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Posts Made By:
Mobhack
Forum:
Campaigns, Scenarios & Maps
August 7th, 2022, 08:24 AM
Replies:
443
Sticky:
Scenario reviews
Views:
39,646
Posted By
Mobhack
Re: Scenario reviews
Try editing the size to something big then?
Forum:
WinSPMBT
August 6th, 2022, 02:48 PM
Replies:
10
Can you help me to understand FASCAM batteries better, please?
Views:
173
Posted By
Mobhack
Re: Can you help me to understand FASCAM batteries better, please?
I did, already. Read the last 2 words of what I posted and you quoted.
Forum:
WinSPMBT
August 6th, 2022, 01:45 PM
Replies:
10
Can you help me to understand FASCAM batteries better, please?
Views:
173
Posted By
Mobhack
Re: Can you help me to understand FASCAM batteries better, please?
They are purely for laying of instant minefields, and priced extortionately so as not to allow the player to spam mines all over the map on a whim. They only get 3 sots as well, for the same reason....
Forum:
Campaigns, Scenarios & Maps
August 5th, 2022, 07:10 PM
Replies:
443
Sticky:
Scenario reviews
Views:
39,646
Posted By
Mobhack
Re: Scenario reviews
Scenario designers can do really odd things which produce totally weird results.
If the "fake" plnes have no crew then they are likely not to be spotted unless a unit randomly occupies the hex and...
Forum:
Campaigns, Scenarios & Maps
August 5th, 2022, 04:51 PM
Replies:
443
Sticky:
Scenario reviews
Views:
39,646
Posted By
Mobhack
Re: Scenario reviews
Bunkers can be succesfully engaged with rifle fire, it creates suppression and occasionaly a round gets through the firing ports. Same with general HE bombardment as well.
Forum:
WinSPMBT
August 1st, 2022, 01:48 PM
Replies:
16
Three SP mortars do not fire explosive rounds & one fratricidal artillery piece
Views:
318
Posted By
Mobhack
Re: Three SP mortars do not fire explosive rounds & one fratricidal artillery piece
The AI would only be mortaring it if it had seen it somehow, otherwise because it was adjacent to other units that drew its attention.
Just leave the AO on some hilltop in the rear, well away from...
Forum:
WinSPMBT
August 1st, 2022, 12:38 PM
Replies:
16
Three SP mortars do not fire explosive rounds & one fratricidal artillery piece
Views:
318
Posted By
Mobhack
Re: Three SP mortars do not fire explosive rounds & one fratricidal artillery piece
I leave A0 as an HQ element and leave it on the baseline where it might be useful as an observer while it still does its real job of being the conduit to all off-map units. (if A0 is dead or running...
Forum:
WinSPMBT
August 1st, 2022, 12:14 PM
Replies:
16
Three SP mortars do not fire explosive rounds & one fratricidal artillery piece
Views:
318
Posted By
Mobhack
Re: Three SP mortars do not fire explosive rounds & one fratricidal artillery piece
This problem started immediately after I had made the HQ to an artillery piece.[/QUOTE]
And funnily enough - it was further units of the exact same unit class and exact subtype of that unit class...
Forum:
WinSPMBT
August 1st, 2022, 12:11 PM
Replies:
16
Three SP mortars do not fire explosive rounds & one fratricidal artillery piece
Views:
318
Posted By
Mobhack
Re: Three SP mortars do not fire explosive rounds & one fratricidal artillery piece
I simply made the changes in mobhack, then loaded the sample turn 0 game you sent and all was well.
If you are trying to make the changes to a "running" game beyond the turn 0 save you sent, then...
Forum:
WinSPMBT
August 1st, 2022, 12:04 PM
Replies:
16
Three SP mortars do not fire explosive rounds & one fratricidal artillery piece
Views:
318
Posted By
Mobhack
Re: Three SP mortars do not fire explosive rounds & one fratricidal artillery piece
This problem started immediately after I had made the HQ to an artillery piece.[/QUOTE]
Just dont make A0 an artillery piece.
If he is an artillery piece he advertises his location to the enemy...
Forum:
WinSPMBT
August 1st, 2022, 10:59 AM
Replies:
8
Question:
A plane consistently missing the drop zone by c. 2.5 km/1.5 miles
Views:
178
Posted By
Mobhack
Re: A plane consistently missing the drop zone by c. 2.5 km/1.5 miles
Yes, basically don't plot a target for aircraft withinh 10 or 15 hexes of the map edge, unless you plan to approach that from far away (an opposite map edge, not the same map edge the target spot is...
Forum:
WinSPMBT
August 1st, 2022, 10:09 AM
Replies:
16
Three SP mortars do not fire explosive rounds & one fratricidal artillery piece
Views:
318
Posted By
Mobhack
Re: Three SP mortars do not fire explosive rounds & one fratricidal artillery piece
1) Making your HQ an artillery piece is not a good idea. In subsequent turns from turn 0, it wont be able to plot artillery, since artillery pieces cannot self-plot and so you have lost the ability...
Forum:
WinSPMBT
August 1st, 2022, 09:47 AM
Replies:
8
Question:
A plane consistently missing the drop zone by c. 2.5 km/1.5 miles
Views:
178
Posted By
Mobhack
Re: A plane consistently missing the drop zone by c. 2.5 km/1.5 miles
I havent loaded the savegame to look at, but that makes sense.
A plane needs a certain distance to enter the map in its initial move onto the map surface. If the target hex is insufficiently far...
Forum:
WinSPMBT
July 22nd, 2022, 01:28 PM
Replies:
31
A new player wants to share some of his thoughts
Views:
1,284
Posted By
Mobhack
Re: A new player wants to share some of his thoughts
Map size isnt really relatable to just simple points values.
It's more about technology - big maps arent good if you are a walking army, even if you give yourself 80 turns. An APC based army has...
Forum:
WinSPMBT
July 20th, 2022, 02:52 PM
Replies:
31
A new player wants to share some of his thoughts
Views:
1,284
Posted By
Mobhack
Re: A new player wants to share some of his thoughts
I thimk that I will make a CS tank company and platoon for Israel for the next releaes, together with some appropriate tanks with an emphasis n the HE ammo. These wil lbe cheaper, but better suited...
Forum:
WinSPMBT
July 20th, 2022, 02:22 PM
Replies:
31
A new player wants to share some of his thoughts
Views:
1,284
Posted By
Mobhack
Re: A new player wants to share some of his thoughts
The main point is the 1 hex shot at stunned enemy dug-in infantry.
Dug-in infantry won't pull back (usually) like those hit in the open in other battle types, but they do pull back even if dug-in...
Forum:
WinSPMBT
July 20th, 2022, 11:30 AM
Replies:
31
A new player wants to share some of his thoughts
Views:
1,284
Posted By
Mobhack
Re: A new player wants to share some of his thoughts
Oh yes - one last thing
I could not find any artillery observer whatsoever!
Its always the first thing I buy after the HQ in any force, especially in a campaign core.
As B0, its easy to...
Forum:
WinSPMBT
July 20th, 2022, 11:16 AM
Replies:
31
A new player wants to share some of his thoughts
Views:
1,284
Posted By
Mobhack
Re: A new player wants to share some of his thoughts
Someobservations from the saved game
1) Your map is gigantic for your force size!
2) Your force is not concentrated at one breakthrough point. You have split up into 2 little task forces it...
Forum:
TO&Es
July 6th, 2022, 08:25 PM
Replies:
4
unit icon oob 16 unit 53 incorrect?
Views:
348
Posted By
Mobhack
Re: unit icon oob 16 unit 53 incorrect?
Thread moved to the correct sub-forum.
Just checked, and yes it is so in my copy as welll, has the buffalo with portee 25 pounder. Likely a trypo.
Forum:
WinSPWW2
July 6th, 2022, 06:31 PM
Replies:
4
Unit cost calculation
Views:
144
Posted By
Mobhack
Re: Unit cost calculation
Simply run the OOB through the cost calculator utility after making your changes in mobhack. The CC can be found on the utilities tab of the game options launcher.
Yes, based in Dundee, Scotland.
Forum:
WinSPWW2
July 6th, 2022, 05:32 PM
Replies:
4
Unit cost calculation
Views:
144
Posted By
Mobhack
Re: Unit cost calculation
That help line is in the mobhack help file, and probably dates from before the Cost Calculator programme was written and the cost was a user made-up number.
The CC programme does the cost...
Forum:
Campaigns, Scenarios & Maps
July 2nd, 2022, 09:25 PM
Replies:
443
Sticky:
Scenario reviews
Views:
39,646
Posted By
Mobhack
Re: Scenario reviews
The AI has no concept of holding V-hexes. So if it has taken all of them it simply advances onwards and tries to kill any remaining troops it finds (e.g. your artillery park).[/QUOTE]
SP III did...
Forum:
Campaigns, Scenarios & Maps
June 30th, 2022, 05:13 AM
Replies:
443
Sticky:
Scenario reviews
Views:
39,646
Posted By
Mobhack
Re: Scenario reviews
The AI has no concept of holding V-hexes. So if it has taken all of them it simply advances onwards and tries to kill any remaining troops it finds (e.g. your artillery park).
Forum:
WinSPMBT
June 25th, 2022, 11:13 AM
Replies:
4
Bug:
Troops disappear after entering a building
Views:
471
Posted By
Mobhack
Re: Troops disappear after entering a building
looks like something to be investigated. On the list.
Forum:
TO&Es
June 22nd, 2022, 05:10 AM
Replies:
3
German Pioneer Rockets?
Views:
229
Posted By
Mobhack
Re: German Pioneer Rockets?
The german engineers would haul these thiungs up to take care of bunkers etc on occasion, apparently.
They only have the 2 rounds, and so I have never used them myself since they are a one trick...
Showing results 1 to 25 of 500
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