.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $7.00
Bronze- Save $9.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 25 of 241
Search took 0.02 seconds.
Search: Posts Made By: Weasel
Forum: Campaigns, Scenarios & Maps August 28th, 2021, 03:20 PM
Replies: 2
Views: 482
Posted By Weasel
Re: 337 - Xroads at Lubbecke FINAL VERSION

Ok, had 3 play tests done and made some big changes:

1. Czech third drop was in a bad spot, moved.
2. Czech AFV drop was in a bad spot, moved.
3. Third drops for both sides moved up 6 turns...
Forum: Campaigns, Scenarios & Maps July 26th, 2021, 04:29 PM
Replies: 1
Views: 330
Posted By Weasel
Duplicate scenarios

Scenario 182/183/184 are the same as 337/338/339, the first three are from my Red Army tournament and must have been gleaned off the Blitz, the 300 scenarios are the correct versions.
Forum: Campaigns, Scenarios & Maps July 25th, 2021, 11:55 PM
Replies: 2
Views: 482
Posted By Weasel
Re: 337 - Xroads at Lubbecke

Use this one, the other had an error in it, I tried editing to delete it but I just got a spinning circle and nothing else.
Forum: Campaigns, Scenarios & Maps July 25th, 2021, 11:27 PM
Replies: 14
Scenario: Ww2+40
Views: 9,195
Posted By Weasel
Re: Ww2+40

Sorry for raising grandpa from the dead, I just noticed there was feedback on these, I honestly didn't know if anyone played them. I am going through ALL my scenarios so I will check it out. Thanks...
Forum: Campaigns, Scenarios & Maps July 25th, 2021, 11:02 PM
Replies: 2
Views: 482
Posted By Weasel
337 - Xroads at Lubbecke

Hi all; been a very long time since I have been here, but I was contacted and notified that scenario 337 didn't work right in V15 so I have rebuilt it from the ground up, added some things, deleted...
Forum: Mods December 21st, 2018, 10:50 PM
Replies: 16
Views: 9,649
Posted By Weasel
Final version of rules

This is the final version of the rules, version 10 final. Two new rules have been added that allow infantry to be more flexible in the advance or unloading from AFVs. An infantry unit that is...
Forum: Mods December 21st, 2018, 10:49 PM
Replies: 6
Views: 5,763
Posted By Weasel
Final version of rules V10

This is the final version of the rules, version 10 final. Two new rules have been added that allow infantry to be more flexible in the advance or unloading from AFVs. An infantry unit that is...
Forum: WinSPWW2 August 3rd, 2018, 08:59 PM
Replies: 4
Views: 2,307
Posted By Weasel
Re: Hungary icon error

It is pbem, we just restarted and I went with the ones that work, not a big deal. It would be neat if bike troops could dismount and become size 1 like regular troops. Same for cav.
Forum: WinSPWW2 August 3rd, 2018, 07:30 PM
Replies: 4
Views: 2,307
Posted By Weasel
Hungary icon error

V11, Hungary 6/1943, bicycle troops, Felderitok, when in the game you get the SPWW2 icon only not guys on bikes. The RAJ shows correctly in game.

Win8.1
Forum: WinSPMBT June 3rd, 2018, 06:37 PM
Replies: 50
Views: 12,542
Posted By Weasel
Re: Counter battery fire question

Believe me, I had absolutely NO expectation that it would be changing. To fix a lopsided part of the game by saying "don't buy off map artillery" is silly. Your tanks are better then mine, so I...
Forum: WinSPMBT June 3rd, 2018, 04:04 PM
Replies: 50
Views: 12,542
Posted By Weasel
Re: Counter battery fire question

You miss my point: with artillery having different ranges you can dominate a player in a game, such as I am doing, with him having no way at all to counter it. He cannot move his guns, he cannot...
Forum: WinSPMBT June 2nd, 2018, 10:15 PM
Replies: 50
Views: 12,542
Posted By Weasel
Re: Counter battery fire question

I didn't think blocks would work either, but to answer your question why not a 199 shoot at a 200, well because it is short of 200 and 199 represents all the lighter field pieces. I honestly think...
Forum: WinSPMBT May 31st, 2018, 07:44 PM
Replies: 50
Views: 12,542
Posted By Weasel
CB range suggestion, just for discussion

As a suggestion, and strictly just a discussion here, I don't wish to make anyone mad :), CB could be based upon blocks of range. For example, Syria has 130mm guns with 217 range, while Turkey has...
Forum: WinSPMBT May 30th, 2018, 03:17 PM
Replies: 50
Views: 12,542
Posted By Weasel
Re: Counter battery fire question

That explains why I never liked WAW, my buddy had SP3 when it came out and I watched him play it once and said "not for me". I had SP1 and 2; geez, Sp1, you get a whole 20 units to play with. You...
Forum: WinSPMBT May 29th, 2018, 09:53 PM
Replies: 50
Views: 12,542
Posted By Weasel
Re: Counter battery fire question

Thanks, that makes sense and should be added into the manual, just my 2 cents, I will pass it along to my opponent as he had no idea either. What is SPMBT based upon, SPIII? WAW is still a version...
Forum: WinSPMBT May 29th, 2018, 05:00 PM
Replies: 50
Views: 12,542
Posted By Weasel
Re: Counter battery fire question

Hi Guys; Sorry to raise this old thread but in my current MBT game I purchased 4 batteries strictly for CB which they have been doing a great job of (4x175mm). About 90% of the time when my...
Forum: Mods April 30th, 2018, 11:55 PM
Replies: 29
Views: 10,631
Posted By Weasel
Re: Sd.Kfz. 9

HOLY F***ING COOL! Man I have been wasting so much time. I just did one for where I live and there you go...SWEET. I do have to admit though it does make Courtenay look awful hilly, but I think...
Forum: Mods April 30th, 2018, 04:53 PM
Replies: 29
Views: 10,631
Posted By Weasel
Re: Sd.Kfz. 9

All my maps are built by hand. I get a topographical map with ridge heights and import it into paint.net, then lay a hex pattern over top that fits into the 160x200 Sp editor, and then lay down the...
Forum: Mods April 29th, 2018, 07:44 PM
Replies: 29
Views: 10,631
Posted By Weasel
Re: Sd.Kfz. 9

I already built a Vimy map hex by hex bro, map 291 WW2, also Passchendale too.
Forum: TO&Es April 28th, 2018, 11:40 PM
Replies: 5
Views: 2,290
Posted By Weasel
Re: Turkey SAM utility vehicle

***I just remembered, looking at the rapier picture in the game, that they are on a small trailer like we use to tow behind our jeeps; yes much smaller then a patriot that is for sure!***
Forum: TO&Es April 28th, 2018, 11:32 PM
Replies: 5
Views: 2,290
Posted By Weasel
Re: Turkey SAM utility vehicle

@Mobhack: Thanks for the explanation, I appreciate it. I never caught on with the "rapier" vs "SAM", just went in one ear and out the other. In that case, as I believe DRG is saying, the other...
Forum: TO&Es April 28th, 2018, 03:33 PM
Replies: 5
Views: 2,290
Posted By Weasel
Turkey SAM utility vehicle

Setting up a game in 2018 as Turkey, purchased SAMs, in this case Patriot, and deployed them with their utility vehicle. The problem is, of the Hercules, Rapier, Hawk, Bora and Patriot in the OOB...
Forum: WinSPMBT April 19th, 2018, 02:45 PM
Replies: 4
Question: Spacing of SAMs
Views: 2,158
Posted By Weasel
Re: Spacing of SAMs

I found this link which talks about the Syrian air defence (or lack thereof) and there are also links to much more stuff, such as evaluation of air to ground guided missiles, smart bombs, etc.
...
Forum: WinSPMBT April 19th, 2018, 02:38 PM
Replies: 4
Question: Spacing of SAMs
Views: 2,158
Posted By Weasel
Re: Spacing of SAMs

Thanks, but not really giving much detail about actual dispersion. I will keep looking for something, as the SAMs are controlled by a central control unit I don't think they can just be deployed all...
Forum: WinSPMBT April 18th, 2018, 06:36 PM
Replies: 4
Question: Spacing of SAMs
Views: 2,158
Posted By Weasel
Spacing of SAMs

I have been trying to find out how far apart missile systems, such as the SA6 or Patriot, are deployed in the field. I have been able to find numerous sites discussing how far out they can engage...
Showing results 1 to 25 of 241

 
Forum Jump

All times are GMT -4. The time now is 05:07 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2021, Shrapnel Games, Inc. - All Rights Reserved.