The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $8.00
winSPMBT- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
This is No April Fools Joke!
This is No Charlie Foxtrot! The 2019 winSPWW2 and winSPMBT Upgrade Patches are Here!
Enjoy Gaming this Holiday Season!
Make gaming your priority this year.
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Search
Today's Posts
Mark Forums Read
Page 1 of 5
1
2
3
>
Last
»
Showing results 1 to 25 of 114
Search took
0.00
seconds.
Search:
Posts Made By:
Felix Nephthys
Forum:
WinSPMBT
April 29th, 2022, 01:01 AM
Replies:
21
4K and large monitors
Views:
715
Posted By
Felix Nephthys
Re: 4K and large monitors
If I may, I'm not one of the developers of this game but I believe I can answer this. Since WinSPMBT and WinSPWW2 are built from the SP2 code I think logically a change to a SP3/SP:WAW format would...
Forum:
Opponents Wanted
April 11th, 2022, 03:24 AM
Replies:
1
Long-term opponent or one-time opponent all welcome
Views:
225
Posted By
Felix Nephthys
Re: Long-term opponent or one-time opponent all welcome
Would you be interested in a warmup battle in the Spanish Civil War?
Forum:
WinSPMBT
April 10th, 2022, 12:41 PM
Replies:
246
Updates in light of Ukraine war
Views:
11,289
Posted By
Felix Nephthys
Re: Updates in light of Ukraine war
Just wanted to give a quick thank you for the hard work you guys have done to keep this game going all these years. Hope we will all still be playing this for many years to come.
Forum:
WinSPMBT
March 13th, 2022, 01:46 PM
Replies:
44
2022 updates?
Views:
3,334
Posted By
Felix Nephthys
Re: 2022 updates?
From the WINSPMBT Manual...
"The RED OOB, prior to the break-up of the USSR is a sort of 'Balkan' OOB, using Soviet kit. After the break-up of the FUSSR, it becomes a generic stand in for those...
Forum:
WinSPMBT
March 5th, 2022, 02:52 PM
Replies:
44
2022 updates?
Views:
3,334
Posted By
Felix Nephthys
Re: 2022 updates?
From the WINSPMBT Manual...
"The RED OOB, prior to the break-up of the USSR is a sort of 'Balkan' OOB, using Soviet kit. After the break-up of the FUSSR, it becomes a generic stand in for those...
Forum:
WinSPMBT
February 14th, 2022, 11:36 PM
Replies:
14
Long time listener/first time caller
Views:
1,139
Posted By
Felix Nephthys
Re: Long time listener/first time caller
Just out of curiosity, which campaign are you referring to? I ask because there is one in the game called "Caribbean Crisis" I believe. Is there another one?
Forum:
WinSPWW2
July 3rd, 2021, 01:37 AM
Replies:
7
Play balance issue? MG34 vs 50cal
Views:
2,377
Posted By
Felix Nephthys
Re: Play balance issue? MG34 vs 50cal
Is play balance really an issue with this game? Would this apply to tanks also? To give balance wouldn't you need to make a Sherman more effective to be on par with a Tiger or Panther for example, or...
Forum:
WinSPWW2
June 22nd, 2021, 01:34 PM
Replies:
7
Play balance issue? MG34 vs 50cal
Views:
2,377
Posted By
Felix Nephthys
Re: Play balance issue? MG34 vs 50cal
Just for the sake of brevity, what exactly are you advocating for here? Are you saying that 50 cal. range should be 20 hexes, and the MG 34 range should be 60? Right now in the game from what I see...
Forum:
WinSPMBT
April 20th, 2021, 07:37 PM
Replies:
54
winSPMBT version 10.0 - 15.0 Consolidation patch (2021)
Views:
13,835
Posted By
Felix Nephthys
Re: winSPMBT version 10.0 - 15.0 Consolidation patch (2021)
Thank you for that, that makes a lot more sense to me now.
Forum:
WinSPMBT
April 20th, 2021, 02:10 PM
Replies:
54
winSPMBT version 10.0 - 15.0 Consolidation patch (2021)
Views:
13,835
Posted By
Felix Nephthys
Re: winSPMBT version 10.0 - 15.0 Consolidation patch
Just to clarify, these two items are talking about the same thing, correct?
Also, what exactly does this look like because I can't seem to see it when playing scenarios where I transport units.
Forum:
WinSPMBT
March 28th, 2021, 08:23 PM
Replies:
19
How much "protection does a building offer"
Views:
4,544
Posted By
Felix Nephthys
Re: How much "protection does a building offer"
Godzilla, the only one who doesn't care whether or not breakdowns are on or off in your preferences.
...
Forum:
WinSPMBT
February 26th, 2021, 09:41 PM
Replies:
9
Question:
A0 HQ/Force Morale/Off-map Comm
Views:
2,191
Posted By
Felix Nephthys
A0 HQ/Force Morale/Off-map Comm
After posting in another thread, HQ unit for AI run side (http://forum.shrapnelgames.com/showthread.php?t=52644), I thought I would make a new post altogether as I have questions.
My question has...
Forum:
WinSPMBT
February 25th, 2021, 07:28 AM
Replies:
13
HQ unit for AI run side
Views:
2,909
Posted By
Felix Nephthys
Re: HQ unit for AI run side
I guess for me I've always treated it as just another command unit, albeit the most important one (the morale issue if it's destroyed comes to mind here). As far as off-map units being unavailable...
Forum:
WinSPMBT
February 25th, 2021, 05:41 AM
Replies:
13
HQ unit for AI run side
Views:
2,909
Posted By
Felix Nephthys
Re: HQ unit for AI run side
Isn't this true for all x0 units?
Forum:
WinSPMBT
February 25th, 2021, 04:11 AM
Replies:
13
HQ unit for AI run side
Views:
2,909
Posted By
Felix Nephthys
Re: HQ unit for AI run side
I think the main issue to watch for with your A0 units is during a campaign against the AI where the loss of that unit means the termination of that particular campaign. However, according to the...
Forum:
WinSPMBT
February 25th, 2021, 03:55 AM
Replies:
13
HQ unit for AI run side
Views:
2,909
Posted By
Felix Nephthys
Re: HQ unit for AI run side
You can try this save attached below. It's the tutorial scenario for WinSPMBT. I took the liberty of having the A0 unit for the US side commit suicide on turn 2 so play around with it against the...
Forum:
WinSPMBT
February 9th, 2021, 02:19 PM
Replies:
3
Should air assets have counter-battery options
Views:
1,710
Posted By
Felix Nephthys
Re: Should air assets have counter-battery options
If I might weigh in here, the idea on the surface seems fine except that air units have a very limited amount of ammo to begin with and if I have an idle fighter or bomber I want very tight control...
Forum:
TO&Es
November 26th, 2020, 04:44 AM
Replies:
12
Various issues
Views:
1,813
Posted By
Felix Nephthys
Re: Various issues
Survey says...
Forum:
TO&Es
November 23rd, 2020, 12:55 PM
Replies:
12
Various issues
Views:
1,813
Posted By
Felix Nephthys
Re: Various issues
Are you talking about the little unit flags? Or the identifiers for the units that say A0-BN, B0, C1, etc.?
Forum:
Mods
November 1st, 2020, 01:20 PM
Replies:
30
Range doubling
Views:
5,855
Posted By
Felix Nephthys
Re: Range doubling
1. If you double the weapon range, you need to double the size of the map to get the same area that there is now, that doesn't seem like a strange concept to me.
2. Don't you just want twice the...
Forum:
Mods
October 31st, 2020, 12:56 PM
Replies:
30
Range doubling
Views:
5,855
Posted By
Felix Nephthys
Re: Range doubling
Thank you for the link about the frontages. Well, I for one appreciate all the hard work you guys do on the game, and all that for over two decades now. I honestly don't see how any of the changes...
Forum:
Mods
October 31st, 2020, 07:04 AM
Replies:
30
Range doubling
Views:
5,855
Posted By
Felix Nephthys
Re: Range doubling
Ok, I don't know what this import function is so you'll have to enlighten me. However, let me just see if I can drive down to the bedrock of what you are wanting to accomplish (let me know if I'm in...
Forum:
Mods
October 30th, 2020, 01:00 PM
Replies:
30
Range doubling
Views:
5,855
Posted By
Felix Nephthys
Re: Range doubling
No, I have not, because I'm satisfied with the way it is now. As for your idea, it's fine if that's how you like to play the game, the tools are there for you to modify it, what I'm opposed to is...
Forum:
WinSPWW2
October 29th, 2020, 05:00 AM
Replies:
1
Question:
Assault Boats Destroyed But Not Sunk?
Views:
1,755
Posted By
Felix Nephthys
Assault Boats Destroyed But Not Sunk?
This may sound like a stupid question but here goes...
It's been awhile since I played a battle that used assault boats for infantry so I don't quite remember how this works but is it normal for...
Forum:
Mods
October 25th, 2020, 06:04 AM
Replies:
30
Range doubling
Views:
5,855
Posted By
Felix Nephthys
Re: Range doubling
Kiwi, I feel like it's the hexes themselves and the time abstract in the game (approximately 3 minutes per turn) that is tripping you up. It honestly makes me wonder if a hex based wargame is giving...
Showing results 1 to 25 of 114
Page 1 of 5
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
07:21 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2022, Shrapnel Games, Inc. - All Rights Reserved.