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Search: Posts Made By: Gandalf Parker
Forum: Scenarios, Maps and Mods February 15th, 2013, 06:58 PM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: new map generator

[NECRO]
another in my effort to provide an ARK for worthy projects while we still can.
ParadoxHarbinger (http://paradoxharbinger.wikidot.com) do you plan to migrate this to the new Dom3 forum?
Do...
Forum: Scenarios, Maps and Mods August 22nd, 2007, 04:26 PM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: quicky update

Actually thats how I thought it worked. But apparently it has a big affect on how provinces are drawn, and how they are grouped.

Its a good thing to have found. I can get maps that are alot like...
Forum: Scenarios, Maps and Mods August 22nd, 2007, 02:51 PM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: quicky update

Very strange. Apparently the secret to getting continents and oceans lies in the ZOOM command. I thought that was zoom like it is in Dom3 but apparently it ties into the code.

Setting zoom to...
Forum: Scenarios, Maps and Mods August 19th, 2007, 09:02 PM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: quicky update

Been there, done that.
Looking at code I wrote years ago either has me laughing or amazed that I wrote it.
Forum: Scenarios, Maps and Mods August 18th, 2007, 04:15 PM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: quicky update

OK, my ADD has shifted back this direction. The blitz games on my server have slowed down and besides offering new game settings Im thinking there is a real desire for blitzes on wrapped maps.

I...
Forum: Scenarios, Maps and Mods July 7th, 2007, 11:04 PM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: quicky update

Well I dont think Id play that map. Too much water for the land. But it does look as if the island routine worked all right.
Forum: Scenarios, Maps and Mods June 5th, 2007, 06:01 PM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: sprites coming soon

Well the mapping sprites have been causing a problem with getting some generators done.
Forum: Scenarios, Maps and Mods April 29th, 2007, 11:44 PM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: new map generator

lovia thaded?
Forum: Scenarios, Maps and Mods April 29th, 2007, 01:03 AM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: new map generator

Hmmm thats not what I was hoping from seeds. I was hoping for something like DomMap had. One seed number which defined the map. I could run a full color map for display, then a subtler one for play,...
Forum: Scenarios, Maps and Mods April 28th, 2007, 11:24 PM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: new map generator

OK after a day of playing with paradoxharbinger's MapGen I have come up with something I like. Its 2000x1500 pixels.
1055 provinces of 895 land and 160 water
land players have a ratio of 49 prov...
Forum: Scenarios, Maps and Mods April 28th, 2007, 04:48 PM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: new map generator

Here is a first effort of mine (well the first Im willing to show)
a Mid-Sized Wrapped Map
http://www.dom3minions.com/RandomMaps/Midsized_Wrappable.jpg
and it can be downloaded here.....
Forum: Scenarios, Maps and Mods March 29th, 2007, 07:25 PM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: new map generator

Ahhh...
I had on my projects list (my super overloaded projects list) an idea to do a webpage tiling of the maps I randomly generate just to see if one accidentally comes close to being wrappable....
Forum: Scenarios, Maps and Mods March 29th, 2007, 02:39 PM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: new map generator

So... within a single map you will get 4 areas with equal chance to develop all of the terrains? Increasing the possibility of 4 areas with a continent, ocean, etc.

Or is this to lead up to...
Forum: Scenarios, Maps and Mods March 18th, 2007, 08:12 PM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: new map generator

I might have missed it someplace but other than some small spatterings in this thread, I dont see anyplace in the documentation that lists the commands.

Are there any that arent listed in the...
Forum: Scenarios, Maps and Mods March 5th, 2007, 01:34 PM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: new map generator

Im sorry. I meant surrounded by mountains. If I have a small province on one of my generated maps that has only one way in and surrounded by mountains then I make it a cave. On my larger maps that...
Forum: Scenarios, Maps and Mods March 4th, 2007, 02:43 PM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: new map generator

On my maps I consider any province with one entrance (surrounded by castles) to be a cave. It just makes sure that there are caves someplace on the map.

Or squeeze a tiny province in-between the...
Forum: Scenarios, Maps and Mods October 24th, 2006, 12:09 PM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: new map generator

Id appreciate that. My map generation pages are run automatically on a linux server every night. Id like to include a set of maps for your generator also.
Forum: Scenarios, Maps and Mods October 21st, 2006, 12:35 PM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: new map generator

Looking good.
Abit busy and bright for my tastes but that is just my tastes. Besides, I can always drop the gamma or fuzz the image if I want to work one into a downloadable scenario map. Much...
Forum: Scenarios, Maps and Mods October 19th, 2006, 02:09 PM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: new map generator

I totally understand. I play solo games by logging across the net into my own linux server. Why? Because I dont feel the hostings on my desktop for one thing. And because on long games I can have it...
Forum: Scenarios, Maps and Mods October 18th, 2006, 11:58 PM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: new map generator

The only thing I can think of for a "beep" would be a batch file and telling it to run on postexec. Actually it would probably be easier to just play a wav or something. Like "HEY your turn is ready!"
Forum: Scenarios, Maps and Mods October 18th, 2006, 10:14 PM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: new map generator

Ditto. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Scenarios, Maps and Mods October 16th, 2006, 02:13 PM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: new map generator

Actually my most impressive programming is done when I have a fever from something like the flu. Afterward even I am impressed by what I did.
Forum: Scenarios, Maps and Mods October 16th, 2006, 10:58 AM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: new map generator

nahh sometimes low-focus sleep-thinking is the best way to see an answer.
Forum: Scenarios, Maps and Mods October 14th, 2006, 11:41 AM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: new map generator

You might want to allow for mixed terrains. I know that might be more of a pain than its worth but Id like to see something like a less packed trees sprite for forest/farm, or forest/plain
Forum: Scenarios, Maps and Mods October 13th, 2006, 01:18 PM
Replies: 196
Views: 44,297
Posted By Gandalf Parker
Re: new map generator

Wrap Around maps, user added sprites for terrain, more color control. Excellent stuff.
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