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Search: Posts Made By: Loops
Forum: Scenarios, Maps and Mods January 24th, 2009, 06:14 AM
Replies: 80
Views: 26,556
Posted By Loops
Re: Better Independents v2.1

I really like this mod and the idea behind it. Removing these suboptimal choices ahead of time is a great way to make the AI perform better.



Right now modded units have a couple of worrisome...
Forum: War Plan Pacific January 17th, 2009, 04:06 PM
Replies: 5
Views: 3,019
Posted By Loops
Re: Rules Question - Stranded Captial Ships

Thanks, that makes sense. It would be problematic if all your major bases got raided and then you couldn't operate your carriers anymore. :)
Forum: War Plan Pacific January 17th, 2009, 01:20 AM
Replies: 5
Views: 3,019
Posted By Loops
Question Rules Question - Stranded Captial Ships

What happens to capital ships that are unable to reach any major naval base? Can they patrol/raid normally from wherever they ended up, or are they stuck in port?

My last game as IJN I cut off...
Forum: Dominions 3: The Awakening January 5th, 2007, 06:33 PM
Replies: 28
Views: 1,436
Posted By Loops
Re: A simple improvement

lol, hi PhilD, yes this is the same Loops. Sorry, I got kinda burnt out on LoL and decided to quit while I was ahead. http://forum.shrapnelgames.com/images/smilies/happy.gif My record isn't...
Forum: Dominions 3: The Awakening January 3rd, 2007, 07:26 PM
Replies: 28
Views: 1,436
Posted By Loops
Re: A simple improvement

Configuring auto-marching orders for troops sounds nice, but it isn't really thematically consistent with the rest of Dominions where commanders are required to really get troops to do anything.
...
Forum: Salvo! November 4th, 2005, 10:56 PM
Replies: 1
Views: 6,782
Posted By Loops
Action Turns

To ask a perhaps silly question, what does the "Action Turns" statistic mean? What does it affect? I've looked through the manual, but haven't run across anything helpful....
Forum: Salvo! November 4th, 2005, 10:17 PM
Replies: 7
Views: 7,560
Posted By Loops
Re: Demo bugs

Strider -

Sure, count me interested, although I don't really know what is involved.

- Loops
Forum: Salvo! November 4th, 2005, 02:01 AM
Replies: 7
Views: 7,560
Posted By Loops
Re: Demo bugs

Following up on (2) - the crew issue - I just had it happen to me again, this time on a non-struck friendly and a struck/uncaptured friendly at the same time. However, I have now figured out a...
Forum: Salvo! October 19th, 2005, 12:35 AM
Replies: 7
Views: 7,560
Posted By Loops
Re: Demo bugs

That looks great Andrew - thanks for your response. I spend my days developing software (albeit of a much less entertaining variety), so I'm fully sympathetic to the myriad ways issues can sneak in....
Forum: Land of Legends October 17th, 2005, 08:18 PM
Replies: 3
Views: 1,619
Posted By Loops
Re: Arcatta - \"Sick and Tired\" campaign scenario

Just to follow up - you are correct; both problems are fixed (thanks 1.1!).

- Loops
Forum: Salvo! October 16th, 2005, 08:39 PM
Replies: 7
Views: 7,560
Posted By Loops
Demo bug - missing crew

Ran into a separate issue with crew added to a ship of mine between scenarios in the campaign not showing up for assignment. As the screenshot shows, the available crew in the top display exceeds...
Forum: Salvo! October 16th, 2005, 05:47 PM
Replies: 7
Views: 7,560
Posted By Loops
Re: Demo bug - invalid action marker

For what it's worth, the bug is fairly easy to reproduce - it seems to be solely dependent on the geometry of the ships. Specifically, distance 11 with the enemy ship at the extreme edge of the...
Forum: Salvo! October 15th, 2005, 03:17 PM
Replies: 7
Views: 7,560
Posted By Loops
Demo bug - invalid action marker

I've been having a lot of fun with the demo, but I just ran into a significant issue with an invalid action marker showing up, which on reflection I think I may have seen affecting computer shots...
Forum: Land of Legends October 13th, 2005, 11:41 PM
Replies: 8
Views: 1,774
Posted By Loops
Re: GreenGoose vs Sammas

I wonder if you couldn't address some of the confusion by modifying how a status effect on a friendly unit with duration 1 is displayed, since that is one of the more important (and easily misread)...
Forum: Land of Legends October 13th, 2005, 11:12 PM
Replies: 14
Views: 3,236
Posted By Loops
Re: Challange Game 1

I tried it - victory for me on round 20 (conquered the cities on the middle island). I couldn't figure out a way to keep the undead hordes from briefly taking the center city, which slowed things...
Forum: Land of Legends October 11th, 2005, 11:43 PM
Replies: 15
Views: 2,363
Posted By Loops
Re: Worst unit poll

I have to agree with sammas on this one - cutpurse is the worst in my mind.

I think the skeleton is a fine unit - it fills a role for the undead (cheap firepower and screening) not covered by...
Forum: Land of Legends October 10th, 2005, 12:21 AM
Replies: 4
Views: 1,280
Posted By Loops
Re: XP in server room

In case you didn't know, if you select "Random" you have a shot at any race (it's not restricted... sort of a bug and a workaround at the same time).

Plus the first few levels do go by quickly -...
Forum: Land of Legends October 10th, 2005, 12:05 AM
Replies: 15
Views: 3,467
Posted By Loops
Re: You haven\'t beaten me

Way cool Andre - it's fun to see the records for everyone.

Man, I still feel worn out from that marathon 3+ hours game we played today. Dwarves on Lazy River are just ridiculous!
- Loops
Forum: Land of Legends October 9th, 2005, 01:56 AM
Replies: 15
Views: 3,467
Posted By Loops
Re: You haven\'t beaten me

Good good - just trying stir up a little friendly competition here.

I was connected to the server for a long while today, but never did bump into anyone....
Forum: Land of Legends October 8th, 2005, 05:14 PM
Replies: 3
Views: 1,619
Posted By Loops
Re: Arcatta - \"Sick and Tired\" campaign scenario

Also on the subject of campaign issues, there is a text error in the goals statement for the second Afflicted scenario ("Lend a Helping Hand") in Legendary mode. Under the "You lose if..." heading...
Forum: Land of Legends October 8th, 2005, 02:45 PM
Replies: 15
Views: 3,467
Posted By Loops
You haven\'t beaten me

I'm 20 - 0, but someone out there is going to hand me my first loss. Who will it be?

Perhaps I can lure the dreaded Hiro_Antagonist out of his developer cave for a slaying... err, I mean...
Forum: Land of Legends October 8th, 2005, 02:19 PM
Replies: 3
Views: 1,619
Posted By Loops
Arcatta - \"Sick and Tired\" campaign scenario

In v1.00 the 4th Arcatta campaign scenario ("Sick and Tired") on Legendary mode appears broken. You start with a single city and no units, and there is an enemy Hag on it! It doesn't move and two...
Forum: Land of Legends October 6th, 2005, 11:42 AM
Replies: 5
Views: 1,636
Posted By Loops
Re: Loops vs Sammas

Ugh, good troll. 7.5/10
Forum: Land of Legends October 4th, 2005, 10:51 PM
Replies: 5
Views: 1,636
Posted By Loops
Re: Loops vs Sammas

Sounds good SargusBane, although you better bring more than just a shiny amulet with you if you want to take me down! http://forum.shrapnelgames.com/images/smilies/happy.gif
Hope to see you around....
Forum: Land of Legends October 1st, 2005, 06:49 PM
Replies: 6
Views: 1,721
Posted By Loops
Re: Richard vs Loops

Game 2:
Richard (Human)
Loops (Human)
Map (Gold Mountain)

Richard and I rematched today. He went with a mix of monks and a prophet for expansion, and on this map it worked much better than my...
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