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Search: Posts Made By: Kiwikkiwik
Forum: WinSPWW2 July 21st, 2021, 06:11 AM
Replies: 7
Views: 643
Posted By Kiwikkiwik
Re: Play balance issue? MG34 vs 50cal

That may be true Dion but probably only because HMG killing power is underrated in the game. The tripod mounted MG34 range is however definitely wrong. I think I have found a bug my bailed out...
Forum: WinSPWW2 July 3rd, 2021, 02:44 AM
Replies: 7
Views: 643
Posted By Kiwikkiwik
Re: Play balance issue? MG34 vs 50cal

Yes I see your point DRG but the tripod is issued with the Scope on a 1 for 1 basis so yes they could choose to use the tripod without the scope. In which case it is exactly the same as all other...
Forum: TO&Es July 3rd, 2021, 02:11 AM
Replies: 3
Views: 288
Posted By Kiwikkiwik
Re: 15mm BESA and other autocannons

Personally I thought a comparison of the 15mm BESA to another similar calibre vehicle mounted autocannon would be more relevant that to infantry rifles. For example
The Finnish Landsverk 182 20mm...
Forum: WinSPWW2 July 2nd, 2021, 06:22 AM
Replies: 7
Views: 643
Posted By Kiwikkiwik
Re: Play balance issue? MG34 vs 50cal

Hi Felix thanks for your interest. In a nutshell what I am saying is that all HMGs whether 30cal or 50cal or their equivalents should get a range of about 30 hexes. Because that is about as far as...
Forum: WinSPWW2 June 21st, 2021, 06:16 AM
Replies: 7
Views: 643
Posted By Kiwikkiwik
Play balance issue? MG34 vs 50cal

So comparing these two weapons It appears that the .50cal is overrated and the MG 34 underrated which I think substantially tips the game balance as there are so many of each weapon. US up Germany...
Forum: TO&Es June 17th, 2021, 11:22 PM
Replies: 3
Views: 288
Posted By Kiwikkiwik
15mm BESA and other autocannons

Hello I found some relevant information about the 15mm BESA autocannon, wpn 101, UK OOB.
Looking at
https://sites.google.com/site/britmilammo/15mm-besa
We can see that the 15mm BESA has no HE...
Forum: TO&Es June 17th, 2021, 11:18 PM
Replies: 8
Views: 546
Posted By Kiwikkiwik
Re: Manpack flamethrowers

I see, there are several in a squad.
I had thought that because the FmW.46 and Lanciafiamme Mod 41 assalto's usefulness is extremely limited I assumed it would be issued not as a General purpose...
Forum: TO&Es June 1st, 2021, 06:53 AM
Replies: 8
Views: 546
Posted By Kiwikkiwik
Re: Manpack flamethrowers

sorry for that I posted this before I read your comments.

Obviously if you could give me an Idea of how the scenarios and OOBs interact then that would be very helpfull in discussing how the...
Forum: TO&Es June 1st, 2021, 06:51 AM
Replies: 8
Views: 546
Posted By Kiwikkiwik
Re: Manpack flamethrowers

According to Canfield US infantry weapons of WW2
The US had no flamethrowers during WW1 and had no interest between wars in flamethrowers. They began development of their first flamethrowers in...
Forum: TO&Es May 28th, 2021, 06:10 PM
Replies: 8
Views: 400
Posted By Kiwikkiwik
Re: Vehicle flamethrowers

Hi blazejos I think chemical warfare tanks had either smoke or flame installations, that is they are two seperate tank types. A smoke tank might be an interesting addition to the game
Forum: WinSPWW2 May 28th, 2021, 06:58 AM
Replies: 15
Views: 1,649
Posted By Kiwikkiwik
Re: Experience and morale

It is not my point of view it is simply what appears in the literature. I never insist on anything I am quite happy for you to not correct the game I would just like you to be aware of where it...
Forum: TO&Es May 28th, 2021, 06:49 AM
Replies: 8
Views: 546
Posted By Kiwikkiwik
Manpack flamethrowers

I had a look at infantry flamethrowers and found a series of errors according to the literature. I've detailed these below, please note these are not MODs based on my Point Of View these are...
Forum: WinSPWW2 May 21st, 2021, 07:30 AM
Replies: 15
Views: 1,649
Posted By Kiwikkiwik
Re: Experience and morale

Well mobhack
Its school playground one oh one to use an insulting name in place of the real posters proper name, Quickywiki is not Kiwikkiwik I find Quickywiki insulting. But ill take it if I can...
Forum: TO&Es May 21st, 2021, 06:49 AM
Replies: 8
Views: 400
Posted By Kiwikkiwik
Vehicle flamethrowers

I had a look at vehicle flamethrowers and it was quite interesting. First thing I would say is that I would remove the Flame weapons ability to block LOS so high burst rates don't present a problem....
Forum: WinSPWW2 May 16th, 2021, 03:53 AM
Replies: 15
Views: 1,649
Posted By Kiwikkiwik
Re: Experience and morale

Hi Imp
Yes that is exactly right I am talking about and comparing the standard infantry base values.

Mobhack blithely dismisses the base values as "just a base" but they are central because ALL...
Forum: WinSPWW2 May 1st, 2021, 11:45 PM
Replies: 15
Views: 1,649
Posted By Kiwikkiwik
Experience and morale

Hello
Here is what the game values are for Experience:Morale.
1939__1940__1941__1942__1943__1944__1945

65:65 65:70 70:75 70:75 70:75 75:75 75:75 USMC
75:75 75:75 75:75 75:75 70:75 70:75...
Forum: TO&Es December 2nd, 2020, 05:38 AM
Replies: 0
Views: 638
Posted By Kiwikkiwik
Rifle grenades

Hello, I had a look at rifle grenades and found several missing and quite a lot with the wrong penetrations, ranges and HE Kill values.

Though fired from the same weapon in reality, in the game...
Forum: Mods November 8th, 2020, 02:14 AM
Replies: 30
Views: 4,113
Posted By Kiwikkiwik
Re: Range doubling

Hi Fastboat tough,
Fantastic post! I didn't quite understand all of it, but it was certainly exhilarating reading.

Mobhack you keep telling me to make my own mod, But that's not possible. Mobhack...
Forum: Mods November 1st, 2020, 06:25 AM
Replies: 30
Views: 4,113
Posted By Kiwikkiwik
Re: Range doubling

Hi DRG
Thanks for considering my suggestion I'm happy that my idea has been discussed and I'm happy that you are not implementing it. I would point out to you that making suggestions about how the...
Forum: Mods November 1st, 2020, 06:25 AM
Replies: 30
Views: 4,113
Posted By Kiwikkiwik
Re: Range doubling

Hi Felix
The impot function is a very commonly used, straightforward, methods of importing large lumps of data into files in this case from a spreadsheet into the OOB files I'm surprised the...
Forum: Mods October 31st, 2020, 06:01 PM
Replies: 7
Views: 1,281
Posted By Kiwikkiwik
Re: Range doubling OOB files

The scenarios to play with the modded OOBs are 199, 185, 223 and 129
Forum: Mods October 31st, 2020, 05:55 PM
Replies: 7
Views: 1,281
Posted By Kiwikkiwik
Re: Range doubling OOB files

Sorry for the late reply War Hero only the weapons appearing in the 4 listed scenarios have their ranges doubled
Forum: Mods October 31st, 2020, 04:46 AM
Replies: 30
Views: 4,113
Posted By Kiwikkiwik
Re: Range doubling

Ts4EVER thank you for your scenarios and work. I see your problem, Perhaps if you played the modded scenarios I supplied, you will see how the game plays much better, maybe you might agree this is a...
Forum: Mods October 30th, 2020, 06:37 AM
Replies: 30
Views: 4,113
Posted By Kiwikkiwik
Re: Range doubling

Hi Felix have you tried to play one of the scenarios with the range doubled?
Forum: Mods October 24th, 2020, 10:48 PM
Replies: 30
Views: 4,113
Posted By Kiwikkiwik
Re: Range doubling

Hi Scorpio
OK so I have provided two MOD OOBs in MOD forum. As I haven't got a spare year to go through manually and change every weapons range in every OOB in Mobhack I've just changed the weapons...
Showing results 1 to 25 of 172

 
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