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Search: Posts Made By: sgqwonkian
Forum: Scenarios and Mods December 15th, 2010, 12:01 PM
Replies: 41
Views: 49,512
Posted By sgqwonkian
Re: Updated: Drives 'R' Us v4.0

I'm uploading a fixed version right now. This 4.1 version corrects the Circe bug you noticed, plus two minor cosmetic flaws that have been bugging me for the past week or two.
Forum: Scenarios and Mods September 20th, 2010, 10:41 AM
Replies: 41
Views: 49,512
Posted By sgqwonkian
Re: Updated: Drives 'R' Us v4.0

I don't believe you actually left her on a planet. It may have seemed like it at the moment, but she was using hypnotic mind-control powers on you at the time, right? So you may think you left her on...
Forum: Scenarios and Mods September 13th, 2010, 10:18 AM
Replies: 41
Views: 49,512
Posted By sgqwonkian
Re: Updated: Drives 'R' Us v4.0

I wondered at the time if maybe it was a bad idea to include a star name that was a 140-digit mathematical expression in Russian. :)

Seriously though, that's an fairly amusing glitch. I hope...
Forum: Scenarios and Mods March 9th, 2010, 05:43 PM
Replies: 41
Views: 49,512
Posted By sgqwonkian
Re: Updated: Drives 'R' Us v4.0

Thank you all for your kind words about my mod. I'm glad you're enjoying it.
Forum: Scenarios and Mods March 3rd, 2010, 02:04 PM
Replies: 41
Views: 49,512
Posted By sgqwonkian
Re: Updated: Drives 'R' Us v4.0

The first post in this thread has been updated to include a link to the new version 4.0 of Drives'R'Us. There's so much new stuff in it, I seriously considered just giving it a new name. Drives'R'Us...
Forum: Scenarios and Mods February 1st, 2010, 07:54 PM
Replies: 41
Views: 49,512
Posted By sgqwonkian
Re: Updated: Drives 'R' Us v3.1

New version: 3.1
Download link attached to this post.

Changes in 3.1 version:
+ Created new score category for the cursed Primordian items - they're like artifacts, but more so. :)
+...
Forum: Scenarios and Mods January 27th, 2010, 09:30 PM
Replies: 41
Views: 49,512
Posted By sgqwonkian
Re: Updated: Drives 'R' Us v3.0

ExplorerBob, you're making me blush. :o

There's plenty of design space left out there, by the way. Drives'R'Us is almost entirely just items. One area it's pretty weak in is quests and races....
Forum: Scenarios and Mods January 27th, 2010, 06:41 PM
Replies: 41
Views: 49,512
Posted By sgqwonkian
Re: Updated: Drives 'R' Us v3.0

So, I made a few changes... and they led to some major sweeping changes. :D

I'm pleased to release Drives'R'Us, version 3.0!

Changes in 3.0 version:
The 3.0 versions upgrades are mostly about...
Forum: Scenarios and Mods January 12th, 2010, 02:56 PM
Replies: 41
Views: 49,512
Posted By sgqwonkian
Re: Updated Mod: Drives 'R' Us v2.1

I was playing around, and noticed a couple things didn't make it into the 2.0 version. So, here's 2.1.

Changes in 2.1 version:


Removed all the Superweapon KEYS. Thought I'd implemented that...
Forum: Scenarios and Mods January 9th, 2010, 04:29 PM
Replies: 41
Views: 49,512
Posted By sgqwonkian
Re: Updated Mod: Drives 'R' Us v2.0

Here's a brand new expanded version of Drives'R'Us. Pretty much everything has changed, so I'll probably leave the old version on this thread as well in case anyone prefers that version. But I don't...
Forum: Scenarios and Mods September 4th, 2007, 02:29 PM
Replies: 41
Views: 49,512
Posted By sgqwonkian
Re: Updated Mod: Drives \'R\' Us v1.11

Thanks for the tip, Phlagm! This one's the correct thread for the latest version of Drives'R'Us from now on.
Forum: Scenarios and Mods September 2nd, 2007, 09:20 PM
Replies: 41
Views: 49,512
Posted By sgqwonkian
Re: New Mod: Drives \'R\' Us

Oh, and thanks for the kind words about the mod, and thanks for pointing out the glitch. If you see anything else that doesn't seem to be working right, please let me know!
Forum: Scenarios and Mods September 2nd, 2007, 09:18 PM
Replies: 41
Views: 49,512
Posted By sgqwonkian
Re: New Mod: Drives \'R\' Us

Ah, yes a couple of the missile pylons were non-functional in version 1.0. Got them fixed in the 1.1 version (which is in it's own separate thread on this forum) plus several other improvements.
...
Forum: Scenarios and Mods August 31st, 2007, 05:04 PM
Replies: 41
Views: 49,512
Posted By sgqwonkian
Re: New Mod: Drives \'R\' Us

Koppit - I understand now. You were just saying "Hey, since you've got all that free time, you should put it to good use by making a tutorial site of things you and other modders have figured out...
Forum: Scenarios and Mods August 31st, 2007, 04:50 PM
Replies: 41
Views: 49,512
Posted By sgqwonkian
Re: New Mod: Drives \'R\' Us

The only way I can think of to make a weapon fire while cloaked is to make a gong-style device, which means it can only be fired once per battle, and it fires out of a random ship in your flotilla.
Forum: Scenarios and Mods August 29th, 2007, 07:06 PM
Replies: 41
Views: 49,512
Posted By sgqwonkian
Re: New Mod: Drives \'R\' Us

Koppit,

As much as I'd like to take credit and compliments, I think you're actually replying to the wrong modder.

I have not come up with a minefield. Don't even know which mod you're talking...
Forum: Scenarios and Mods August 23rd, 2007, 08:28 PM
Replies: 41
Views: 49,512
Posted By sgqwonkian
Re: New Mod: Drives \'R\' Us

Yes, I'm spending way too much time working on mods... and I expect it will continue. My wife got offered an incredible new job making 20% more than the two of us had combined before, so we moved...
Forum: Scenarios and Mods August 23rd, 2007, 07:34 PM
Replies: 41
Views: 49,512
Posted By sgqwonkian
Updated: Drives 'R' Us v4.1

UPDATE: I'm including a link to the new 4.1 version.

4.1 includes all the material from 4.0, and updates it with fixes to three known bugs.

The Drives'R'Us series features a vastly expanded...
Showing results 1 to 18 of 18

 
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