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Search: Posts Made By: shinigami
Forum: SEV Modders Knowledge Base November 14th, 2006, 03:54 AM
Replies: 13
Views: 11,483
Posted By shinigami
Re: Shipset designing, Tips, Tricks, and Issues

Engine Glows and Weapon Flares

Getting the engine glows and weapon flares placed on your model can be extremely frustrating. Hopefully this will make it a little bit easier for you.

Assuming...
Forum: SEV Modders Knowledge Base November 14th, 2006, 03:08 AM
Replies: 13
Views: 11,483
Posted By shinigami
Re: Shipset designing, Tips, Tricks, and Issues

Something to remember when modeling is that directx triangulates a model. So if you've got a model that has 1000 polys but they are all quads your number of faces will double when you export to .x.
...
Forum: SEV Modders Knowledge Base November 4th, 2006, 05:22 AM
Replies: 13
Views: 11,483
Posted By shinigami
Shipset designing, Tips, Tricks, and Issues

Hi folks!

Since there wasn't a thread just for this subject I decided to make one. http://forum.shrapnelgames.com/images/smilies/happy.gif
I'd like to see this thread be someplace where a shipset...
Forum: SEV Modders Knowledge Base November 3rd, 2006, 06:04 PM
Replies: 13
Views: 11,483
Posted By shinigami
Re: Shipset designing, Tips, Tricks, and Issues

Which will be great, provided everybody follows it. http://forum.shrapnelgames.com/images/smilies/tongue.gif
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