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Search: Posts Made By: sgqwonkian
Forum: Scenarios and Mods August 4th, 2010, 01:42 PM
Replies: 44
Views: 31,174
Posted By sgqwonkian
Re: Peculiar Planets Version 0.5. - Finally Here!

I'm curious if other the issues I'm having with ship masks and alpha channels are showing up on your computer. Many of the vessels in your mod appear on my computer as big black boxes, and the...
Forum: Scenarios and Mods August 3rd, 2010, 04:27 PM
Replies: 44
Views: 31,174
Posted By sgqwonkian
Forum: Scenarios and Mods August 2nd, 2010, 11:19 AM
Replies: 44
Views: 31,174
Posted By sgqwonkian
Re: Peculiar Planets Version 0.5. - Finally Here!

I just tested it in the simulator, and I'm also having the problem where the pandomini fighters are unkillable. I put 2 terran battleships and 3 zorg frigates against a single pandomini fighter....
Forum: Scenarios and Mods July 23rd, 2010, 03:51 PM
Replies: 44
Views: 31,174
Posted By sgqwonkian
Re: Peculiar Planets Version 0.5. - Finally Here!

Hmmm, I'll look into it. There may be some small unnoticeable error somewhere, like a typo or something.[/QUOTE]


I wonder if it's case sensitive. Perhaps just changing "Zorg" to "zorg" inside...
Forum: Scenarios and Mods July 23rd, 2010, 03:43 PM
Replies: 44
Views: 31,174
Posted By sgqwonkian
Re: Peculiar Planets Version 0.5. - Finally Here!

Sounds like a GFXP problem. Double-check the GFXP line of every page of all your quests. Did you make any custom planets or stars? They can also have problems with GFXP. Or, if the quest generates a...
Forum: Scenarios and Mods July 22nd, 2010, 06:36 PM
Replies: 44
Views: 31,174
Posted By sgqwonkian
Re: Peculiar Planets Version 0.5. - Finally Here!

Just a heads up -

There may be a problem with the Zorg Fighter Bay. I got it, and it failed to launch any fighters at all when I was fighting the Tchorak. Then I died, so I couldn't really test...
Forum: Scenarios and Mods July 22nd, 2010, 01:55 PM
Replies: 44
Views: 31,174
Posted By sgqwonkian
Re: Peculiar Planets Version 0.5. - Finally Here!

Sounds good! I hope to fit in a few games today, and add to your feedback soon.

I can easily imagine how something based on the mass driver can slow the game down. My "microparticulate duster" in...
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