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Search: Posts Made By: Edi
Forum: Conquest of Elysium II February 16th, 2012, 09:51 AM
Replies: 30
Views: 15,668
Posted By Edi
Re: CoE3 game variation ideas

Random luck is more of an equalizer than any design decision when one considers how things are now.

The warlock began as one of the weakest classes. His starting army was increased and his...
Forum: Conquest of Elysium II February 15th, 2012, 04:57 PM
Replies: 30
Views: 15,668
Posted By Edi
Re: CoE3 game variation ideas

Still holds true here. The agricultural period is fairly neutral for all classes, though it may give a bit of a comparative advantage to the sacrifice classes (Demonologist, High Priestess, Priest...
Forum: Conquest of Elysium II February 8th, 2012, 02:52 AM
Replies: 30
Views: 15,668
Posted By Edi
Re: CoE3 game variation ideas

Play against Emperor AI in CoE3? Bwaaaaahahahahaaaaa! Good luck with that for anyone who tries without having several allied players. Even at Knight level some of the AIs tend to amass enough troops...
Forum: Conquest of Elysium II February 7th, 2012, 12:49 PM
Replies: 30
Views: 15,668
Posted By Edi
Re: CoE3 game variation ideas

The gem income from mines is not that straightforward. Coal mines provide 1-2 gems. I don't think I've ever seen a coal mine provide 3. Iron mines, silver mines and gold streams all provide 1-4 gems,...
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