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Search: Posts Made By: raginis
Forum: After Action Reports February 8th, 2020, 10:39 PM
Replies: 33
Views: 22,160
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

BATTLE 18
Iraq v. Saudi Arabia, Iraqi Advance
Visibility: 1
Turn: 32

Having literally wiped out the American attack, Marauders were finally safe for the moment. Col. Mustafa took only the bare...
Forum: After Action Reports February 8th, 2020, 01:43 AM
Replies: 33
Views: 22,160
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

BATTLE 17
Iraq v. U.S. Army, Iraqi Delay
Visibility: 2
Turn: 27

Having repulsed two assaults in succession, the Marauders were finally able to pull away from the Coalition forces. Col. Mustafa...
Forum: After Action Reports February 3rd, 2020, 02:34 PM
Replies: 33
Views: 22,160
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

BATTLE 16
Iraq v. U.S. Army, Iraqi Defense
Visibility: 65
Turn: 35

Despite fighting off the British, the Marauders knew that the Coalition forces would soon be back - and with strength. ...
Forum: After Action Reports January 26th, 2020, 12:45 AM
Replies: 33
Views: 22,160
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

BATTLE 15
Iraq v. G.B. Army, Iraqi Defense
Visibility: 62
Turn: 35

The Marauders had successfully disengaged from the American forces, but were now slowed by difficult terrain, with a...
Forum: After Action Reports December 15th, 2019, 04:17 PM
Replies: 33
Views: 22,160
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

BATTLE 14
Iraq v. U.S. Army, Iraqi Advance
Visibility: 51
Turn: 29

After its grueling experiences in the previous battles, the Marauders decided to strike out across a road-less area, hoping to...
Forum: After Action Reports December 12th, 2019, 01:28 PM
Replies: 33
Views: 22,160
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

BATTLE 13
Iraq v. U.S. Army, Meeting Engagement
Visibility: 42
Turn: 22


The inevitable had to be faced. With his troops unreplenished after their toughest fight so far, Col. Mustafa had to...
Forum: After Action Reports May 14th, 2019, 01:38 AM
Replies: 33
Views: 22,160
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

The Marauders defeated the British force and were masters of the battlefield, but the locals insisted that at least a company of British infantry managed to get away, possibly to get reinforcements. ...
Forum: After Action Reports May 5th, 2019, 04:56 PM
Replies: 33
Views: 22,160
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

With the most recent attack repulsed, the Marauders quickly replenish losses, and set out on their way. Near dawn, with the darkness barely lifting and visibility still much reduced, the column...
Forum: After Action Reports April 19th, 2019, 06:49 PM
Replies: 33
Views: 22,160
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

Having just won two significant victories, albeit with heavy casualties, Col. Mustafa halts his units for some rest, replenishment and refitting. Captured weapons and ammo are inventoried and...
Forum: Mods April 15th, 2019, 12:26 AM
Replies: 1
Views: 4,605
Posted By raginis
Question How to change the attributes of a unit class?

Specifically, the hand-to-hand bonus?
Forum: After Action Reports April 14th, 2019, 12:39 AM
Replies: 33
Views: 22,160
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

BATTLE 09
Iraq vs. Saudi Arabia, Iraq Assault
Visibility: 14
Length: 37
Special Battle

There are two VP clusters, one in the North, one roughly in Center. A Southern approach along two roads...
Forum: WinSPMBT April 13th, 2019, 12:42 AM
Replies: 2
Views: 3,519
Posted By raginis
What exactly is "Hand to Hand" combat?

Did a search of forum and manual. Manual lists a number of units that have a bonus to "Hand to Hand" combat. There is also mention of "melee" combat which occurs only if units are in the same hex. ...
Forum: After Action Reports April 12th, 2019, 02:45 AM
Replies: 33
Views: 22,160
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

<<<< NEW RULES >>>>>

I made some rudimentary modifications to the OOB (essentially imported some Western and generic "primitive" weapons, per suggestions, and created new squads that use them). ...
Forum: After Action Reports November 21st, 2018, 02:57 AM
Replies: 33
Views: 22,160
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

AFTERMATH:

The town was liberated of all American presence. Grateful residents supplied enough recruits to replenish Marauder losses. Not wishing to further endanger the town by remaining in it,...
Forum: After Action Reports September 29th, 2018, 01:32 AM
Replies: 33
Views: 22,160
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

I am using a few RPG sections, but also a RR section - the RR has better range, better accuracy, slightly better penetration (though lower warhead size than the biggest RPG), and still clocks in at...
Forum: After Action Reports September 21st, 2018, 12:13 AM
Replies: 33
Views: 22,160
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

No doubt, but part of the theme of this campaign is that these are second-line Iraqi troops, with the exception of a few "heroes" (like the two snipers and the rangers). ATGMs are simply beyond...
Forum: After Action Reports September 20th, 2018, 12:34 AM
Replies: 33
Views: 22,160
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

AFTERMATH:

A few units achieved veteran status, including a first Peoples Army squad. These units prove resilient, due to their 10-man complement, and due to the high number of squads, they...
Forum: After Action Reports September 17th, 2018, 12:15 AM
Replies: 33
Views: 22,160
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

AFTERMATH:

With the Saudi unit in retreat, the Marauders replenished their losses and Lt. Col. Mustafa permitted the raw recruits who had seen combat to join the Marauders, forming two new...
Forum: After Action Reports September 1st, 2018, 12:42 AM
Replies: 33
Views: 22,160
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

All Roads Lead to Rome

The British troops were not defeated in the previous battle, but nor could they stop Lt. Col. Mustafa from advancing along the road captured by the Marauders during the...
Forum: After Action Reports August 20th, 2018, 01:35 AM
Replies: 33
Views: 22,160
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

Finally a Challenge
It looks as though the method worked - by expanding my core with relatively expensive units that I won't be heavily using, I gave the AI the opportunity to recruit some armor. ...
Forum: After Action Reports August 5th, 2018, 01:51 AM
Replies: 33
Views: 22,160
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

BATTLE 04: Iraq vs. Great Britain
Type: Meeting Engagement
Visibility: 51 (2,550m)
Turn Limit: 22 turns

MAP OVERVIEW:
Yet another brook, yet again flowing from NE to SW, but this time there is...
Forum: After Action Reports August 4th, 2018, 01:50 AM
Replies: 33
Views: 22,160
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

The battle against the entrenched Saudis raged on, and the initial mistake of deploying AK-47-armed People's Army units in wide-open terrain became more glaring as the fight progressed. Since the...
Forum: After Action Reports July 31st, 2018, 01:01 AM
Replies: 33
Views: 22,160
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

AFTERMATH:

A few units are no longer green recruits, but no one is a veteran, yet. In fact, one of the Peoples Army squads that had to be completely replaced was also one of the high-experience...
Forum: After Action Reports July 27th, 2018, 01:54 AM
Replies: 33
Views: 22,160
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

As expected, there was no British opposition to the crossing itself. The first British unit was encountered well back from the river, with a field of crops providing it some concealment and allowing...
Forum: After Action Reports July 26th, 2018, 12:59 AM
Replies: 33
Views: 22,160
Posted By raginis
Re: The Iraqi Lost Legion - generated campaign

Thank you. From what I understand, the size of the enemy force is directly related to the size of my force - since my units are so cheap, the AI fielded about two reinforced platoons. A Dragon unit...
Showing results 1 to 25 of 34

 
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