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Search: Posts Made By: Q
Forum: Star Legacy June 22nd, 2010, 04:25 AM
Replies: 45
Views: 52,928
Posted By Q
Re: Combat Mechanics

What is the reason you choose turn based combat instead of real time?
Turn based combat IMO has the big problem of who shots first.
Forum: Star Legacy May 4th, 2010, 04:15 AM
Replies: 45
Views: 52,928
Posted By Q
Re: Combat Mechanics

Yes Pydna, that is a good idea: strategies not only for the entire unit/vehicle but also target priorities for individual weapons.

What is the use of shield depleting weapons against a ship...
Forum: Star Legacy May 3rd, 2010, 11:31 AM
Replies: 45
Views: 52,928
Posted By Q
Re: Combat Mechanics

One more ship/fleet order:
Stay close to ... (e.g. warp point)

What I strongly suggest is the possibility to define an initial placement of your ships and units: around colony/warp point/base....
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