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Search: Posts Made By: Arralen
Forum: SEIV August 9th, 2009, 03:19 PM
Replies: 111
Views: 27,236
Posted By Arralen
Re: Attempting to improve the AI for Proportions 3.05

Ok, obviously there's lot of room for improvement on the AI for Proportions:

I did a test run, all 15 AI in a large galaxy, simultaneous game. I looked into the AIs turns on 2400.1, 2400.5 and...
Forum: SEIV August 9th, 2009, 09:47 AM
Replies: 111
Views: 27,236
Posted By Arralen
Re: Attempting to improve the AI for Proportions 3.05

At least the Xiati need some tweaking of their tech research priorities: Investing 400k points (~40 turns) into Level 3 of their racial tech (Temporal, which does not even give ships hulls etc) while...
Forum: SEIV August 7th, 2009, 08:58 AM
Replies: 111
Views: 27,236
Posted By Arralen
Re: Attempting to improve the AI for Proportions 3.05

As the forum ate the rather lengthy reply of mine, and I don't have the energy to type all that again, here some more findings from my current game in more or less random order:

Xiati Empire does...
Forum: SEIV July 29th, 2009, 12:05 PM
Replies: 111
Views: 27,236
Posted By Arralen
Re: Attempting to improve the AI for Proportions 3.05

Me neither.
'twas a bad attempt at humor ... wanted to hint that we're all still waiting for 3.0.7 eagerly ;)


Oh, that's what I was missing.
Guess that you get for playing too many similar...
Forum: SEIV July 11th, 2009, 08:31 PM
Replies: 111
Views: 27,236
Posted By Arralen
Post Re: Attempting to improve the AI for Proportions 3.05

!*§%! time limits on edits :banghead

turn 25 :

- standard spaceport is missing from the build list - made obsolete too early (from start?) by the Distribution Center; D.C. takes to long to...
Forum: SEIV July 11th, 2009, 07:54 PM
Replies: 111
Views: 27,236
Posted By Arralen
Post Re: Attempting to improve the AI for Proportions 3.05

Hi Peter,
at first let me say, I really have trouble running Proportions 3.07 ;)

Overall, 3.06 seems to run fine - but it's only turn 23 so there might be more to come; here some remarks ... :
...
Forum: SEIV July 5th, 2009, 05:11 PM
Replies: 111
Views: 27,236
Posted By Arralen
Re: Attempting to improve the AI for Proportions 3.05

.. me too.
Even if it's only because every time I want to start to mod SE, I end up playing ... ;)
Forum: SEIV September 15th, 2008, 05:04 AM
Replies: 111
Views: 27,236
Posted By Arralen
Forum: SEIV May 8th, 2008, 05:33 AM
Replies: 111
Views: 27,236
Posted By Arralen
Re: Attempting to improve the AI for Proportions 3

Any news on the AI improvements .. and 3.07, maybe ? ;-)
Forum: SEIV January 5th, 2007, 02:31 PM
Replies: 111
Views: 27,236
Posted By Arralen
Re: Attempting to improve the AI for Proportions 3

I hope there will be a version 3.07 with fully working AI for SE4 - that would be way cooler .. http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: SEIV January 4th, 2007, 11:02 AM
Replies: 111
Views: 27,236
Posted By Arralen
Re: Attempting to improve the AI for Proportions 3

Probes? Which probes?
Started with low tech and medium costs, and probes are nowhere to be seen??
Actually, I can't even see any drone tech at all ......
Forum: SEIV January 1st, 2007, 11:46 PM
Replies: 111
Views: 27,236
Posted By Arralen
Re: Attempting to improve the AI for Proportions 3

...
The requested URL /pvk/proportions/OlegsProportionsAIs.zip was not found on this server.
Forum: SEIV December 30th, 2006, 07:48 PM
Replies: 111
Views: 27,236
Posted By Arralen
Re: Attempting to improve the AI for Proportions 3

Heavy AI cheats do not make up for very poor ship design, eg. .
And I think it should be possible to fix at least the "very", if not the "poor" http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: SEIV December 30th, 2006, 04:51 AM
Replies: 111
Views: 27,236
Posted By Arralen
Re: Attempting to improve the AI for Proportions 3

Any news on this?

I tried 2.9.1 or something (the version recommended for SP play) and found the aI to be pretty poor ... would be glad to help, though I don't think I would be able to do much ...
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