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Search: Posts Made By: Agrajag
Forum: Scenarios, Maps and Mods January 28th, 2007, 04:47 AM
Replies: 196
Views: 44,297
Posted By Agrajag
Re: new map generator

I like it, it looks neat, and should be very easy to edit if you want something with more flavour.
My one criticism would be that some water provinces have tiny little islands floating in them, that...
Forum: Scenarios, Maps and Mods October 25th, 2006, 11:27 AM
Replies: 196
Views: 44,297
Posted By Agrajag
Re: new map generator

Well, I tried, but I cam up with really lousy sprites, so I'll spare you the horror :\
Forum: Scenarios, Maps and Mods October 24th, 2006, 05:41 PM
Replies: 196
Views: 44,297
Posted By Agrajag
Re: new map generator

Well, I have some sprites, but I really doubt they will help you.
However, I have some free time, so I might try drawing a few sprites for you (though bear in mind I have absolutely no talent...
Forum: Scenarios, Maps and Mods October 16th, 2006, 10:14 AM
Replies: 196
Views: 44,297
Posted By Agrajag
Re: new map generator

Aye, that's the most annoying feeling there is*, trying to go to sleep late at night when you know exactly what the problem is with your code, but you also know that its going to take way too long to...
Forum: Scenarios, Maps and Mods October 16th, 2006, 07:00 AM
Replies: 196
Views: 44,297
Posted By Agrajag
Re: new map generator

I think Bash.org said it best:
<W-ll-am> well its nearly working
<BoltBait> You are aware, code that ALMOST works looks NOTHING like the code that ACTUALLY works.
<W-ll-am> dont tell me that, its...
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