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Search: Posts Made By: Black_Knyght
Forum: SEIV March 7th, 2009, 01:28 PM
Replies: 10
Views: 12,698
Posted By Black_Knyght
Re: Warp Points - a conundrum

You can take off the destroyed on use ability. Or include repair bays, to allow reuse after a turn.


The ability does absolutely nothing.[/QUOTE]

I'd considered these, and may well end up...
Forum: SEIV March 5th, 2009, 03:36 PM
Replies: 10
Views: 12,698
Posted By Black_Knyght
Re: Warp Points - a conundrum

Thanx, Xrati :)

It's worth considering. Where might I find that?
Forum: SEIV December 27th, 2008, 07:47 PM
Replies: 10
Views: 12,698
Posted By Black_Knyght
Re: Warp Points - a conundrum

Thanx

I'd considered the idea of adding BOTH opening and closing abilities to a component, to simulate the "Babylon 5" style of jump points, but then it remains to close opened jump points, rather...
Forum: SEIV December 27th, 2008, 05:34 AM
Replies: 10
Views: 12,698
Posted By Black_Knyght
Re: Warp Points - a conundrum

Is it possible to create an "unstable" warp point? One that would collapse quickly?
Forum: SEIV December 26th, 2008, 03:43 AM
Replies: 10
Views: 12,698
Posted By Black_Knyght
Confused Warp Points - a conundrum

I'm attempting to add a Babylon 5 type feature to a specific component in SEIV, one that will allow a specific ship to open a Jump Point to another system, but destroy both itself and the Warp point...
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