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Search: Posts Made By: DRG
Forum: Campaigns, Scenarios & Maps April 29th, 2023, 07:45 AM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Exclamation Re: Height Maps

This is a plain rough 90x90 map I created using Venhola and the advanced map editor cut and paste. It is nominally an area in Tunisia given the designation Hill 609 but the map is a mash up of peaks...
Forum: Campaigns, Scenarios & Maps January 29th, 2023, 12:29 PM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Exclamation Re: Height Maps

No reply yet and there could be 100 reasons why but I may have found out why this has happened. On my first try today a message was displayed that said the website’s certificate expired 81 days ago...
Forum: Campaigns, Scenarios & Maps April 5th, 2020, 02:12 PM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Re: Height Maps

I sent an email to Tuomas about this when it first surfaced and I have not had a reply.

The last time he posted on the forums was nearly 1 year ago

This may be him....or not
...
Forum: Campaigns, Scenarios & Maps April 5th, 2020, 11:59 AM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Exclamation Re: Height Maps

The default is 10m so if you are plateauing on a large portion of the map you can try changing that higher and then instead of each level being 10m each level will be whatever you set....try 50 to...
Forum: Campaigns, Scenarios & Maps January 31st, 2020, 10:02 AM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Re: Height Maps

I sent Tuomas a PM when this issue was first observed but I have not heard back from him.

For now, best practice is to enter co-ordinated then when the white screen loads press M then you will see...
Forum: Campaigns, Scenarios & Maps May 1st, 2018, 07:23 AM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Re: Height Maps

Another far simpler way to "reveal" the contours on a freshly generated Vehola is to use the new "Strip map" feature of the extended map editor.....it reveals the contours with one control.
Forum: Campaigns, Scenarios & Maps March 13th, 2017, 08:11 AM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Re: Height Maps

It's too late for this year but next year I will. At the beginning, I recall there were traffic restrictions and I didn't want to post a link and see it get swamped with people curious about it, but...
Forum: Campaigns, Scenarios & Maps March 11th, 2017, 11:22 PM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Exclamation Re: Height Maps

Andy doesn't make maps and he's confusing pavement with fields which used to be level 1 only but we added slopes to fields years ago and now they follow contours

Pavement and both types of...
Forum: Campaigns, Scenarios & Maps March 11th, 2017, 08:15 AM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Re: Height Maps

I assume you would want that to match game map hex with map hex ?

The game map will display the hex co-ordinates when you mouse over the hex but game maps will NEVER be 100% " earth like" so use a...
Forum: Campaigns, Scenarios & Maps March 11th, 2017, 06:24 AM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Re: Height Maps

VERY nice. That allows for a number of ways to display the hex grid to suit the map that's produced

Don
Forum: Campaigns, Scenarios & Maps March 9th, 2017, 08:29 PM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Re: Height Maps

I had had one and am in the middle of a second game playing on the Goldap map and both have been well above average on the enjoyment scale. It's good to use a map you built yourself
Forum: Campaigns, Scenarios & Maps March 9th, 2017, 07:00 PM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Re: Height Maps

Are you saying you will incorporate DMNTs work into the game.[/QUOTE]

Impossible as it requires off-site online systems but the new splatter feature was designed with working with it in mind. I...
Forum: Campaigns, Scenarios & Maps March 9th, 2017, 12:54 PM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Re: Height Maps

For those few interested in map making the attached RAR contains Three maps of the exact same area around Villers-Bocage with contours at stock 10, then 15 and then 20... They fill map slots...
Forum: Campaigns, Scenarios & Maps March 9th, 2017, 12:01 PM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Exclamation Re: Height Maps

Very Nice ! I'm taking it for a spin now. Thanks !

What's nice about this is you can leave the area in the same place and use stock 10, then use for example.....15 then save them both and compare...
Forum: Campaigns, Scenarios & Maps March 9th, 2017, 07:58 AM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Re: Height Maps

For those of you who may not visit the winSPWW2 forum, this thread shows a Venhola generated map used with the new terrain and terrain laying features found in the CD/extended 2017 version of both...
Forum: Campaigns, Scenarios & Maps February 14th, 2017, 10:19 AM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Exclamation Re: Height Maps

As I said. I generated a map of the area around where I live and it was near perfect AND that includes a river but I know contours can be misread by map making software. Before I could build a house...
Forum: Campaigns, Scenarios & Maps January 29th, 2017, 04:47 PM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Exclamation Re: Height Maps

Tuomas

I've had more time to use the program of late testing work that we are doing to help make "skinning" these maps ( and ours ) a bit less time consuming and after generating a map of the area...
Forum: Campaigns, Scenarios & Maps September 12th, 2016, 08:24 AM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Re: Height Maps

FYI I will be happy to add any maps made that used this program to create the basic terrain to the next patch
Forum: Campaigns, Scenarios & Maps July 6th, 2016, 07:30 AM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Re: Height Maps

Yes but it generates an interesting map:)
Forum: Campaigns, Scenarios & Maps June 28th, 2016, 07:27 AM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Re: Height Maps

when you place your cursour over each terrain type in the editor the explanation that shows in the upper left changes.


For page one clear it reads..........

Clear All Terrain From Hex -...
Forum: Campaigns, Scenarios & Maps June 27th, 2016, 02:57 PM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Re: Height Maps

That's page 2 of the editor ( page 2 is the page the fill range button is NOT on ).......the page one clear gives you ground level grass, Page 2 clear follows the contours and on maps like this you...
Forum: Campaigns, Scenarios & Maps March 25th, 2016, 12:06 PM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Re: Height Maps

Don't give up, I think it's a great innovation, I just have my own issues to deal with ATM otherwise I'd be all over this

Don
Forum: Campaigns, Scenarios & Maps March 22nd, 2016, 07:21 AM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Re: Height Maps

SOMEBODY must have made a map with this program

Anyone ??
Forum: Campaigns, Scenarios & Maps March 18th, 2016, 01:35 PM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Re: Height Maps

If anyone has been building maps with this new program and wants to share them I will be more than happy to add them to the next patch. Just zip them up and post them here.

Don
Forum: Campaigns, Scenarios & Maps February 2nd, 2016, 01:59 PM
Replies: 125
Sticky: Map: Height Maps
Views: 50,636
Posted By DRG
Re: Height Maps

Yeah, it's really, really nice work.

If anyone builds maps from this post them and I'll get them into a patch
Showing results 1 to 25 of 36

 
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