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Search: Posts Made By: Gregstrom
Forum: Star Legacy July 10th, 2010, 02:13 AM
Replies: 45
Views: 52,928
Posted By Gregstrom
Re: Combat Mechanics

That sounds very interesting - how would it work in PBEM games?
Forum: Star Legacy July 4th, 2010, 05:03 AM
Replies: 45
Views: 52,928
Posted By Gregstrom
Re: Combat Mechanics

Thanks for the info. FWIW, I'm with you on the GSB-type battle planning.

As far as the SP/MP/network/PBEM debate goes, I'd definitely like to see the plan in advance concept used. I remember...
Forum: Star Legacy June 26th, 2010, 06:15 AM
Replies: 45
Views: 52,928
Posted By Gregstrom
Re: Combat Mechanics

I think some of these questions would be made simpler if we knew how the game is intended to play. A game with SP focus can have a lot of functions that would make MP impractically slow, and if the...
Forum: Star Legacy June 24th, 2010, 06:37 AM
Replies: 45
Views: 52,928
Posted By Gregstrom
Re: Combat Mechanics

Yeah. And you could send out green crews in emergencies - more or less competent with ship systems, but prone to making bad decisions.

Also, unique ship captains (assuming they exist) could have...
Forum: Star Legacy June 23rd, 2010, 06:56 AM
Replies: 45
Views: 52,928
Posted By Gregstrom
Re: Combat Mechanics

Sounds interesting. I guess that could mean simultaneous fire, or perhaps fire order depends on ship and crew stats. Can the orders be disobeyed if, say, ships fail a morale check?

That set me...
Forum: Star Legacy May 4th, 2010, 05:09 AM
Replies: 45
Views: 52,928
Posted By Gregstrom
Re: Combat Mechanics

It's an interesting idea, but if fleets get sufficiently large I could see it turning into a MM hell of epic proportions.
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