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Search: Posts Made By: Soyweiser
Forum: Scenarios, Maps and Mods February 26th, 2013, 07:51 AM
Replies: 27
Views: 42,565
Posted By Soyweiser
Re: Mytheology 3.10 And 3.11

Update here: http://forum.shrapnelgames.com/showthread.php?p=817932#post817932
Forum: Scenarios, Maps and Mods February 22nd, 2013, 03:57 AM
Replies: 27
Views: 42,565
Posted By Soyweiser
Re: Mytheology 3.10 And 3.11

Stop teasing me with irrelevant information. I get mails every time somebody posts here. This 'which mod is conflicting' stuff is a bit of a tease... more talk about mytheology! :P
Forum: Scenarios, Maps and Mods February 15th, 2013, 06:42 AM
Replies: 27
Views: 42,565
Posted By Soyweiser
Re: Mytheology 3.10 And 3.11

I did some work on a new version, but I still have a couple of open bugs that require more testing and work. So I'm not going to release a new version yet. But I did work on it.

Edit: work in...
Forum: Scenarios, Maps and Mods February 6th, 2013, 04:26 PM
Replies: 27
Views: 42,565
Posted By Soyweiser
Re: Mytheology 3.10 And 3.11

Because I can be an idiot at times, the first page now also lists a small selection of bugs.
Forum: Scenarios, Maps and Mods February 5th, 2013, 09:23 PM
Replies: 27
Views: 42,565
Posted By Soyweiser
Re: Mytheology 3.10 And 3.11

I'll look into alternative hosting.

Deleting the ones in the mod works, I just failed in correctly fixing the previous golden dragon bug. So chosing these pretenders as a MA LA tc nation will...
Forum: Scenarios, Maps and Mods February 5th, 2013, 06:32 AM
Replies: 27
Views: 42,565
Posted By Soyweiser
Re: Mytheology 3.10 And 3.11

I'm guessing that a snow troll is a unit added by a mod. As it isn't in the base game or CBM. It really helps if you list any other mods you use.

Unit numbers of the different bugged monsters is...
Forum: Scenarios, Maps and Mods February 5th, 2013, 05:10 AM
Replies: 27
Views: 42,565
Posted By Soyweiser
Re: Mytheology 3.10 And 3.11

I have not tested it latest patch, and yeah, it has been pretty buggy before. Will look at them. Thanks for telling me stuff was wrong.

Which other mods did you use?
Forum: Scenarios, Maps and Mods October 6th, 2011, 07:59 AM
Replies: 27
Views: 42,565
Posted By Soyweiser
Forum: Scenarios, Maps and Mods October 5th, 2011, 10:12 AM
Replies: 27
Views: 42,565
Posted By Soyweiser
Re: Mytheology 3.10 And 3.11

You have to create a new pretender obviously ;). Fix is in the first post.
Forum: Scenarios, Maps and Mods October 4th, 2011, 05:19 PM
Replies: 27
Views: 42,565
Posted By Soyweiser
Re: Mytheology 3.10 And 3.11

Bug has been fixed.
Forum: Scenarios, Maps and Mods October 4th, 2011, 10:13 AM
Replies: 27
Views: 42,565
Posted By Soyweiser
Re: Mytheology 3.10

Nope, I already reproduced it. I have a possible solution. But it will just use up two more monsternumbers. Thankfully I have those spare because I just claimed this is not compatible with two mods...
Forum: Scenarios, Maps and Mods October 4th, 2011, 08:33 AM
Replies: 27
Views: 42,565
Posted By Soyweiser
Re: Mytheology 3.10

It is somehow related that all 3 of the ages have different dragons, but point to the same toaist master as a shapechange.

That and the restricted nations mechanic.
Forum: Scenarios, Maps and Mods October 4th, 2011, 08:04 AM
Replies: 27
Views: 42,565
Posted By Soyweiser
Re: Mytheology 3.10

That is odd. I'll look into it. Which age?

I can reproduce the bug. Fixed some others, but am baffled why it happens.
Forum: Scenarios, Maps and Mods October 2nd, 2011, 08:53 PM
Replies: 27
Views: 42,565
Posted By Soyweiser
10/04/2011. bugfix release 3.11 10/03/2011....

10/04/2011. bugfix release 3.11

10/03/2011. Created an update for the Mytheology mod.

Mytheology is a mod originally created by Psientist, it adds a bunch of new pretenders, items, creatures,...
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