.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 25 of 108
Search took 0.00 seconds.
Search: Posts Made By: GeorgiaBoy
Forum: Approaching Infinity August 28th, 2015, 02:15 PM
Replies: 6
Views: 7,811
Posted By GeorgiaBoy
Re: Direct Question For The Developer

Opinions on my feature requests?
Forum: Approaching Infinity August 16th, 2015, 12:58 PM
Replies: 100
Views: 36,820
Posted By GeorgiaBoy
Re: Feature requests

Hi PvK,

I do not know how I missed the armor. It appears ibol uses a diablo like item generation model. Anyway, hopefully these posts will get 'eyeballed' in due course.


Gb
Forum: Approaching Infinity August 12th, 2015, 06:59 PM
Replies: 100
Views: 36,820
Posted By GeorgiaBoy
Re: Feature requests

@PvK: Thanks for the response! Nice to see a veteran of the forums. I was referring to armor for the ship (not just additional hull points)? I know that there is armor for the away team...

I have...
Forum: Approaching Infinity August 12th, 2015, 01:22 AM
Replies: 100
Views: 36,820
Posted By GeorgiaBoy
Re: Feature requests

New player here...have not been in the shrapnel forums in a while. I have some questions and ideas (posted at 1:25AM...kinda sleepy):



Questions:

Plan to raise devicefile.txt cap past 99?...
Forum: Space Empires: IV & V January 24th, 2011, 07:00 PM
Replies: 0
Views: 8,730
Posted By GeorgiaBoy
SE V:Just upgraded my Vista Machine to Win 7...

..so now I can play SE V easily. I do have some modding questions, though.

1) I believe the one facility per planet, system, sector, empire issue was solved in SE V. Is that correct?
2) Can a...
Forum: Space Empires: IV & V October 29th, 2009, 10:48 AM
Replies: 78
Views: 21,629
Posted By GeorgiaBoy
Re: A favor...

Another suggestion...get rid of the circles as system on the galaxy map. Replace it with a grid (which can be toggled on/off) and stars (and other features as needed) instead of circles. Much more...
Forum: Space Empires: IV & V October 27th, 2009, 11:05 AM
Replies: 78
Views: 21,629
Posted By GeorgiaBoy
Still finding it. Thanks for asking. We are...

Still finding it. Thanks for asking. We are trying to compile this into some orderly fashion... We will continue to monitor this thread. Any questions for me?[/QUOTE]

Yep. Three questions and...
Forum: Space Empires: IV & V October 20th, 2009, 11:22 PM
Replies: 78
Views: 21,629
Posted By GeorgiaBoy
Re: A favor...

Apologies for double post...

-invasion of new race by random event
-conversion of enemy of friendly population to X resource as a special ability
-more abilities than listed in abilities.txt....
Forum: Space Empires: IV & V October 20th, 2009, 09:50 PM
Replies: 78
Views: 21,629
Posted By GeorgiaBoy
Re: A favor...

Likes:

Ease of modability
2d graphics is fine
Not needing any 3d graphics experience

Dislikes:

Use .png instead of .bmp files
SE IV needs facility limits one per planet/system/player/game.
Forum: Space Empires: IV & V October 11th, 2009, 12:32 AM
Replies: 7
Views: 4,558
Posted By GeorgiaBoy
Re: SE IV: Eating Captured Population

Yup. I want to see if the Ithkul could be modded into SE IV...

Very perceptive, Xrati...

Thanks,

GB
Forum: Space Empires: IV & V October 10th, 2009, 02:02 PM
Replies: 7
Views: 4,558
Posted By GeorgiaBoy
Re: SE IV: Eating Captured Population

Maybe converting pop into organics/minerals/rads?

GB
Forum: Space Empires: IV & V October 10th, 2009, 12:48 AM
Replies: 7
Views: 4,558
Posted By GeorgiaBoy
SE IV: Eating Captured Population

IIRC, there is a mod that simulates this? Which one is it?

Many Thanks,

GB
Forum: Space Empires: IV & V August 27th, 2009, 09:29 PM
Replies: 16
Views: 6,829
Posted By GeorgiaBoy
Re: Interest in SE5 Expansion?

Thank you, Fyron. Maybe 500 systems? Only if SE V would run reasonably on a Vista SP1 Dual Core 4GB laptop...

GB
Forum: Space Empires: IV & V August 26th, 2009, 01:28 PM
Replies: 16
Views: 6,829
Posted By GeorgiaBoy
Re: Interest in SE5 Expansion?

Any update on this?

Back after a long absence. Expansion? Yeah...I'd be interested in paying for one. Agree with AT's points regarding the 'one per empire' componant, facility, etc. I do not think...
Forum: SEIV June 15th, 2009, 09:00 PM
Replies: 18
Views: 18,965
Posted By GeorgiaBoy
Re: Hex Editor on SE IV?

It would be nice to have 1 facility per empire as well as other modifiers...More than 255 systems and 20 players would be a blast. Oh well.

GB
Forum: SEIV June 12th, 2009, 06:07 PM
Replies: 18
Views: 18,965
Posted By GeorgiaBoy
Re: Hex Editor on SE IV?

Since it may be a difficult task, anybody think of ways to spark interest in the folks who have a background?

GB
Forum: SEIV June 11th, 2009, 11:08 AM
Replies: 18
Views: 18,965
Posted By GeorgiaBoy
Re: Hex Editor on SE IV?

+1. I think Atrocities would love that as well.

So, are there any hex saavy programmers out there who would have an interest? If so, maybe we could formulate a wishlist and find a way for us...
Forum: SEIV June 7th, 2009, 01:55 PM
Replies: 18
Views: 18,965
Posted By GeorgiaBoy
Re: Hex Editor on SE IV?

Thanks Fyron, but no luck.

Has ANYBODY succeeded in doing this (doubtful)?

GB
Forum: SEIV June 6th, 2009, 10:20 AM
Replies: 18
Views: 18,965
Posted By GeorgiaBoy
Re: Hex Editor on SE IV?

Just curious, and I case I find my BotF CD again ;) - which forum ?
Thanks[/QUOTE]

Hi Arralen:

http://www.armadafleetcommand.com/botf/modules.php?name=Forums&file=index

A lot of activity...
Forum: SEIV June 5th, 2009, 09:46 PM
Replies: 18
Views: 18,965
Posted By GeorgiaBoy
Re: Hex Editor on SE IV?

Surprising, considering the amount of technical expertise in the SE IV world...It may spark new interest in the game, like it has with BotF.

Thank you very much, SJ.

GB
Forum: SEIV June 5th, 2009, 12:13 AM
Replies: 18
Views: 18,965
Posted By GeorgiaBoy
Hex Editor on SE IV?

Has anybody used a hex editor on se4.exe for the following reasons:

1) Increase system limit beyond 255
2) When planets are in the same square as a star, the star will always appear on the top.
...
Forum: Weird Worlds: Return to Infinite Space May 10th, 2009, 03:01 PM
Replies: 9
Views: 11,193
Posted By GeorgiaBoy
Re: Weird Worlds expansion pack?

Never say never but there's been no talk about an expansion or sequel. Having said that I think it's safe to say that the Weird Worlds universe has a special place for Digital Eel, so of any of...
Forum: Weird Worlds: Return to Infinite Space May 8th, 2009, 11:19 PM
Replies: 9
Views: 11,193
Posted By GeorgiaBoy
Re: Weird Worlds expansion pack?

Bump (more like Necro).

@S.R. Krol: Any news on an expansion/sequel?

GB
Forum: SEIV April 28th, 2009, 04:08 PM
Replies: 29
Views: 22,039
Posted By GeorgiaBoy
Re: Some new component examples

Hi BK,

If the Vorlon/Shadow/Borg are playable, how could you balance them and keep the tech realistic? I have always liked the TNG/BOTF version of the Borg...very powerful.

I also wanted to...
Forum: SEIV April 28th, 2009, 10:41 AM
Replies: 29
Views: 22,039
Posted By GeorgiaBoy
Re: Some new component examples

Hi BK,

Sounds great! I believe I have posted elsewhere that I am a huge fan of the Masters Mod. I have always liked the idea of the 'crossover mod'. I hope the Borg, Vorlons, Species 8472, and...
Showing results 1 to 25 of 108

 
Forum Jump

All times are GMT -4. The time now is 10:12 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.