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Search: Posts Made By: rtyffg
Forum: Multiplayer and AARs April 24th, 2010, 02:51 AM
Replies: 234
Views: 23,510
Posted By rtyffg
Re: Fractures - LA Game. Going forward. One step at a time.

You haven't destroyed us yet? What a slow attack).
Also, Mictlan does have our(Pan's) capital, so know it in your calculations.
Forum: Multiplayer and AARs April 14th, 2010, 06:57 PM
Replies: 234
Views: 23,510
Posted By rtyffg
Forum: Multiplayer and AARs March 21st, 2010, 09:57 AM
Replies: 76
Views: 7,648
Posted By rtyffg
Re: Doomsday 5 - Apo settings

Can we please postpone hosting by 18h? Suddenly found i won't be able to make move until then.
Forum: Multiplayer and AARs March 4th, 2010, 08:53 PM
Replies: 76
Views: 7,648
Posted By rtyffg
Re: Doomsday 5 - Apo settings

Ermorians do not know of the law you are talking about, maybe they were a little.. dead at the time it was decreed? ) Also we would gladly use another ways of attacking those so-called "civilians" if...
Forum: Multiplayer and AARs March 4th, 2010, 12:08 PM
Replies: 76
Views: 7,648
Posted By rtyffg
Re: Doomsday 5 - Apo settings

Do you really need a summary might of 87 provinces against just a cornered, 15-provinced Ermor? ) Are not you concerned at all about 70-provinced Mictlan, which leads the research as well? There are...
Forum: Multiplayer and AARs March 3rd, 2010, 08:45 PM
Replies: 76
Views: 7,648
Posted By rtyffg
Re: Doomsday 5 - Apo settings

Your scouts might be a little too scared. I do not know of any armies larger than 2.5k.
Forum: Multiplayer and AARs March 3rd, 2010, 07:55 PM
Replies: 76
Views: 7,648
Posted By rtyffg
Re: Doomsday 5 - Apo settings

Ermor says that Ermor was being slowly pushed back and was going to be destroyed. The only thing is that this is a slow process, during which both Caelum and Pythium have reduced research... as well...
Forum: Multiplayer and AARs January 28th, 2010, 05:01 AM
Replies: 76
Views: 7,648
Posted By rtyffg
Re: Doomsday 5 - Apo settings

It seems there is an open spot now? May i join as an Ermor, or as Bogarus, if Ermor does not fit?
Forum: Scenarios, Maps and Mods November 23rd, 2009, 11:59 PM
Replies: 51
Views: 9,478
Posted By rtyffg
Re: Balance Machaka

Your point about poison missiles seems right. Then only warriors (that are javelinmen in vanilla) should have them. Basic ones are enough for militias, and heavyer troops (machaka-spear ones) should...
Forum: Scenarios, Maps and Mods November 23rd, 2009, 08:00 AM
Replies: 51
Views: 9,478
Posted By rtyffg
Re: Balance Machaka

Hmm, if they can get enough iron for full plate, then i can just pretend they somehow protect it from rust.
About javelins - what if only lighter(short-spear) troops carry poisoned ones and heavyer...
Forum: Scenarios, Maps and Mods November 23rd, 2009, 03:40 AM
Replies: 51
Views: 9,478
Posted By rtyffg
Re: Balance Machaka

Only reason for replacing iron/steel armor is thematical. Just hard to imagine iron-plated warriors in jungle climate. They could use bronze one through.
Forum: Scenarios, Maps and Mods November 23rd, 2009, 02:57 AM
Replies: 51
Views: 9,478
Posted By rtyffg
Funny enough, i was trying changes for Machaka...

Funny enough, i was trying changes for Machaka the same time. Through with some differences.
Made spider armor -3def 2 enc. Light spider armor 11 prot -1def 1enc. Replaced plate armors with either...
Forum: Multiplayer and AARs November 22nd, 2009, 08:32 PM
Replies: 234
Views: 23,510
Posted By rtyffg
Re: Fracture - LA Game, Sign in! - 18 signups so far.

Pangae is not taken yet? Then i would like to join.
Forum: Scenarios, Maps and Mods November 22nd, 2009, 03:51 AM
Replies: 51
Views: 9,478
Posted By rtyffg
Re: Balance Machaka

This seems to be mistake in the wiki.
Machakan sorceresses are actually FED +10%FEDN not A2S2 + 20%AWSD. Thus Machaka only has reliable access to 3F,3E,2D or 3N on recruitables.
Forum: Scenarios, Maps and Mods November 20th, 2009, 10:13 PM
Replies: 51
Views: 9,478
Posted By rtyffg
Re: Balance Machaka

Hmm, an intresting collection of ideas to mod.
About that spider armor - i agree, that it should be lighter, and, maybe, less sturdy how about 2 variations:
- spider armor: prot 15, def -2, enc 2,...
Forum: Scenarios, Maps and Mods November 20th, 2009, 01:37 AM
Replies: 51
Views: 9,478
Posted By rtyffg
Re: Balance Machaka

Considering what you have said , it creating a nation from scratch seems more efficient then driving Machaka into a likeness of any real nation.
Some throughts about the present state of Machaka -...
Forum: Scenarios, Maps and Mods November 18th, 2009, 11:59 PM
Replies: 51
Views: 9,478
Posted By rtyffg
Re: Balance Machaka

Sadly i don't know enough of african lore, so only tried to implement "spiders and sorcerors" theme. Haven't found enough of mentioned creatures by search. Obia - doesn't it sound to similar to...
Forum: Scenarios, Maps and Mods November 17th, 2009, 01:48 AM
Replies: 51
Views: 9,478
Posted By rtyffg
Re: Balance Machaka

Got some spare time and decided to tweak this into a more usable form.
What it does include now:
- 3 types of immobile constructs (for enhansing defensive options, all look as machaka bowmen with...
Forum: Multiplayer and AARs November 14th, 2009, 08:57 PM
Replies: 54
Views: 8,036
Posted By rtyffg
Re: Clam Shortage? - Big Singleage CBM game!

Not so much need La Ermor, can switch to Ea Abyssia, especially, if others will be against allowing Ermor.
Forum: Multiplayer and AARs November 12th, 2009, 04:49 AM
Replies: 54
Views: 8,036
Posted By rtyffg
Re: Clam Shortage? - Big Singleage CBM game!

Sorry, miswrote Ermor as Rlyeh.
Forum: Multiplayer and AARs November 12th, 2009, 03:40 AM
Replies: 54
Views: 8,036
Posted By rtyffg
Re: Clam Shortage? - Big Singleage CBM game!

Is La Rlyeh allowed? Haven't played for them in MP yet and would like to try.
Forum: Multiplayer and AARs October 5th, 2009, 01:58 AM
Replies: 133
Views: 14,047
Posted By rtyffg
Re: LA: Noobs and Strangeness

Would like to join as Agartha. Haven't played them before and feel myself betveen new and intermediate overall.
Forum: Scenarios, Maps and Mods September 21st, 2009, 08:17 AM
Replies: 51
Views: 9,478
Posted By rtyffg
Re: Balance Machaka

Tried to make some changes and additions:
- fever fetish should cost 100 gp/turn now (that should make them not too powerful in case of cbm1.6).
- sorcerer can summon 1 disease ward/turn (not...
Forum: Scenarios, Maps and Mods September 20th, 2009, 08:07 PM
Replies: 51
Views: 9,478
Posted By rtyffg
Re: Balance Machaka

About Spider Turn - you don't pay upkeep, but you also lose most slots, and have to cast it in combat. It might need to cost at least 1n gem through, to avoid unecesary ai casting.
Does not this...
Forum: Scenarios, Maps and Mods September 20th, 2009, 02:35 AM
Replies: 51
Views: 9,478
Posted By rtyffg
Re: Balance Machaka

Tried to place some ideas into a mod attached. Only useful for test right now.
What included:
- 1 disease causing "Ward" per 10 pd and 1 poisoning per 10 pd after 20.
- a national summon "Place...
Showing results 1 to 25 of 66

 
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