Forum: Star Legacy
June 22nd, 2010, 04:25 AM
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Replies: 45
Views: 52,928
Re: Combat Mechanics
What is the reason you choose turn based combat instead of real time?
Turn based combat IMO has the big problem of who shots first.
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Forum: Star Legacy
May 4th, 2010, 04:15 AM
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Replies: 45
Views: 52,928
Re: Combat Mechanics
Yes Pydna, that is a good idea: strategies not only for the entire unit/vehicle but also target priorities for individual weapons.
What is the use of shield depleting weapons against a ship...
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Forum: Star Legacy
May 3rd, 2010, 11:31 AM
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Replies: 45
Views: 52,928
Re: Combat Mechanics
One more ship/fleet order:
Stay close to ... (e.g. warp point)
What I strongly suggest is the possibility to define an initial placement of your ships and units: around colony/warp point/base....
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