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Posts Made By:
ExplorerBob
Forum:
Scenarios and Mods
August 6th, 2010, 06:38 AM
Replies:
36
Mod:
Variations in Friendliness
Views:
38,833
Posted By
ExplorerBob
Re: Variations in Friendliness
Variable relations seem to finally be in place.
The only problem I can see are with technical factors -- such as getting them to appear in a consistent fashion, and getting them to show up without...
Forum:
Scenarios and Mods
August 6th, 2010, 05:33 AM
Replies:
36
Mod:
Variations in Friendliness
Views:
38,833
Posted By
ExplorerBob
Re: Variations in Friendliness
Things seem to be going okay so far, but I haven't been able to test how mercenaries affect variable relations, because they never show up when the Muktian race is in the game, and vice versa.
In...
Forum:
Scenarios and Mods
July 30th, 2010, 04:12 AM
Replies:
36
Mod:
Variations in Friendliness
Views:
38,833
Posted By
ExplorerBob
Re: Variations in Friendliness
This project is back on. I'm attempting to recreate my original success based on the information provided earlier in the topic.
Forum:
Scenarios and Mods
February 7th, 2010, 07:52 PM
Replies:
36
Mod:
Variations in Friendliness
Views:
38,833
Posted By
ExplorerBob
Re: Variations in Friendliness
As you can see by the ever-increasing length of this topic, I've gone through major trouble ever since I embarked on this project. I can't be sure anymore as to whether my code is necessarily...
Forum:
Scenarios and Mods
February 7th, 2010, 10:35 AM
Replies:
36
Mod:
Variations in Friendliness
Views:
38,833
Posted By
ExplorerBob
Re: Variations in Friendliness
Muktians, for some reason, always give me the ally message now.
This makes no sense to me. Both of the ally messages require having a friendly ship, and I don't.
Forum:
Scenarios and Mods
February 4th, 2010, 09:52 PM
Replies:
36
Mod:
Variations in Friendliness
Views:
38,833
Posted By
ExplorerBob
Re: Variations in Friendliness
I wonder if having any variations in the ally pages at all prohibits generation. I've been trying #3, changing the merc to an ally and having slightly variant text, but it never generates.
I'm...
Forum:
Scenarios and Mods
January 28th, 2010, 06:40 PM
Replies:
36
Mod:
Variations in Friendliness
Views:
38,833
Posted By
ExplorerBob
Re: Variations in Friendliness
It turns out that the lack of items on planets is because the itemless star is where the ship should be -- only it fails to generate.
If/when you have the time, please take a look at this code and...
Forum:
Scenarios and Mods
January 25th, 2010, 07:31 AM
Replies:
36
Mod:
Variations in Friendliness
Views:
38,833
Posted By
ExplorerBob
Re: Variations in Friendliness
Testing on the Muktians has proven promising and it seems this particular part of this project is finally nearing completion.
One problem has popped up, though, when trying to extend variable...
Forum:
Scenarios and Mods
January 22nd, 2010, 03:18 PM
Replies:
36
Mod:
Variations in Friendliness
Views:
38,833
Posted By
ExplorerBob
Re: Variations in Friendliness
As is par, I have experienced some complications.
The current code for handling ally relations is less than reliable. Please take a look at it, when you have the time; I'll post up all the files...
Forum:
Scenarios and Mods
January 18th, 2010, 12:38 PM
Replies:
36
Mod:
Variations in Friendliness
Views:
38,833
Posted By
ExplorerBob
Re: Variations in Friendliness
Working on some quite complicated code at the moment. When all is said and done, variations in friendliness should fully affect how mercs/ally ships behave, and are treated by the home race.
Forum:
Scenarios and Mods
January 15th, 2010, 12:22 PM
Replies:
36
Mod:
Variations in Friendliness
Views:
38,833
Posted By
ExplorerBob
Re: Variations in Friendliness
Unfortunately, the Muktians are as consistently neutral as ever...when they and the event show up at the same time, which is almost never. When the moly cone appears, I can almost count on there not...
Forum:
Scenarios and Mods
January 14th, 2010, 07:48 PM
Replies:
36
Mod:
Variations in Friendliness
Views:
38,833
Posted By
ExplorerBob
Re: Variations in Friendliness
Sorry to disappoint you, and spend more of your time, but things haven't been going well at variability central.
Testing variable relations hasn't been convenient, since the Muktians never show up...
Forum:
Scenarios and Mods
January 12th, 2010, 10:08 AM
Replies:
36
Mod:
Variations in Friendliness
Views:
38,833
Posted By
ExplorerBob
Re: Variations in Friendliness
Experimentation seems to have proven that using ENMY doesn't give you hostile first encounter messages. To test this, I acquired the Mantle of Babulon before encountering the Garthans, and upon...
Forum:
Scenarios and Mods
January 11th, 2010, 08:10 PM
Replies:
36
Mod:
Variations in Friendliness
Views:
38,833
Posted By
ExplorerBob
Re: Variations in Friendliness
Nah, I didn't alter the files, beyond the flags.
I'll look into creating extra quest details, to fill in for the comm deficit.
Forum:
Scenarios and Mods
January 11th, 2010, 05:02 PM
Replies:
36
Mod:
Variations in Friendliness
Views:
38,833
Posted By
ExplorerBob
Re: Variations in Friendliness
The actual randomization process is working better now, but a curious side effect of using ENMY or FRND is that it seems to disrupt the standard communication response; instead of using the friendly...
Forum:
Scenarios and Mods
January 11th, 2010, 12:46 PM
Replies:
36
Mod:
Variations in Friendliness
Views:
38,833
Posted By
ExplorerBob
Re: Variations in Friendliness
Experimentation has revealed that this appears to be the problem; upon changing the layout in game.ini, I was able to make the Zorg automatically love the player, and the Muktians hate him.
The...
Forum:
Scenarios and Mods
January 10th, 2010, 11:12 PM
Replies:
36
Mod:
Variations in Friendliness
Views:
38,833
Posted By
ExplorerBob
Re: Variations in Friendliness
Tell me what you think of this setup.
The railgun is added, but the Zorg are not affected, judging by the number of times I've encountered neutral Zorg.
Any idea what's going wrong?
Forum:
Scenarios and Mods
January 8th, 2010, 02:07 AM
Replies:
36
Mod:
Variations in Friendliness
Views:
38,833
Posted By
ExplorerBob
Re: Variations in Friendliness
I've tried a number of things, and this just isn't working out.
This code is similar to the other five code files, which make the player's relations with the Zorg/Muktians friendly, hostile,...
Forum:
Scenarios and Mods
December 10th, 2009, 07:31 AM
Replies:
36
Mod:
Variations in Friendliness
Views:
38,833
Posted By
ExplorerBob
Variations in Friendliness
I began a mod a while ago to try to take things more to the basics of the game, working on balance, modifying the sides' tech a bit to make them more fit enemies/rivals to each other, changing the...
Showing results 1 to 19 of 19
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