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Search: Posts Made By: chrispedersen
Forum: Dominions 3: The Awakening November 20th, 2010, 07:38 PM
Replies: 14
Views: 2,187
Posted By chrispedersen
Re: Quick question

Inquisitors. Demons with heretic. Mages with heretic. Revellers.
the spell melancholy. Random event "Faith is decreasing"...
Forum: Dominions 3: The Awakening November 18th, 2010, 03:28 PM
Replies: 42
Views: 30,830
Posted By chrispedersen
Re: Agartha, Pale ones - a study in darkness (CBM)

CBM 1.7 nukes agartha even farther into hell. PD 20 does not make up for the lack of forging which was EA agarthas only sane play.
Forum: Dominions 3: The Awakening November 17th, 2010, 10:52 PM
Replies: 42
Views: 30,830
Posted By chrispedersen
Re: Agartha, Pale ones - a study in darkness (CBM)

Dust to Dust, low mr, low attack, low defense, nature (not native), enhancement (off-school).

Not to say that they aren't an excellent investment on a per gem basis.[/QUOTE]

It was a rhetorical...
Forum: Dominions 3: The Awakening November 17th, 2010, 02:03 AM
Replies: 42
Views: 30,830
Posted By chrispedersen
Re: Agartha, Pale ones - a study in darkness (CBM)

Trog lords don't have heads, btw.
Forum: Scenarios, Maps and Mods November 17th, 2010, 01:40 AM
Replies: 185
Views: 34,981
Posted By chrispedersen
Re: CBM 1.7 released

Some improvements to Rlyeh are pretty easily moddable.
I'd suggest the following and then reanalyse:

1. replace water only free spawns with with amphibious. Mid+ you have no need for these...
Forum: Dominions 3: The Awakening November 16th, 2010, 10:09 PM
Replies: 26
Views: 4,451
Posted By chrispedersen
Re: Bob the Vastness..... Dead to rights?

there was a thread where someone tested order of attacks / defenses applied.
Forum: Dominions 3: The Awakening November 16th, 2010, 03:10 PM
Replies: 26
Views: 4,451
Posted By chrispedersen
Re: Bob the Vastness..... Dead to rights?

I dont believe that the attackers defenses matter - I think it is just a straightline damage applied. Sympathetic magic - you hit me for 20 damage - so if you fail the mr you take the damage.
...
Forum: Dominions 3: The Awakening November 16th, 2010, 02:58 PM
Replies: 2
Views: 1,459
Posted By chrispedersen
Re: Mother Gaia, Mana Battery

Well, with the right nations, (and the right research) thats not that much of an issue. You do have to experiment, but I find bards will cast soothing songs fairly reliably, for example.
...
Forum: Dominions 3: The Awakening November 15th, 2010, 12:59 AM
Replies: 2
Views: 1,459
Posted By chrispedersen
Mother Gaia, Mana Battery

You might find this technique useful with Man, Marverni, Pangaia.


Usually, we avoid casting very high fatigue spells from small communions. Mana loss pegs at 200, so usually it is better to...
Forum: Scenarios, Maps and Mods November 8th, 2010, 05:11 PM
Replies: 185
Views: 34,981
Posted By chrispedersen
Re: CBM 1.7 released

My personal opinion is that the arena item now is too strong.
Having had to kill the wielder of it, I can tell you its real difficult in the early to mid game.

Essentially it allows many nations...
Forum: Scenarios, Maps and Mods November 7th, 2010, 06:43 PM
Replies: 185
Views: 34,981
Posted By chrispedersen
Re: CBM 1.7 released

Some good things here Qm...
I'm curious what the chariot fix for arco was..

the changes to *Jade Knife, Saguine Dousing Rod and Dwarven Hammer unique".. is huge change... much more than is...
Forum: Multiplayer and AARs October 22nd, 2010, 07:31 PM
Replies: 168
Views: 14,796
Posted By chrispedersen
Forum: Dominions 3: The Awakening October 2nd, 2010, 11:05 AM
Replies: 7
Views: 2,261
Posted By chrispedersen
Re: Hellpower. What the hell?

Yeah, I left a remark about this spell, and another blood spell (blood burst = b1, uses 2 slaves), At the CBM thread. I suggest making it B2, and use 2 slaves. Nice tradeoff, and it allows your b2...
Forum: Dominions 3: The Awakening October 2nd, 2010, 10:46 AM
Replies: 3,096
Views: 420,211
Posted By chrispedersen
Re: Bug Thread: Discussion

Its not entirely a bug. You're correct about a b1 not casting it. However, b2s and b3s can cast it with the appropriate fatigue. The only advante of the lower path requirements is for the purposes...
Forum: Dominions 3: The Awakening October 2nd, 2010, 12:58 AM
Replies: 7
Views: 2,261
Posted By chrispedersen
Re: Hellpower. What the hell?

I've reported this previously. I was able to make the spell work more reliably by modding it to 1 blood slave, but then its too powerful.

Undead got no benefit from the spell in several tests,...
Forum: Dominions 3: The Awakening October 2nd, 2010, 12:45 AM
Replies: 67
Views: 25,424
Posted By chrispedersen
Re: OT: Master of Magic unofficial patch v1.40f

Are you sure you played it with the latest patch? :) When I was young, I played it the same way. Just took the High Men and turtled until I had paladins.
But with the latest patch, AI is so much...
Forum: Multiplayer and AARs October 1st, 2010, 10:20 PM
Replies: 48
Views: 6,758
Posted By chrispedersen
Re: Good Intentions Game On!

going out of town myself. I have this turn in, but could the next turn be delayed until late monday EST?
Forum: Dominions 3: The Awakening September 6th, 2010, 02:45 PM
Replies: 8
Views: 1,860
Posted By chrispedersen
Re: Undead being "fixed" at the Lab

well thats about 99% true. Disease also makes you slightly more susceptible to the decay spell, even if you are undead.
Not that this is any great shakes against an undead.
Forum: Multiplayer and AARs September 4th, 2010, 05:23 PM
Replies: 108
Views: 11,817
Posted By chrispedersen
Re: Traitors! Team Game! 1 Captain, 1 Player needed!

we still need one more player.

I thnk the .trn question is an excellent one. So lets make the assumption: no shared .trn files as a rule.

Captains will have to trust their (backstabbing) team...
Forum: Multiplayer and AARs August 27th, 2010, 09:24 PM
Replies: 108
Views: 11,817
Posted By chrispedersen
Re: Traitors! Team Game! 1 Captain, 1 Player needed!

Chris is here.. I think we're still waiting on one player, are we not?
I have been travelling a fair bit - but I'm pumped and primed and ready to get this show on the road....
Forum: Multiplayer and AARs August 27th, 2010, 09:22 PM
Replies: 540
Views: 48,503
Posted By chrispedersen
Re: Countdown

No plan survives contact with the enemies, or, in this case, the players.

I still like the bidding; whens the last time you saw marverni, yomi, abysia, and kailasa in the endgame?

But in...
Forum: Multiplayer and AARs August 24th, 2010, 01:52 AM
Replies: 540
Views: 48,503
Posted By chrispedersen
Re: Countdown

50% of all non astral non blood gems spent in spell casting or forging are converted into astral and given to the caster.

It is not at all uncommon to make 75+ astral a turn with this spell.
Forum: Dominions 3: The Awakening August 24th, 2010, 01:50 AM
Replies: 3
Views: 2,290
Posted By chrispedersen
Re: Couple of questions about The Ankh / Life After Death

I have scripted mages with magic duel x 2
they continued to execute the script after LAd
Forum: Multiplayer and AARs August 17th, 2010, 11:30 PM
Replies: 108
Views: 11,817
Posted By chrispedersen
Re: Traitors! Team Game! 1 Captain, 1 Player needed!

Sept,

If you'd like to set up forums for everyone that would be nice.
Forum: Multiplayer and AARs August 17th, 2010, 11:30 PM
Replies: 108
Views: 11,817
Posted By chrispedersen
Re: Traitors! Team Game! 1 Captain, 1 Player needed!

Great Job!!

thanks Nikelaous. So, here is how I'd like to proceed. We have our three captains.

1. I'd like to give the captains 48 hours to finalize there bids or make counter bids.
2. ...
Showing results 1 to 25 of 500

 
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