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Posts Made By:
Mobhack
Forum:
WinSPMBT
June 25th, 2022, 11:13 AM
Replies:
3
Bug:
Troops disappear after entering a building
Views:
125
Posted By
Mobhack
Re: Troops disappear after entering a building
looks like something to be investigated. On the list.
Forum:
TO&Es
June 22nd, 2022, 05:10 AM
Replies:
3
German Pioneer Rockets?
Views:
118
Posted By
Mobhack
Re: German Pioneer Rockets?
The german engineers would haul these thiungs up to take care of bunkers etc on occasion, apparently.
They only have the 2 rounds, and so I have never used them myself since they are a one trick...
Forum:
TO&Es
June 19th, 2022, 04:56 AM
Replies:
563
APC Development and related topics.
Views:
127,404
Posted By
Mobhack
Re: APC Development and related topics.
The 6 vehicle double-platoon really does not fit the 10 item formation formation.
It will likely best be done with a platoon of grunts and then a platoon of carriers, for the human player only. He...
Forum:
After Action Reports
June 5th, 2022, 07:17 PM
Replies:
7
AAR:
Tank Tracks to Pusan
Views:
353
Posted By
Mobhack
Re: Tank Tracks to Pusan
Timed objectives really are best on low points values IMHO since they do tot up over time - and especially so if it is to be a grunt fight where they slog on foot!.
And it has been a decade or so...
Forum:
WinSPMBT
May 30th, 2022, 10:21 AM
Replies:
2
Couple of questions...
Views:
365
Posted By
Mobhack
Re: Couple of questions...
1) as above - if you get spotted, spot a new enemy, or get shot at, Or an enemy unit assaulted you then you cannot undo a move.
Also, not allowed in a PBEM game. That stops "recce by move then...
Forum:
WinSPMBT
May 23rd, 2022, 06:49 PM
Replies:
26
Bug:
Abadan Peninsula Black Screen - Bug
Views:
738
Posted By
Mobhack
Re: Abadan Peninsula Black Screen - Bug
That seems to have done the trick - hasnt blown u in 12 or so turns AI v AI anyhow.
Oh and that shows up as "Beach landing " when the scenario info button is pressed, so it definately has the...
Forum:
WinSPMBT
May 23rd, 2022, 05:28 PM
Replies:
26
Bug:
Abadan Peninsula Black Screen - Bug
Views:
738
Posted By
Mobhack
Re: Abadan Peninsula Black Screen - Bug
I'll probably run it at a future date with the map text layer code commented out and see if it runs OK.
I have tried map text off, it worked for ten or twelve turns and then bang...
Also this...
Forum:
WinSPMBT
May 23rd, 2022, 03:23 PM
Replies:
26
Bug:
Abadan Peninsula Black Screen - Bug
Views:
738
Posted By
Mobhack
Re: Abadan Peninsula Black Screen - Bug
Right then - downloaded the map Don put up, problem reappears.
Tried my own solution again, and the problem reappeared.
So it seems to be inconsistent, whatever it is and needs more...
Forum:
WinSPMBT
May 23rd, 2022, 09:19 AM
Replies:
26
Bug:
Abadan Peninsula Black Screen - Bug
Views:
738
Posted By
Mobhack
Re: Abadan Peninsula Black Screen - Bug
Confirmed - saving the map in the scenario editor looks like it fixed the (presumed) bad data.
- enter scenario editor, immediately select custom map, load map #40
- now select edit map
- in...
Forum:
WinSPMBT
May 23rd, 2022, 09:08 AM
Replies:
26
Bug:
Abadan Peninsula Black Screen - Bug
Views:
738
Posted By
Mobhack
Re: Abadan Peninsula Black Screen - Bug
Yes - immediately going into the edit map function (in the scenario editor) and pressing M to disable map text seems to do the trick.
After doing that I went and bought troops and then deployed...
Forum:
WinSPMBT
May 23rd, 2022, 04:37 AM
Replies:
26
Bug:
Abadan Peninsula Black Screen - Bug
Views:
738
Posted By
Mobhack
Re: Abadan Peninsula Black Screen - Bug
I transferred the map to WW2 and tried it. After a bit and after troop purchases it went squiffy when deploying them. It seems to be related to having troops on the table somehow.
Something to try...
Forum:
WinSPMBT
May 23rd, 2022, 12:46 AM
Replies:
26
Bug:
Abadan Peninsula Black Screen - Bug
Views:
738
Posted By
Mobhack
Re: Abadan Peninsula Black Screen - Bug
There does seem to be something poisonous in that map in the game - but not the extended map editor.
I simply loaded it as a custom map in the game scenario editor and tried to scroll, then got...
Forum:
WinSPWW2
May 13th, 2022, 07:18 AM
Replies:
9
Turret crew and Fire Control
Views:
345
Posted By
Mobhack
Re: Turret crew and Fire Control
Further to my last.
I had a quick spin through the fenc early war stuff with 2 crew and they have teh "default" ROFs for the size of cannon (8 etc). So if a reduced ROF for 1 man turrets was...
Forum:
WinSPWW2
May 13th, 2022, 05:45 AM
Replies:
9
Turret crew and Fire Control
Views:
345
Posted By
Mobhack
Re: Turret crew and Fire Control
The French tanks with 1 man turrets should have lower rate of fire than a similar one with a better turret crew (exept if MG or cannon armed, auto weapons and rifles etc with 1 WH size usually get 6...
Forum:
WinSPMBT
May 13th, 2022, 05:31 AM
Replies:
3
My Tank is "Damaged"
Views:
310
Posted By
Mobhack
Re: My Tank is "Damaged"
To edit on this forum software press the edit button, wait a second and press it again.
No idea why that is so, but the multiple botton press is needed to get it to work.
Forum:
WinSPWW2
May 11th, 2022, 07:31 PM
Replies:
4
AFV shrapnel (same hex, adjacent hex)
Views:
242
Posted By
Mobhack
Re: AFV shrapnel (same hex, adjacent hex)
Buttoned (hard) == pinned (soft)
-Degraded chance to hit, to spot, etc
-For AFV it costs more to move (+1MP?), soft can't move till rallied up.
-No. of available shots can reduce (esp for...
Forum:
WinSPWW2
May 10th, 2022, 10:22 PM
Replies:
4
AFV shrapnel (same hex, adjacent hex)
Views:
242
Posted By
Mobhack
Re: AFV shrapnel (same hex, adjacent hex)
And if you see the "hit by shell splinters" message then that hit will never take the hit vehicle past buttoned status, so you are wasting shots if you get those in the main.
Forum:
WinSPMBT
May 10th, 2022, 05:20 PM
Replies:
5
Glancing hits
Views:
294
Posted By
Mobhack
Re: Glancing hits
There was that video posted that looked like a Light AT weapon fired from a second story skimming the top of a T-72............ so sorta like that
I changed it to glancing because it had been hit...
Forum:
WinSPMBT
May 10th, 2022, 02:16 PM
Replies:
1
Question:
Overstacking and accuracy in AFV combat
Views:
211
Posted By
Mobhack
Re: Overstacking and accuracy in AFV combat
Tanks can be hit by scattered shots if HE is used. It alo costs them MP (and thus shots) to enter the same hex as another unit, but there are no particular disadvantages to stacking them in the same...
Forum:
TO&Es
May 8th, 2022, 09:23 PM
Replies:
8
OOB 22 Question
Views:
349
Posted By
Mobhack
Re: OOB 22 Question
Search on "muj" in the game guide - as different spellings used for the Mujahadeen.
The main info is in the various game release notes, heres an extract of the broad particulars:
Forum:
TO&Es
May 8th, 2022, 08:19 PM
Replies:
8
OOB 22 Question
Views:
349
Posted By
Mobhack
Re: OOB 22 Question
OOB 22 does different things for different opponents - e.g its ISIS against Iraq post Saddam, different Islamist groups vs the French and so on. And ISIS did capture and use some ex-Iraqui MBT.
...
Forum:
TO&Es
May 8th, 2022, 04:56 PM
Replies:
2
Mexico OOB
Views:
164
Posted By
Mobhack
Re: Mexico OOB
Did you just rename the OOB?
Presumably you did not renationalise the units and formations to the new OOB slot number?
File->Renationalise
Forum:
TO&Es
May 8th, 2022, 03:00 PM
Replies:
8
OOB 22 Question
Views:
349
Posted By
Mobhack
Re: OOB 22 Question
Try looking through the MBTs thread - it may be in there?
Forum:
WinSPWW2
May 7th, 2022, 06:50 PM
Replies:
1
Question:
is there a way to eliminate turn limits on missions?
Views:
242
Posted By
Mobhack
Re: is there a way to eliminate turn limits on missions?
There is a hard-coded maximum turns - about 90?
So open it in the scenario editor, enter a bigger number of turns and then save it, but remember that games automatically will terminate at turn...
Forum:
WinSPMBT
May 5th, 2022, 03:53 PM
Replies:
17
Suggestions for improvement
Views:
900
Posted By
Mobhack
Re: Suggestions for improvement
Not just a total rewrite of the code, each and every scenario would need to be reengineered, including those buried inside the campaign games. Also every save game on everyone's own hard drive would...
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