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Search: Posts Made By: RetLT
Forum: Campaigns, Scenarios & Maps Yesterday, 10:57 PM
Replies: 9
Views: 177
Posted By RetLT
Re: Issues in scn 73 Return to Guam

I would add a mortar or 2 to the defenders.

I cleared the map in 16 turns losing only 2 LTVs and 45 men.
Forum: Campaigns, Scenarios & Maps May 6th, 2021, 11:56 PM
Replies: 91
Views: 3,688
Posted By RetLT
Re: Scenario reviews

Scenario #76 HG Regiment in Norway
Difficulty: Medium
Size: Small
Time: Short
Playable from either side: Yes. Medium as player 2
Enjoyability: 3
Forum: Campaigns, Scenarios & Maps May 6th, 2021, 11:56 PM
Replies: 91
Views: 3,688
Posted By RetLT
Re: Scenario reviews

Scenario #75 New units for a new war
Difficulty: Medium
Size: Small
Time: Short
Playable from either side: Yes. Medium as player 2
Enjoyability: 3
Forum: Campaigns, Scenarios & Maps May 6th, 2021, 11:55 PM
Replies: 91
Views: 3,688
Posted By RetLT
Re: Scenario reviews

Scenario #74 Xalxyn Gol
Difficulty: Medium
Size: Medium
Time: Medium
Playable from either side: Yes. Medium as player 2
Enjoyability: 3
Forum: Campaigns, Scenarios & Maps May 6th, 2021, 11:52 PM
Replies: 9
Views: 177
Posted By RetLT
Re: Issues in scn 73 Return to Guam

I thought it was odd to be using long range float planes to cover an amphibious landing.

The scenario is difficult currently so some accurate strike aircraft and/or naval artillery would...
Forum: Campaigns, Scenarios & Maps May 5th, 2021, 11:19 PM
Replies: 91
Views: 3,688
Posted By RetLT
Re: Scenario reviews

Scenario #73 Return to Guam
Difficulty: Hard/very hard
Size: Small
Time: Short
Playable from either side: No
Enjoyability: 4
Special: Amphibious landing
Forum: Campaigns, Scenarios & Maps May 5th, 2021, 11:17 PM
Replies: 9
Views: 177
Posted By RetLT
Issues in scn 73 Return to Guam

1. The following beach hexes are secretly shallow water:

Row 48: 10, 14, 18

Row 19 9, 10, 11, 13, 14

2. The Japanese Hill and Trench squads play pistol shot sounds when they fire their Type...
Forum: Campaigns, Scenarios & Maps May 5th, 2021, 09:50 PM
Replies: 1
Views: 47
Posted By RetLT
Issue in Scenario #72 Sacrifice of the few

Chines Unit I1 (37 mm cannon) has HE rounds but can not fire them indirectly (grayed out). It can fire smoke.

Screen shot attached.
Forum: Campaigns, Scenarios & Maps May 5th, 2021, 09:49 PM
Replies: 91
Views: 3,688
Posted By RetLT
Re: Scenario reviews

Scenario #72 Sacrifice of the few
Difficulty: Medium
Size: Medium
Time: Medium
Playable from either side: Yes. Medium as player 2
Enjoyability: 4
Forum: Campaigns, Scenarios & Maps May 5th, 2021, 12:19 AM
Replies: 91
Views: 3,688
Posted By RetLT
Re: Scenario reviews

Scenario #71 Frundsberg's end
Difficulty: Medium
Size: Small
Time: Short
Playable from either side: No. Too much maneuvering needed for the AI to handle.
Enjoyability: 3.5
Forum: Campaigns, Scenarios & Maps May 4th, 2021, 01:56 AM
Replies: 2
Views: 104
Posted By RetLT
Issues in Scenario #70 SSpz 502 attacks Kustrin

1. King Tiger formations I, J, and K are all titled MKVI SSPZ 502 but only formation I uses the SS flag.

2. The Ju-88p-1s use a rocket firing sound when they fire their 7.5cm cannon.
Forum: Campaigns, Scenarios & Maps May 4th, 2021, 01:53 AM
Replies: 91
Views: 3,688
Posted By RetLT
Re: Scenario reviews

Scenario #70 SSpz 502 attacks Kustrin
Difficulty: Medium
Size: Medium
Time: Medium
Playable from either side: No. AI does not understand assaults against minefields.
Enjoyability: 4
Forum: Campaigns, Scenarios & Maps May 3rd, 2021, 02:07 AM
Replies: 91
Views: 3,688
Posted By RetLT
Re: Scenario reviews

Scenario #69 10th SS in Pomerania II
Difficulty: Medium
Size: Medium
Time: Medium
Playable from either side: Yes hard as player 2
Enjoyability: 3
Forum: Campaigns, Scenarios & Maps May 2nd, 2021, 03:03 PM
Replies: 91
Views: 3,688
Posted By RetLT
Re: Scenario reviews

Missed it.

Enjoyability 3
Forum: Campaigns, Scenarios & Maps April 30th, 2021, 08:03 PM
Replies: 91
Views: 3,688
Posted By RetLT
Re: Scenario reviews

Scenario #68 9th SS in Hungary
Difficulty: Easy
Size: Small
Time: Short
Playable from either side: Yes hard as player 2
Enjoyability: 3
Note: No infantry
Forum: WinSPWW2 April 29th, 2021, 06:51 PM
Replies: 6
Views: 252
Posted By RetLT
Re: Fire (Flame) damage

What was the old proverb? Only a fool fights in a burning house.

Now that is a scenario title.
Forum: WinSPWW2 April 29th, 2021, 02:24 PM
Replies: 6
Views: 252
Posted By RetLT
Re: Fire (Flame) damage

Did a test and I can confirm that fires started by flame throwers will cause suppression/damage to units that remain in the burning hexes.

I started 6 fires with z-fire from flame throwers on...
Forum: Campaigns, Scenarios & Maps April 29th, 2021, 12:21 AM
Replies: 91
Views: 3,688
Posted By RetLT
Re: Scenario reviews

Scenario #67 Iwo Jima: The last gasp
Difficulty: Easy
Size: Medium
Time: Short
Playable from either side: Yes hard as player 2
Enjoyability: 4
Note: Better if played as player 2
Forum: Campaigns, Scenarios & Maps April 28th, 2021, 12:47 PM
Replies: 91
Views: 3,688
Posted By RetLT
Re: Scenario reviews

Scenario #66 Iwo Jima: The meat grinder
Difficulty: Medium
Size: Medium
Time: Medium
Playable from either side: No
Enjoyability: 4
Forum: WinSPWW2 April 27th, 2021, 10:25 PM
Replies: 6
Views: 252
Posted By RetLT
Re: Fire (Flame) damage

This was a first for me too.

Their suppression kept building so I could not move them out of the burning hex and then they were gone. I did not notice that they were taking damage.

If it makes...
Forum: Campaigns, Scenarios & Maps April 27th, 2021, 12:40 AM
Replies: 91
Views: 3,688
Posted By RetLT
Re: Scenario reviews

Scenario #65 Iwo Jima: Take Suribachi
Difficulty: Hard
Size: Small
Time: Medium
Playable from either side: No
Enjoyability: 4
Forum: WinSPWW2 April 27th, 2021, 12:37 AM
Replies: 6
Views: 252
Posted By RetLT
Fire (Flame) damage

I just finished one of the Iwo Jima scenarios and due to the number of flame throwers, many of the hexes were left burning.

My A0 unit and one of my Observers were stuck in burning hexes due to...
Forum: Campaigns, Scenarios & Maps April 27th, 2021, 12:23 AM
Replies: 91
Views: 3,688
Posted By RetLT
Re: Scenario reviews

Scenario #64 Iwo Jima: sever the head
Difficulty: Hard
Size: Small
Time: Medium
Playable from either side: No
Enjoyability: 4
Forum: Campaigns, Scenarios & Maps April 23rd, 2021, 10:24 PM
Replies: 3
Views: 166
Posted By RetLT
issues in scn Scenario #63 Iwo Jima: First ashore

1.The Jap 13mm AAMGs (BG/BH)play high velocity cannon sounds

2. the 4.7 gun emplacements show no armor on the main screen but 25 on the info screen. (See attached photos).
Forum: Campaigns, Scenarios & Maps April 23rd, 2021, 10:21 PM
Replies: 91
Views: 3,688
Posted By RetLT
Re: Scenario reviews

Scenario #63 Iwo Jima: First Ashore
Difficulty: Hard/Very hard
Size: Large
Time: Very long
Playable from either side: Yes Easy as player 2
Enjoyability 5
Special: Amphibious landing

This one...
Showing results 1 to 25 of 414

 
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