.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 25 of 500
Search took 0.01 seconds.
Search: Posts Made By: Zapmeister
Forum: Multiplayer and AARs May 29th, 2010, 07:20 PM
Replies: 70
Views: 7,693
Posted By Zapmeister
Re: Running - Of Markatas (Maraktas) and men - Late era

Let it be known that the rulership and fate of Gath now lies in the weathered hands of Graeme Dice.
Forum: Multiplayer and AARs May 23rd, 2010, 09:35 PM
Replies: 51
Views: 5,068
Posted By Zapmeister
Re: known backstabbers

A few decades ago, when boardgames were the only way to do multiplayer anything, there was this notion in some circles that games should be independant of each other.

In other words, it was...
Forum: Multiplayer and AARs May 15th, 2010, 08:42 PM
Replies: 1
Views: 792
Posted By Zapmeister
Re: Orania Blitz (Recruiting)

Hmm, I guess not.

It was a silly idea anyway - game cancelled.
Forum: Multiplayer and AARs May 15th, 2010, 12:12 AM
Replies: 1
Views: 792
Posted By Zapmeister
Orania Blitz (Cancelled)

Game: Orania_Blitz

Type: Llamaserver PBEM
Hosting: 25 hours per turn for the whole game.

Map: Orania
Mod: CBM 1.6, Endgame Diversity
Age: Middle
Players: 14-17
Banned: Ashdod
Forum: Multiplayer and AARs May 10th, 2010, 09:48 PM
Replies: 70
Views: 6,642
Posted By Zapmeister
Re: Hurt_Locker (Started)

No, as I've said before, its the price of inexperience.



That's exactly what the early part of the game has been, but its going downhill now. I don't think anyone enjoys banging their head...
Forum: Multiplayer and AARs May 10th, 2010, 07:50 AM
Replies: 70
Views: 6,642
Posted By Zapmeister
Re: Hurt_Locker (Started)

Hrumph - nothing works.
This is really demoralizing :(
Forum: Multiplayer and AARs May 10th, 2010, 01:23 AM
Replies: 94
Views: 8,648
Posted By Zapmeister
Re: LA Aran Vanilla HELP BUG IN GAME

Going AI can't be undone from the turn in which it was ordered. But if you roll back to before that turn, it should all be good.

Who said time travel isn't possible? :D
Forum: Multiplayer and AARs May 9th, 2010, 08:23 AM
Replies: 70
Views: 6,642
Posted By Zapmeister
Re: Hurt_Locker (Started)

I concur with the first half of that. :)
The turnaround shall be set to 36 hours.
Forum: Multiplayer and AARs May 7th, 2010, 08:12 PM
Replies: 70
Views: 6,642
Posted By Zapmeister
Re: Hurt_Locker (Started)

Turn postponed by 24 hours at Digress's request.
Forum: Multiplayer and AARs May 5th, 2010, 07:22 PM
Replies: 70
Views: 6,642
Posted By Zapmeister
Re: Hurt_Locker (Started)

Rofl.

As much as I would love to share this confidence in ultimate Mictlan supremacy, I'm forced to concede that the loss (with no compensation) of 3 fully equipped devils per turn is not...
Forum: Dominions 3: The Awakening May 4th, 2010, 08:47 PM
Replies: 69
Views: 9,199
Posted By Zapmeister
Re: Ban-a-thon

Eh? I was asking a technical question: How does whatever-they-do actually prevent banned people from using the forum?

rdonj said they use an IP block, but if that means just blocking a single IP,...
Forum: Dominions 3: The Awakening May 4th, 2010, 08:08 PM
Replies: 69
Views: 9,199
Posted By Zapmeister
Re: Ban-a-thon

How does banning even work? If it's just based on the name, then its a trivial matter to re-register under a different one.

If its based on IP, most people don't have a static one. And if whole...
Forum: Multiplayer and AARs May 3rd, 2010, 04:58 AM
Replies: 70
Views: 6,642
Posted By Zapmeister
Re: Hurt_Locker (Started)

Digress is too ill to do his orders, so I'm adding 24 hours to the current turn.
Forum: Multiplayer and AARs May 1st, 2010, 09:03 PM
Replies: 70
Views: 6,642
Posted By Zapmeister
Re: Hurt_Locker (Started)

Cool. How's everyone managing the blistering pace?
Let me know if you'd prefer 36 or 48 hours.
Forum: Multiplayer and AARs April 30th, 2010, 03:52 AM
Replies: 70
Views: 6,642
Posted By Zapmeister
Re: Hurt_Locker (Started)

Thanks for the awesome struggle, Sci.
If you want to pass on the admin-ship, I'd be happy to take it.
Forum: Multiplayer and AARs April 23rd, 2010, 05:57 AM
Replies: 10
Views: 1,621
Posted By Zapmeister
Re: NavIIa

Blah,Blah,Blah or Yakkity-Yak would be more thematic, though.
Forum: Multiplayer and AARs April 23rd, 2010, 02:56 AM
Replies: 70
Views: 7,693
Posted By Zapmeister
Forum: Multiplayer and AARs April 18th, 2010, 11:46 PM
Replies: 70
Views: 6,642
Posted By Zapmeister
Re: Hurt_Locker (Started)

BTW, I think I may have figured out what happened here.

Some GEs have an effect that "fires" every turn. For example, the Mother Oak that danbo created awards Nature gems each turn when the GE...
Forum: Multiplayer and AARs April 18th, 2010, 05:58 PM
Replies: 70
Views: 6,642
Posted By Zapmeister
Re: Hurt_Locker (Started)

It's not looking good. After a brilliant, fast-moving 37 turns with no stales, TC has staled once without notice and it looks like he might do it again this turn. He hasn't logged on to the forum for...
Forum: Multiplayer and AARs April 18th, 2010, 06:49 AM
Replies: 70
Views: 6,642
Posted By Zapmeister
Re: Hurt_Locker (Started)

The painful part might be that the caster is his pretender.

I feel your pain, danbo. But Illwinter make much better games than they make documentation, so if you're about to do something you've...
Forum: Multiplayer and AARs April 17th, 2010, 11:38 PM
Replies: 70
Views: 7,693
Posted By Zapmeister
Re: New Game - Of Markatas and men - Late era

All players should note that the version of the Endgame Diversity mod given at the top of the thread for that mod is incompatible with CBM 1.6, which is also being used in this game.

The...
Forum: Multiplayer and AARs April 17th, 2010, 09:46 PM
Replies: 70
Views: 7,693
Posted By Zapmeister
Forum: Multiplayer and AARs April 17th, 2010, 09:28 PM
Replies: 70
Views: 7,693
Posted By Zapmeister
Forum: Multiplayer and AARs April 14th, 2010, 07:58 PM
Replies: 70
Views: 6,642
Posted By Zapmeister
Re: Hurt_Locker (Started)

I'm really enjoying the 24-hour turnaround that has survived for so long, but it does look like someone (Atlantis?) may be starting to struggle with the pace.

Would it be a good idea to extend the...
Forum: Multiplayer and AARs April 11th, 2010, 08:21 PM
Replies: 70
Views: 6,642
Posted By Zapmeister
Re: Hurt_Locker (Started)

Domkill? (extinguished dominion) ?
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 06:07 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.