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Search: Posts Made By: llamabeast
Forum: Scenarios, Maps and Mods October 30th, 2009, 07:12 PM
Replies: 134
Views: 27,464
Posted By llamabeast
Re: Warhammer Dwarfs, version 0.7

Could mapmove 4 really make sense for a dwarven messenger? That is as fast as fast undead cavalry riding across open plains, by both day and night. How can a dwarf cover that much ground?
Forum: Scenarios, Maps and Mods October 27th, 2009, 07:35 PM
Replies: 134
Views: 27,464
Posted By llamabeast
Re: Warhammer Dwarfs, version 0.7

To ignore the shields, it would need to be secondaryeffectalways, I believe. I haven't checked which secondaryeffect you've used (nor tested my claim).
Forum: Scenarios, Maps and Mods October 25th, 2009, 08:41 AM
Replies: 134
Views: 27,464
Posted By llamabeast
Re: Warhammer Dwarfs, version 0.7

Interesting point about the war machines. I guess you decided to ditch war machines altogether Burn? That is basically in keeping with dom3 I guess. On the other hand Sombre included a Gnoblar scrap...
Forum: Scenarios, Maps and Mods October 20th, 2009, 06:25 PM
Replies: 134
Views: 27,464
Posted By llamabeast
Re: Warhammer Dwarfs, balancetest version 0.6

Don't compare to Ulm! Ulm are notoriously weak and dull. They are the last thing you want to compare to. I think you'll find Dwarfs are not overpowered compared to the other Warhammer races, or...
Forum: Scenarios, Maps and Mods October 19th, 2009, 06:39 PM
Replies: 134
Views: 27,464
Posted By llamabeast
Re: Warhammer Dwarfs, balancetest version 0.6

Don't take the drain away. It is thematically good.

I think I have other comments too, but I'm too tired! Looking really sweet though Burn.
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