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Search: Posts Made By: lch
Forum: Scenarios, Maps and Mods October 27th, 2007, 08:55 PM
Replies: 196
Views: 44,295
Posted By lch
Re: quicky update

Now we're talking.
Forum: Scenarios, Maps and Mods April 29th, 2007, 10:24 AM
Replies: 196
Views: 44,295
Posted By lch
Re: new map generator

I have now got this program working under Linux via wine, too. You have to download http://www.sweetpotatosoftware.com/files/microsoft.vc80.crt.zip and unzip and move the DLL files and the manifest...
Forum: Scenarios, Maps and Mods March 31st, 2007, 09:50 AM
Replies: 196
Views: 44,295
Posted By lch
Re: new map generator

Yes, of course it only has to calculate the closest white points of the map, that's what I meant regarding that it does not have to save and use the whole polygons. But it can only do this because...
Forum: Scenarios, Maps and Mods March 30th, 2007, 09:43 PM
Replies: 196
Views: 44,295
Posted By lch
Re: new map generator

Oh, you don't want the cells to be the finished provinces, okay, you're free to do that. Otherwise I'd assume that you get strange effects because I'd assume that the game interprets the provinces as...
Forum: Scenarios, Maps and Mods March 30th, 2007, 08:02 AM
Replies: 196
Views: 44,295
Posted By lch
Re: new map generator

That's right, the question is whether you used the incircles or circumcircles for that. I just judged by my eyesight and most cells look quite fine, but you can spot that some are a little bit off,...
Forum: Scenarios, Maps and Mods March 29th, 2007, 06:53 PM
Replies: 196
Views: 44,295
Posted By lch
Re: new map generator

Somehow, those are not Voronoi cells anymore. But I guess I understood what you meant regarding the wrapping maps already, it's the same thing that is used in digital imaging for tiled wallpapers....
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