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Search: Posts Made By: GeorgiaBoy
Forum: SEIV June 15th, 2009, 09:00 PM
Replies: 18
Views: 15,534
Posted By GeorgiaBoy
Re: Hex Editor on SE IV?

It would be nice to have 1 facility per empire as well as other modifiers...More than 255 systems and 20 players would be a blast. Oh well.

GB
Forum: SEIV June 12th, 2009, 06:07 PM
Replies: 18
Views: 15,534
Posted By GeorgiaBoy
Re: Hex Editor on SE IV?

Since it may be a difficult task, anybody think of ways to spark interest in the folks who have a background?

GB
Forum: SEIV June 11th, 2009, 11:08 AM
Replies: 18
Views: 15,534
Posted By GeorgiaBoy
Re: Hex Editor on SE IV?

+1. I think Atrocities would love that as well.

So, are there any hex saavy programmers out there who would have an interest? If so, maybe we could formulate a wishlist and find a way for us...
Forum: SEIV June 7th, 2009, 01:55 PM
Replies: 18
Views: 15,534
Posted By GeorgiaBoy
Re: Hex Editor on SE IV?

Thanks Fyron, but no luck.

Has ANYBODY succeeded in doing this (doubtful)?

GB
Forum: SEIV June 6th, 2009, 10:20 AM
Replies: 18
Views: 15,534
Posted By GeorgiaBoy
Re: Hex Editor on SE IV?

Just curious, and I case I find my BotF CD again ;) - which forum ?
Thanks[/QUOTE]

Hi Arralen:

http://www.armadafleetcommand.com/botf/modules.php?name=Forums&file=index

A lot of activity...
Forum: SEIV June 5th, 2009, 09:46 PM
Replies: 18
Views: 15,534
Posted By GeorgiaBoy
Re: Hex Editor on SE IV?

Surprising, considering the amount of technical expertise in the SE IV world...It may spark new interest in the game, like it has with BotF.

Thank you very much, SJ.

GB
Forum: SEIV June 5th, 2009, 12:13 AM
Replies: 18
Views: 15,534
Posted By GeorgiaBoy
Hex Editor on SE IV?

Has anybody used a hex editor on se4.exe for the following reasons:

1) Increase system limit beyond 255
2) When planets are in the same square as a star, the star will always appear on the top.
...
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