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Search: Posts Made By: Toe
Forum: Scenarios and Mods July 8th, 2006, 01:57 PM
Replies: 15
Views: 4,495
Posted By Toe
Re: New Mod: Added Content

try rightclicking the link - a little menu should appear.

there you simply select "save link as" (might be called a little different in your browser) and choose where you want to save the file.
...
Forum: Scenarios and Mods June 1st, 2006, 04:47 PM
Replies: 15
Views: 4,495
Posted By Toe
Re: New Mod: Added Content

Thanks for all the nice words! http://forum.shrapnelgames.com/images/smilies/happy.gif

The Space Hulk bug is fixed in the newest release - it's attached to my previous post.

At the moment I'm...
Forum: Scenarios and Mods April 4th, 2006, 11:37 AM
Replies: 20
Views: 4,792
Posted By Toe
Re: WW: Weapon Effects Mod - The best badly named

This mod looks good, but there's a problem with the photon torpedo launcher. Its image isn't showing and once I put it into the cargo load my game crashed.
Are you still working on the battleship?...
Forum: Scenarios and Mods April 4th, 2006, 09:16 AM
Replies: 15
Views: 4,495
Posted By Toe
Re: New Mod: Added Content

A new release:

Even more new weapons (with improved balance compared to the last version), allies and items you can find.

Enjoy http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Scenarios and Mods April 3rd, 2006, 06:09 PM
Replies: 20
Views: 4,792
Posted By Toe
Re: WW: Weapon Effects Mod - The best badly named

looking forward to this mod http://forum.shrapnelgames.com/images/smilies/happy.gif
have you found a working webspace yet?
Forum: Scenarios and Mods April 1st, 2006, 01:28 PM
Replies: 6
Views: 2,045
Posted By Toe
Re: Question: TIME command

too bad...

but thanks for answering my question
Forum: Scenarios and Mods March 29th, 2006, 06:57 AM
Replies: 10
Views: 11,771
Posted By Toe
Re: Mizendar Mod

Wow - great work!

It must have taken a long time to create all those new ship graphics.
Forum: Scenarios and Mods March 28th, 2006, 07:21 PM
Replies: 6
Views: 2,045
Posted By Toe
Question: TIME command

Today I tried modifying the Melodium Chonograph into a machine that takes you back in time.

Its entry TIME 365 makes a year pass.
I thought that by simply adding a "-" (TIME -365) I could achieve...
Forum: Scenarios and Mods March 28th, 2006, 02:18 PM
Replies: 15
Views: 4,495
Posted By Toe
Re: New Mod: Added Content

Glad you like it http://forum.shrapnelgames.com/images/smilies/happy.gif

Yes, the weapons were a bit overpowered.

I've weakened the Railgun. It's still very effective against fighters, but now...
Forum: Weird Worlds: Return to Infinite Space March 27th, 2006, 08:27 PM
Replies: 5
Views: 1,860
Posted By Toe
Re: Hired help always accepts offers?

I guess that's normal.
It seems the mercenary is unhappy that he can't install the item on his ship, but accepts the payment anyway, because it can be sold for profit later on. At least that's my...
Forum: Scenarios and Mods March 27th, 2006, 08:20 PM
Replies: 15
Views: 4,495
Posted By Toe
Re: New Mod: Added Content

Sure

The mod leaves basic gameplay untouched, but adds new elements.
Until now I've added
- new names for stars on the map
- three new weapons (which are strong, but have drawbacks)
- a new...
Forum: Scenarios and Mods March 22nd, 2006, 04:37 PM
Replies: 15
Views: 4,495
Posted By Toe
Re: New Mod: Added Content

Attached a new version with several new objects and ship systems.
Forum: Scenarios and Mods March 19th, 2006, 08:01 AM
Replies: 15
Views: 4,495
Posted By Toe
New Mod: Added Content (now version 2.5)

Hello all!

I've spent a lot of time playing Weird Worlds. Somehow it doesn't get boring. Still, a bit more content wouldn't hurt and make the games more variable.
That's why I've created this...
Showing results 1 to 13 of 13

 
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