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Search: Posts Made By: Jarena
Forum: Space Empires: IV & V December 8th, 2006, 02:41 AM
Replies: 30
Views: 2,143
Posted By Jarena
Re: OT: Thinking About Buying An XBox360

Spectar: no, the ps3 doesn't 'mark' anything
As far as rushing to market, though, out of the 38 ps3 demo units the local district was given (Gamestop, EB, Target, etc) only seven work after the...
Forum: Space Empires: IV & V December 6th, 2006, 12:01 AM
Replies: 30
Views: 2,143
Posted By Jarena
Re: OT: Thinking About Buying An XBox360

Working at Gamestop for the last month or so taught me quite a bit about next gen. So here's the wisdom I can pass on to you:

PS3: complete crap, probably for the next year or so too. Sony's...
Forum: Space Empires: IV & V October 31st, 2006, 03:24 PM
Replies: 12
Views: 1,481
Posted By Jarena
Re: Image Mod for SE5 Discussion Thread

I agree with Fyron - the higher quality of submissions means better-looking mods across the board.
Maybe we could package the images/sounds/models with stuff like devnull's editor and call it the...
Forum: Space Empires: IV & V October 27th, 2006, 02:45 AM
Replies: 8
Views: 1,095
Posted By Jarena
Re: The Keyboard of Emperors

Kana: I've been drooling over the Optimus for some time now. It is extremely tremendous.

AngleWyrm: Have faith, haha. Wait for the end of 2006 at least.
Forum: Space Empires: IV & V October 26th, 2006, 02:30 AM
Replies: 85
Views: 3,266
Posted By Jarena
Re: SE 5 Editor

this is insanely ultimate
Devnullicus, I tip my hat to you.
Forum: Space Empires: IV & V October 24th, 2006, 06:20 PM
Replies: 37
Views: 2,256
Posted By Jarena
Forum: Space Empires: IV & V October 14th, 2006, 08:25 PM
Replies: 25
Views: 2,403
Posted By Jarena
Re: Intelligent Design

Thanks for the compliments, everyone. Hopefully I'll get better as I go along.

Fixed some stuff with the original picture, still a wip though. I was inspired by the Japanese style dragons. I...
Forum: Space Empires: IV & V October 13th, 2006, 01:45 AM
Replies: 25
Views: 2,403
Posted By Jarena
Intelligent Design

I'm not really that much of a fan of cut-and-pastings in my Space Empires. I firmly believe the coolest user-created content is the stuff you can't find in a movie, or televsion series, or video...
Forum: Space Empires: IV & V October 12th, 2006, 04:06 PM
Replies: 465
Views: 25,925
Posted By Jarena
Re: SE5 Demo Bug Reports & Annoyances/Requests

This is a minor graphical one, and I don't know if it was brought up before, but:

Is there any way to center ringworlds and sphereworlds around the star?
Is that moddable or does it require a...
Forum: Space Empires: IV & V October 10th, 2006, 11:34 PM
Replies: 46
Views: 3,519
Posted By Jarena
Re: SE:V Manual Released

I remember back in the day getting full-color, glossy page game manuals with my Nintendo games. Now I'm lucky if I get a half-piece of printer paper with the company's name and the conroller layout....
Forum: Space Empires: IV & V October 10th, 2006, 01:17 AM
Replies: 46
Views: 3,519
Posted By Jarena
SE:V Manual Released

Check it:
Steam page is up, and so is the manual.
http://storefront.steampowered.com/v2/index.php?area=game&AppId=1690&#

Right click + save ftw.
Forum: Space Empires: IV & V October 9th, 2006, 03:26 PM
Replies: 29
Views: 1,658
Posted By Jarena
Re: SE-5 : Batteries & weapons

This is excellent. Ah, so many possibilities with these (and hopefully by 6pm tonight I'll be able to try to test them)
Thanks, Fyron.

Also: Thanks Phoenix, I see what you're talking about. I'll...
Forum: Space Empires: IV & V October 9th, 2006, 02:54 AM
Replies: 29
Views: 1,658
Posted By Jarena
Re: SE-5 : Batteries & weapons

It looks like it will work in relation to ship hulls, but can a component "see" other components in the ship/fleet/system?
From what I see I'm guessing it will be possible to add damage modifiers...
Forum: Space Empires: IV & V October 8th, 2006, 04:34 PM
Replies: 29
Views: 1,658
Posted By Jarena
Re: SE-5 : Batteries & weapons

I had this idea, too, and asked about it earlier but recieved no answers. Is Get_Design_Ability_Component_Count("Battery") ) valid?
Forum: SEV Modders Knowledge Base October 2nd, 2006, 03:49 PM
Replies: 443
Views: 62,387
Posted By Jarena
Re: Modding SEV Thread Questions

I would think I could impliment them as far as the .x file goes, but I'm wondering about the actual hex space it will take. If I make an object, could I assign it to a 2x4 hex area? or, say, an...
Forum: SEV Modders Knowledge Base October 2nd, 2006, 02:18 PM
Replies: 443
Views: 62,387
Posted By Jarena
Re: Modding SEV Thread Questions

I remember reading that someone said that Ringworlds take up a ring of six inner hexes (or something like that) I think it may have been Cpt. Kwok.
Dear sir, I ask of you two things:
Is this, in...
Forum: Space Empires: IV & V October 2nd, 2006, 01:34 PM
Replies: 465
Views: 25,925
Posted By Jarena
Re: Access Violations

Kamog: I think that's just because the demo doesn't include the large-sized component pictures that should be showing up there, I imagine they'd take up space better left out of a small demo.
Forum: SEV Modders Knowledge Base October 2nd, 2006, 01:27 AM
Replies: 443
Views: 62,387
Posted By Jarena
Re: Modding SEV Thread Questions

Throwing around mod ideas earlier today, and I came up with a few questions:

1) Can components support +ability per (whatever)? As in, could I have, say, Laser Beam I that does n damage per number...
Forum: Space Empires: IV & V September 21st, 2006, 11:16 AM
Replies: 42
Views: 2,466
Posted By Jarena
Re: OT: The old faces are returning!

I was here late SEIII and very early SEIV. I made a shipset called the Scrin Victory Fleet that's still floating around. I was Arbiter051 back in the day (I think.)
Forum: SEV Modders Knowledge Base September 18th, 2006, 08:33 PM
Replies: 443
Views: 62,387
Posted By Jarena
Re: Modding SEV Thread Questions

Kana: I don't want to think about how much work that would take to make a complete shipset. Even if it is possible, I don't think you'd find much support.
My question:

Can you impliment...
Forum: Space Empires: IV & V September 17th, 2006, 11:03 PM
Replies: 465
Views: 25,925
Posted By Jarena
Re: SE5 Demo Bug Reports

I have to agree with MarkSheppard on this one. If we get decks I'd rather they influence the design. I'd rather just have SEIV's slots (and hey even some nice top-down pictures if you really want....
Forum: Space Empires: IV & V September 17th, 2006, 09:17 PM
Replies: 9
Views: 1,447
Posted By Jarena
Re: My SEV Ship Mod...

I really like this idea (especially the hull bonuses for ship types, I think that's really cool)
The one thing I'd like to see in this mod is a reworking of the ship construction tech tree. The SEV...
Forum: Space Empires: IV & V September 17th, 2006, 03:21 PM
Replies: 20
Views: 1,636
Posted By Jarena
Re: SE:IV Gold vs SE5 Demo: Basic UI

This game reeks of potential.
I'm pretty excited.
Anyway, here are mine:

Most menus and sub-menus: Visually confusing. I'd reccommend darkening the system screen behind the menu (50% opacity...
Forum: Space Empires: IV & V September 14th, 2006, 11:47 AM
Replies: 32
Views: 2,503
Posted By Jarena
Re: Gaging the Need

I'll play it either way, but why not hold off and build it for SEV? I'm not a beta tester but it seems that you'd be able to do bigger and better things with the V.
Forum: Space Empires: IV & V September 12th, 2006, 11:33 AM
Replies: 24
Views: 2,190
Posted By Jarena
Re: OT: An Open Letter To George Lucas

Haha, I thought that was the point - it wuld take more energy for a planet to make itself square or for water to flow uphill because of gravity.
Showing results 1 to 25 of 32

 
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