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Search: Posts Made By: DrPraetorious
Forum: Scenarios, Maps and Mods October 12th, 2007, 08:53 PM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: quicky update

Those look cool. Kinda TRON. Keep that look as an option in the final version http://forum.shrapnelgames.com/images/smilies/happy.gif (you'd have to swap borders and province centers I think).

...
Forum: Scenarios, Maps and Mods August 22nd, 2007, 07:07 PM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: quicky update

No no no, this is good. We *want* the maps to be more clumped http://forum.shrapnelgames.com/images/smilies/happy.gif.
Forum: Scenarios, Maps and Mods March 19th, 2007, 09:56 AM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: new map generator

Well, right now, if a province contains a lot of forest, it's bitmask gets bitwise-or 96.

Well, suppose you don't want forests - you want magic-site-richness. Or smallness. Or waste+swamp.

...
Forum: Scenarios, Maps and Mods March 18th, 2007, 01:31 PM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: new map generator

Okay, here are the additional scripting commands I want:

I want three or four more "terrain types" named custom1 through custom4. They can have a default tchance of 0.

tchance ter #
Alters...
Forum: Scenarios, Maps and Mods March 15th, 2007, 08:58 AM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: new map generator

Actually, whatever you did last time, the speed is now very good.

OTOH, better control over the water is exactly what I need. I've attached a script file which gives reasonable results. I've...
Forum: Scenarios, Maps and Mods March 9th, 2007, 02:01 AM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: MapGen v0.52 RELEASE

Thanks for the excellent work, PB. I'm going to start a bunch of MP games in early april using these maps.

This is low priority but would be cool.

If we could have high-site-frequency...
Forum: Scenarios, Maps and Mods March 5th, 2007, 11:13 AM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: new map generator

The immediate problem is that if you set the water-content very low it never comes out convex.

If you could seed the water - instead of using altitude at all - you could set the water frequency...
Forum: Scenarios, Maps and Mods March 4th, 2007, 10:51 AM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: new map generator

By altitude?

I think you should be able to set which terrain types will be in different altitude ranges, and which will be seeded (with what frequency.)

For example -
lowterrain: ter;
...
Forum: Scenarios, Maps and Mods March 1st, 2007, 02:00 AM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: version 0.51 alpha release

It keeps freezing. I've been letting it run for, like, six or seven hours.

Yeah - same settings as before. I also tried moving the water and mountain limits up and down.
Forum: Scenarios, Maps and Mods February 28th, 2007, 08:11 PM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: version 0.51 alpha release

Ah, okay, I'll just let it run then. Suffice to say that it's taking a lot longer than the previous version (which went really fast after the topography was done.)

Does setting the number of...
Forum: Scenarios, Maps and Mods February 28th, 2007, 07:39 PM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: version 0.51 alpha release

The latest version freezes during the "generating terrain-map" step, at least with the script file I was using before.

Debug output is attached.
Forum: Scenarios, Maps and Mods February 28th, 2007, 12:26 AM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: version 0.51 alpha release

I get the application configuration error again when I try to run the newest version http://forum.shrapnelgames.com/images/smilies/frown.gif

I don't think my machine supports the debugging...
Forum: Scenarios, Maps and Mods February 23rd, 2007, 05:09 PM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: MapGen alpha release!

I suspect that anyone who hasn't moved on to dom3 won't be reading this forum http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Scenarios, Maps and Mods February 21st, 2007, 06:42 PM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: MapGen alpha release!

Actually, I was wrong about the no coastal cliffs (or I just needed to move the mountain limit a bit.)

This is a map without about the right ratios of land:water, but the water is heavily...
Forum: Scenarios, Maps and Mods February 21st, 2007, 03:47 PM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: MapGen alpha release!

Actually, that's an idea.

If the difference in the "height" of two adjacent province-centers is >X, you declare the border between those two provinces to be a mountain-border. It's impassable and...
Forum: Scenarios, Maps and Mods February 21st, 2007, 01:56 PM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: MapGen alpha release!

As a rule it produces nice output.

However, I think that the topography (that produces oceans and mountains) is a little off.

It never produces cliffs (so no coastal mountains) and it seldom...
Forum: Scenarios, Maps and Mods February 21st, 2007, 11:35 AM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: MapGen alpha release!

Manuk - try setting the sea level all the way down to 0.

That gives you just a few lakes.
Forum: Scenarios, Maps and Mods February 20th, 2007, 03:30 AM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: MapGen alpha release!

Yeah, okay, take a look at this map - 99 and 100 (I believe) have their province stats reversed.

100 definitely shouldn't be a forest, and 99 should be, in any case. Actually, it looks a lot of...
Forum: Scenarios, Maps and Mods February 20th, 2007, 03:07 AM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: MapGen alpha release!

Oh, sorry, I overwrote it already.

This one is about the same size - took 1 minute and 14 seconds, it says. Gah, that's just for the last part.

Total time is about 15 minutes, counting all...
Forum: Scenarios, Maps and Mods February 20th, 2007, 02:26 AM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: MapGen alpha release!

Oh, I get it. That sets the water level! Okay, that'll work fine.

I think I found a bug in one of the maps it generated (attached). Provinces 10 and 11 appear to have their terrain assignments...
Forum: Scenarios, Maps and Mods February 19th, 2007, 11:21 PM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: MapGen alpha release!

A few RFEs -
* control for the frequency with which different terrains are seeded. At the moment, these maps have no mountains, which is a game balance issue.

* border mountains. Not sure how to...
Forum: Scenarios, Maps and Mods February 19th, 2007, 11:04 PM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: MapGen alpha release!

That fixed it.

Thanks!

Making maps now..... http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Scenarios, Maps and Mods February 19th, 2007, 08:23 PM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: MapGen alpha release!

If it's a freely available .dll I'll install it if needed to use your mapgen.
Forum: Scenarios, Maps and Mods February 19th, 2007, 06:39 PM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: MapGen alpha release!

I'm still getting the error with the latest version. This is bizarre - virtual studio can't compile programs that run without libraries?
Forum: Scenarios, Maps and Mods February 19th, 2007, 05:33 PM
Replies: 196
Views: 44,295
Posted By DrPraetorious
Re: MapGen alpha release!

I don't have virtual studio, no.
Showing results 1 to 25 of 29

 
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