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Search: Posts Made By: Gandalf Parker
Forum: Multiplayer and AARs June 10th, 2011, 02:01 PM
Replies: 36
Views: 14,729
Posted By Gandalf Parker
Re: How To Run a Game

OK due to failing health I am giving in to outside pressures. Instead of pushing for people to be creative with their games, or to get logins on my server to run their own, or to learn how to host......
Forum: Multiplayer and AARs January 30th, 2011, 02:54 PM
Replies: 36
Views: 14,729
Posted By Gandalf Parker
Re: How To Run a Game

OK I have GRUDGINGLY added a template for requesting a game on my server.
http://www.dom3minions.com/HostingGames.htm

If you have visited it lately you might have to refresh your browser to see...
Forum: Multiplayer and AARs December 30th, 2010, 11:23 AM
Replies: 36
Views: 14,729
Posted By Gandalf Parker
Re: How To Run a Game

Oh ok. Well mutual head slap then. That is something I can, and probably should fix.
Forum: Multiplayer and AARs December 30th, 2010, 09:29 AM
Replies: 36
Views: 14,729
Posted By Gandalf Parker
Re: How To Run a Game

Yeah its a mess isnt it? I keep meaning to fix it up more but thats not likely to happen.
Another community member here named Nerfix was working on it for awhile.

Many people start at the main...
Forum: Multiplayer and AARs September 16th, 2010, 03:50 PM
Replies: 36
Views: 14,729
Posted By Gandalf Parker
Re: How To Run a Game

More and more of my wishlists and to-do lists are going to have to become "if someone else does them" items. I would like to see some more just-for-fun games done.

There are some ideas here in...
Forum: Multiplayer and AARs November 12th, 2009, 09:48 PM
Replies: 36
Views: 14,729
Posted By Gandalf Parker
Re: How To Run a Game

The games are started by a script which sets the many parameters. I dont think Id want to create a new game category for special CBMs yet.

But its easy enough to copy the script and make changes...
Forum: Multiplayer and AARs November 12th, 2009, 01:31 PM
Replies: 36
Views: 14,729
Posted By Gandalf Parker
Re: How To Run a Game

*sigh* I guess I will go with it then. Hopefuly this is close enough to an official release to work. Its a hassle to pull games down and update.

But ask and you shall receive. At least one should...
Forum: Multiplayer and AARs November 12th, 2009, 11:53 AM
Replies: 36
Views: 14,729
Posted By Gandalf Parker
Re: How To Run a Game

Ive been adding games back in slowly since the move to a new carrier. Trying to pin down an overheating problem. CBM was always the least busy.

Also Ive asked in the CBM thread about the 1.6...
Forum: Multiplayer and AARs August 31st, 2008, 12:38 PM
Replies: 36
Views: 14,729
Posted By Gandalf Parker
Re: How To Run a Game

When you create a game thread, you should try to use links instead of uploading a file if at all possible. If the map or mod you want to use has already been uploaded in another thread then link to...
Forum: Multiplayer and AARs August 28th, 2008, 06:14 PM
Replies: 36
Views: 14,729
Posted By Gandalf Parker
Re: How To Run a Game

Remember everyone..
We now have a chat feature added to the forum. At the top of the screen click on QuickLinks, then FlashChat. That will open the general chat room and let you in.

It also...
Forum: Multiplayer and AARs August 26th, 2008, 02:01 PM
Replies: 36
Views: 14,729
Posted By Gandalf Parker
Re: How To Run a Game

Added comment:
I have discovered that in games of more than just a few people, when its going to run for awhile, the 24 hour setting can be a problem. Everytime someone wants the game stopped and...
Forum: Multiplayer and AARs July 12th, 2008, 02:24 AM
Replies: 36
Views: 14,729
Posted By Gandalf Parker
Re: How To Run a Game

Please, if you have specific questions later on, mention if you are Windows XP, Vista, Mac, or Linux. It really helps in getting better answers about hosting.
Forum: Multiplayer and AARs July 12th, 2008, 01:45 AM
Replies: 36
Views: 14,729
Posted By Gandalf Parker
Re: How To Run a Game

The manual has a pretty good section on it. Thats the best starting point. Most everything else tends to build on that in more detail.
Forum: Multiplayer and AARs July 11th, 2008, 06:34 PM
Replies: 36
Views: 14,729
Posted By Gandalf Parker
Re: How To Run a Game

Well I think that you and lch tend to take more of a hand in digging up games, players, ironing out the particulars than I do. http://forum.shrapnelgames.com/images/smilies/happy.gif

I was able to...
Forum: Multiplayer and AARs July 11th, 2008, 04:48 PM
Replies: 36
Views: 14,729
Posted By Gandalf Parker
Re: How To Run a Game

I often type an answer in forums then before hitting send I go to the top and edit it into "short answer" and then "longer answer". Maybe I should do that with this. Make yours the short answer then...
Forum: Multiplayer and AARs July 11th, 2008, 04:46 PM
Replies: 36
Views: 14,729
Posted By Gandalf Parker
Re: How To Run a Game

I will also admit that I am partly driven by a desire to point out that there are many many game options which do not always get considered. This is actually cut down abit from my wanting to list the...
Forum: Multiplayer and AARs July 11th, 2008, 02:48 PM
Replies: 36
Views: 14,729
Posted By Gandalf Parker
Re: How To Run a Game

Im considering this for a sticky. Or maybe adding it to some other sticky
Comments?
Forum: Multiplayer and AARs July 11th, 2008, 02:45 PM
Replies: 36
Views: 14,729
Posted By Gandalf Parker
Admin How To Run a Game

Create a thread, or a post to a multi-thread. This is to announce your game and let you get people interested in joining it. Usually the person doing that is considered to be the person running the...
Showing results 1 to 18 of 18

 
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