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Search: Posts Made By: Ed Kolis
Forum: Star Legacy May 27th, 2010, 08:53 PM
Replies: 36
Views: 45,878
Posted By Ed Kolis
Re: Off Topic Thread

To get back off-topic, thought I'd share some nursery rhymes... programmer style! :D


// Little Bunny Foofoo v1.0 beta
public static void Main()
{
var foofoo = new Bunny();
foofoo.Size =...
Forum: Star Legacy April 27th, 2010, 10:28 PM
Replies: 36
Views: 45,878
Posted By Ed Kolis
Re: Off Topic Thread

We were discussing that issue too, and it seems the consensus is, since we're going to use the "build an empty/broken hull, and fill/fix the components" model (like SE3), it would make sense for...
Forum: Star Legacy April 26th, 2010, 11:10 AM
Replies: 36
Views: 45,878
Posted By Ed Kolis
Re: Off Topic Thread

Yes, that's the plan :) As a matter of fact, we were discussing docking at yesterday's meeting... seems like we came to the conclusion that without "sectors" in the game, the easiest way to implement...
Forum: Star Legacy April 25th, 2010, 09:27 AM
Replies: 36
Views: 45,878
Posted By Ed Kolis
Re: Off Topic Thread

Yes, ships will have more than one speed attribute:

1. Jump speed - used for interstellar travel. Restricted to jump lanes (think warp points that take time to traverse; ships cannot be...
Forum: Star Legacy April 23rd, 2010, 07:45 AM
Replies: 36
Views: 45,878
Posted By Ed Kolis
Re: Off Topic Thread

Oh, it is still going... sorry for the lack of updates!

This week, along with various behind-the-scenes changes/fixes/additions, there are now realistic units of distance (km, ls, au, ly), and the...
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