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Search: Posts Made By: ExplorerBob
Forum: Scenarios and Mods November 30th, 2010, 04:03 PM
Replies: 9
Views: 5,769
Posted By ExplorerBob
Re: Retreating

It's a really simple change, to be honest, even though it produces what seems to be a huge effect.

I think I might've been looking for a way to make mercenaries not automatically accept lousy...
Forum: Scenarios and Mods November 18th, 2010, 01:08 AM
Replies: 9
Views: 5,769
Posted By ExplorerBob
Re: Retreating

Tell you what; I'll make the change, and if it's a bad one, it can always be undone later, deal?
Forum: Scenarios and Mods November 16th, 2010, 03:29 AM
Replies: 9
Views: 5,769
Posted By ExplorerBob
Re: Retreating

I also used instant retreat on a near-constant basis; it just makes sense, a lot of the time.

The Tan Ru, for instance; are those four ships on the radar Demolishers, or something better? If you...
Forum: Scenarios and Mods November 6th, 2010, 02:19 PM
Replies: 9
Views: 5,769
Posted By ExplorerBob
Retreating

I can modify the game so that the "Retreat" buttons do not exist.

There's only two problems with this.

1) You could still retreat, unfortunately, by hitting the "R" key.
2) The "All ships...
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