Posted By ExplorerBob
Re: Variations in Friendliness

Testing on the Muktians has proven promising and it seems this particular part of this project is finally nearing completion.

One problem has popped up, though, when trying to extend variable...
Forum: Scenarios and Mods January 22nd, 2010, 03:18 PM
Replies: 36
Views: 38,833
Posted By ExplorerBob
Re: Variations in Friendliness

As is par, I have experienced some complications.

The current code for handling ally relations is less than reliable. Please take a look at it, when you have the time; I'll post up all the files...
Forum: Scenarios and Mods January 18th, 2010, 12:38 PM
Replies: 36
Views: 38,833
Posted By ExplorerBob
Re: Variations in Friendliness

Working on some quite complicated code at the moment. When all is said and done, variations in friendliness should fully affect how mercs/ally ships behave, and are treated by the home race.
Forum: Scenarios and Mods January 15th, 2010, 12:22 PM
Replies: 36
Views: 38,833
Posted By ExplorerBob
Re: Variations in Friendliness

Unfortunately, the Muktians are as consistently neutral as ever...when they and the event show up at the same time, which is almost never. When the moly cone appears, I can almost count on there not...
Forum: Scenarios and Mods January 14th, 2010, 07:48 PM
Replies: 36
Views: 38,833
Posted By ExplorerBob
Re: Variations in Friendliness

Sorry to disappoint you, and spend more of your time, but things haven't been going well at variability central.

Testing variable relations hasn't been convenient, since the Muktians never show up...
Forum: Scenarios and Mods January 12th, 2010, 10:08 AM
Replies: 36
Views: 38,833
Posted By ExplorerBob
Re: Variations in Friendliness

Experimentation seems to have proven that using ENMY doesn't give you hostile first encounter messages. To test this, I acquired the Mantle of Babulon before encountering the Garthans, and upon...
Forum: Scenarios and Mods January 11th, 2010, 08:10 PM
Replies: 36
Views: 38,833
Posted By ExplorerBob
Re: Variations in Friendliness

Nah, I didn't alter the files, beyond the flags.

I'll look into creating extra quest details, to fill in for the comm deficit.
Forum: Scenarios and Mods January 11th, 2010, 05:02 PM
Replies: 36
Views: 38,833
Posted By ExplorerBob
Re: Variations in Friendliness

The actual randomization process is working better now, but a curious side effect of using ENMY or FRND is that it seems to disrupt the standard communication response; instead of using the friendly...
Forum: Scenarios and Mods January 11th, 2010, 12:46 PM
Replies: 36
Views: 38,833
Posted By ExplorerBob
Re: Variations in Friendliness

Experimentation has revealed that this appears to be the problem; upon changing the layout in game.ini, I was able to make the Zorg automatically love the player, and the Muktians hate him.

The...
Forum: Scenarios and Mods January 10th, 2010, 11:12 PM
Replies: 36
Views: 38,833
Posted By ExplorerBob
Re: Variations in Friendliness

Tell me what you think of this setup.



The railgun is added, but the Zorg are not affected, judging by the number of times I've encountered neutral Zorg.

Any idea what's going wrong?
Forum: Scenarios and Mods January 8th, 2010, 02:07 AM
Replies: 36
Views: 38,833
Posted By ExplorerBob
Re: Variations in Friendliness

I've tried a number of things, and this just isn't working out.



This code is similar to the other five code files, which make the player's relations with the Zorg/Muktians friendly, hostile,...
Forum: Scenarios and Mods December 10th, 2009, 07:31 AM
Replies: 36
Views: 38,833
Posted By ExplorerBob
Variations in Friendliness

I began a mod a while ago to try to take things more to the basics of the game, working on balance, modifying the sides' tech a bit to make them more fit enemies/rivals to each other, changing the...
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