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Search: Posts Made By: FadingSuns
Forum: Dominions 2: The Ascension Wars June 17th, 2004, 05:58 AM
Replies: 11
Views: 995
Posted By FadingSuns
New Maps, Dominion Dreams

I just wanted to get word out on a little project I've been putting far to much time into. I've been messing around with a fractal terrain generator, high-res scans of old gaming maps (Martin...
Forum: Dominions 2: The Ascension Wars June 13th, 2004, 05:28 PM
Replies: 15
Views: 2,069
Posted By FadingSuns
Re: Finding time to play....

I hear ya about finding time for a good game. I'd ditch the idiot box, but seeing as I actually WORK for the cable company....
Forum: Dominions 2: The Ascension Wars June 10th, 2004, 04:18 PM
Replies: 22
Views: 1,702
Posted By FadingSuns
Re: TIME TO PAY UP!

I dunno tinkthank, something kinda similar started happening with The War Engine. There's some fantastic folks who post to that board, but after awhile the mods just stopped coming. It was a shame...
Forum: Dominions 2: The Ascension Wars June 9th, 2004, 06:02 PM
Replies: 5
Views: 846
Posted By FadingSuns
Re: re-making mini.map

Gandalf,
One other thing. The 'links' page you setup for the random maps has some broken links. Specifically to the .zip files (windommap.zip and dommap-win.zip) Also, the new 'prettier'...
Forum: Dominions 2: The Ascension Wars June 9th, 2004, 04:31 PM
Replies: 5
Views: 846
Posted By FadingSuns
Re: re-making mini.map

Gandalf,
I think that there are parts of GIMP1 that could be used for a simple army testing ground. I'm very glad to hear that you are going to right a more complete guide to map modding. ...
Forum: Dominions 2: The Ascension Wars June 8th, 2004, 06:19 PM
Replies: 3
Views: 844
Posted By FadingSuns
Re: A neat thing to do with stealthy mages while expanding

Sounds cool, my game needs all the tips I can get. Thanks again.
Forum: Dominions 2: The Ascension Wars June 8th, 2004, 05:23 PM
Replies: 86
Views: 5,704
Posted By FadingSuns
Re: OT: Flowers for the grave of MoM.

EotFS and MoM improved remarkibly when patched. They were good on their own, but a few patches really expanded their scope. Emperor was 100% less buggy and MoM was like a completely different game....
Forum: Dominions 2: The Ascension Wars June 8th, 2004, 03:58 PM
Replies: 15
Views: 1,258
Posted By FadingSuns
Re: How much time do you spend per turn?

Usually about 1 hour per turn. When playing SE4 I noticed my turns were taking far to long while I fiddled with all the settings. What was happening then was that my turns were very effective, but...
Forum: Dominions 2: The Ascension Wars June 8th, 2004, 03:07 PM
Replies: 84
Views: 5,276
Posted By FadingSuns
Re: Newbies and Confused People - Look Here!

From Moxx-

"Hello, gonna sound stupid again...

It has been mentioned that you can initiate diplomatic relationships with other AI nations...

Uh, how?"

Did you ever get an answer to this...
Forum: Dominions 2: The Ascension Wars June 6th, 2004, 08:01 PM
Replies: 84
Views: 5,276
Posted By FadingSuns
Re: Newbies and Confused People - Look Here!

I love this game at the same time it makes me want to drink. Anyway, here are some newby questions, I apologize if they've been covered elsewhere, but I wasn't able to find them in the forum.

1)...
Forum: Dominions 2: The Ascension Wars June 6th, 2004, 07:07 PM
Replies: 86
Views: 5,704
Posted By FadingSuns
Re: OT: Flowers for the grave of MoM.

MoM alone caused me to upgrade my computer. The animation for the nodes brought my 486 to a stuttering standstill. I loved the game enough to sink cash into a new system just to get that one part...
Forum: Dominions 2: The Ascension Wars June 6th, 2004, 05:47 PM
Replies: 3
Views: 534
Posted By FadingSuns
Re: Mod Idea (Noob.)

Like the idea? I LOVE the idea! Talk about some work tho. I'm in the process of doing (yet another) mod to change the icons for the banners. Can't even imagine how long a full 12 race mod would...
Forum: Space HoRSE May 29th, 2003, 04:27 PM
Replies: 3
Views: 7,934
Posted By FadingSuns
Re: Where is everyone?

This is one of the quieter forums in Shrapnel Games, but I don't think that its a lack of players. Space Horse has limited "mod" capabilities, so I guess there aren't ongoing discussions about how...
Forum: Space Empires: IV & V May 8th, 2003, 04:42 PM
Replies: 5
Views: 742
Posted By FadingSuns
Re: discovering warp points

It's too bad that the game doesn't allow for hidden warp points. That really would be a great option for gameplay. You can just imagine ships hunting around for warp points that may, or may not, be...
Forum: Space Empires: IV & V May 8th, 2003, 04:28 PM
Replies: 27
Views: 1,471
Posted By FadingSuns
Re: Gas planets vs rock planets???

I have to admit that I like Rock planets with no atmosphere. Almost every moon is prime even with limited cargo space. Once I get Ice tech it usually gives me the rest of the moons as well as...
Forum: Space Empires: IV & V May 6th, 2003, 05:03 PM
Replies: 4
Views: 798
Posted By FadingSuns
Re: AI Ram

After checking out other threads, I just realized that the AI pulled a fast one on me yesterday. It sent a colony ship and escort into a VERY undefended system of mine. I wasn't too worried, and...
Forum: Space Empires: IV & V May 6th, 2003, 04:42 PM
Replies: 6
Views: 662
Posted By FadingSuns
Re: multiple ring/sphereworlds in 1 system

Now a Triple Molly would really be something. But I'm not sure if that title is still valid. Is she still a 'star'? http://forum.shrapnelgames.com/images/icons/icon12.gif

(EDIT: Note to...
Forum: Space Empires: IV & V May 6th, 2003, 04:26 PM
Replies: 27
Views: 1,877
Posted By FadingSuns
Re: Formula for bonus structure calculations

Rock! Now this is what I'm talking about, math finally coming in handy for something other than figuring out all the deductions out of my paycheck. Snakeye, this really should go into the FAQ,...
Forum: Space Empires: IV & V May 6th, 2003, 04:17 PM
Replies: 4
Views: 798
Posted By FadingSuns
Re: AI Ram

The first time the AI turned a ship on me and hit the throttle I had one of those "What the...?!?!" moments. I was moving my AS ship close to take control of their ship. It didn't have anything...
Forum: Space Empires: IV & V May 5th, 2003, 07:22 PM
Replies: 15
Views: 1,278
Posted By FadingSuns
Re: best ship components against planets / WP\'s

I recommend the Transport tactic. Just outfit a large transport with tons of shields and armor so it can draw the WP fire away from your nimble craft that is carring a few planetary napalm bombs. ...
Forum: Space Empires: IV & V May 5th, 2003, 05:43 PM
Replies: 529
Views: 19,894
Posted By FadingSuns
Re: OT: Movies I Have Seen Lately

Guys, "League of Extraordinary Gentlemen" is coming! Check out the trailer! There hasn't been much press out about this one, but it looks awesome.
Forum: Space Empires: IV & V May 5th, 2003, 05:06 PM
Replies: 41
Views: 2,019
Posted By FadingSuns
Re: Firefly (The Series)...POLL

Yet another thing about Firefly that will be sorely missed is the humor. Picard is my favorite captain, but you couldn't beat the one liners that the writers of Firefly put into the scripts. The...
Forum: Space Empires: IV & V May 5th, 2003, 04:48 PM
Replies: 29
Views: 1,192
Posted By FadingSuns
Re: Ok, So I Couldn\'t Help Myself!

Man, you are an insane shipset making machine! Seeing a post from you about a new set is like having Christmas come early. Keep on making em!
Forum: Space Empires: IV & V May 5th, 2003, 04:42 PM
Replies: 6
Views: 553
Posted By FadingSuns
Re: GUI Mod

Ruatha, you are reading my mind. The "Blood" set features circular buttons. The drawback is that this reduces the surface area of the button, so if you aren't familar with the layout of the...
Forum: Space Empires: IV & V May 5th, 2003, 04:32 PM
Replies: 8
Views: 772
Posted By FadingSuns
Re: The Birth of Modern Day SciFi

It was reciently announced that Paul Allen (of Microsoft fame) would be converting a portion of the Experience Music Project to science fiction. He is planning on displaying props from classic...
Showing results 1 to 25 of 51

 
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