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Search: Posts Made By: Karagin
Forum: TO&Es Yesterday, 11:28 AM
Replies: 2
Views: 104
Posted By Karagin
Re: Trounced on home turf ?

Having been out to 29 Palms and NTC for different exercises with our allied nations joining in, I can say it does take things to a whole new level, there is less asinine stupidity from the battalion...
Forum: WinSPMBT October 24th, 2021, 10:59 AM
Replies: 8
Views: 561
Posted By Karagin
Re: Turret Question and game question

Yes, I pointed out seeing that, what I was asking was damage causes the turret to lock in a single facing like how it does for immobilizing a vehicle. But as Andy says the coding is not worth the...
Forum: WinSPMBT October 23rd, 2021, 10:07 AM
Replies: 8
Views: 561
Posted By Karagin
Forum: WinSPMBT October 22nd, 2021, 10:11 PM
Replies: 8
Views: 561
Posted By Karagin
Turret Question and game question

Okay, we know that the vehicles can take track damage, road wheels, wheels, etc...and become immobile. But I have never seen any vehicle take a hit the immobilizes the turret, I have seen weapons...
Forum: WinSPMBT October 13th, 2021, 09:01 PM
Replies: 13
Sticky: Windows 11
Views: 1,530
Posted By Karagin
Re: Windows 11

I too found out my computer isn't set up for Win11, I was having issues with an app on the damn machine and was checking why it was not working right and checked the updates and found a BIG red...
Forum: Campaigns, Scenarios & Maps October 13th, 2021, 09:00 PM
Replies: 291
Views: 16,250
Posted By Karagin
Re: Scenario reviews

I have had a hard time with this one, I can get a draw as the Germans. Need to retry it again.
Forum: TO&Es October 13th, 2021, 08:59 PM
Replies: 359
Views: 54,455
Posted By Karagin
Re: Ideas how to improve WinSP MBT/WW2 !

I think the games are great. The only thing I wish for is more building icons with an Oriental flavor for WW2 and MBT but that is just a wish and maybe porting some of the bunker/forts over from WW2...
Forum: TO&Es October 13th, 2021, 08:54 PM
Replies: 1,257
Views: 313,177
Posted By Karagin
Re: MBT's

This is also a reconfiguring of the Brigades within the 1st CAV so it's a retro hash thing:
...
Forum: WinSPMBT October 9th, 2021, 08:22 PM
Replies: 13
Sticky: Windows 11
Views: 1,530
Posted By Karagin
Re: Windows 11

Haven't seen any updates to Win11 come across the computer yet myself.
Forum: TO&Es August 28th, 2021, 08:31 AM
Replies: 30
Views: 5,024
Posted By Karagin
Re: obat26 Afghanistan

Having worked with the Afghani Army I doubt very much if they will still have much of anything left up and running in a month to six months. They could not or would not understand that engines need...
Forum: TO&Es July 28th, 2021, 04:43 PM
Replies: 1
Views: 394
Posted By Karagin
Para Mortor vs Mortor

Okay, I have a question about Para Mortor vs Mortor unit types. With the Para Mortor unit, it seems that the mortor, regardless of caliber, end up as direct fire weapons verse being indirect fire,...
Forum: TO&Es July 23rd, 2021, 10:40 AM
Replies: 5
Views: 510
Posted By Karagin
Re: POSSIBLE Issue with OBAT06

Was trying to refight the Franco-Prussian War...thought I would go with the 2025 date to have it be a fast fight.
Forum: TO&Es July 22nd, 2021, 09:58 PM
Replies: 5
Views: 510
Posted By Karagin
Re: POSSIBLE Issue with OBAT06

Okay, thanks! I will make the change.
Forum: TO&Es July 22nd, 2021, 08:48 PM
Replies: 5
Views: 510
Posted By Karagin
POSSIBLE Issue with OBAT06

Okay, so I set up a Battle, France (human) vs Germany (computer) May 2025, and the French A0 unit keeps coming up as infantry NOT as the HQ unit.

I am not running any modified OBATs for this, so I...
Forum: TO&Es July 14th, 2021, 11:40 PM
Replies: 4
Views: 494
Posted By Karagin
Re: OOB 12 Question

Rangers and SF are different types. But I see what you are getting at.
Forum: TO&Es July 14th, 2021, 09:24 PM
Replies: 4
Views: 494
Posted By Karagin
OOB 12 Question

Okay I was looking through OOB12 and I can not find US SF Teams, I thought they were there, but now I am not able to find them. Have they never been there?
Forum: TO&Es June 20th, 2021, 03:08 PM
Replies: 7
Views: 883
Posted By Karagin
Re: Berlin 1945...in a Mk V (Male)

Would make for an interesting scenario....Russian roll up these and are like WTF....
Forum: Campaigns, Scenarios & Maps June 6th, 2021, 09:27 PM
Replies: 175
Sticky: MAPS!
Views: 68,200
Posted By Karagin
Re: MAPS! Map 571

Here is my attempt at a generic Eastern France to Middle European map. Perfect for those wanting an area to battle over.
Forum: TO&Es May 31st, 2021, 10:47 AM
Replies: 43
Views: 12,776
Posted By Karagin
Re: British OOB7 corrections/suggestions (v.6)

The game is great, yes we all want tweaks, but none of us want to see it go away.

For me, this game (both this one and MBT) brings back those hours of fun fighting the green army men vs whatever...
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 06:54 PM
Replies: 40
Views: 3,308
Posted By Karagin
Re: Multi-layer and hex buildings

Be willing to help me setup DOSBOX to run SP2? Right now I am working on getting an older computer back to working order in order to run it...
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 04:55 PM
Replies: 40
Views: 3,308
Posted By Karagin
Re: Multi-layer and hex buildings

I recall this happening in SP2, but I am working on getting SP2 back up and running....now if FedEx can get me the stuff I order...grr....
Forum: Campaigns, Scenarios & Maps May 26th, 2021, 08:55 AM
Replies: 40
Views: 3,308
Posted By Karagin
Forum: Campaigns, Scenarios & Maps May 25th, 2021, 10:59 PM
Replies: 40
Views: 3,308
Posted By Karagin
Re: Multi-layer and hex buildings

Also, it's on more than on facing in the same picture, it shows a paved road the hex on the right side next to the serrated-looking gray part in the supposed empty hex right next to hex 5,3.
Forum: Campaigns, Scenarios & Maps May 25th, 2021, 10:57 PM
Replies: 40
Views: 3,308
Posted By Karagin
Re: Multi-layer and hex buildings

Attached is what I am referring to do. This is multi hex stone building with it's invisible road.
Forum: Campaigns, Scenarios & Maps May 25th, 2021, 10:49 PM
Replies: 40
Views: 3,308
Posted By Karagin
Re: Multi-layer and hex buildings

You get the spillage of the paved roads from just ONE multi-hex building. Any of the Larger buildings like the factory or airfield ones do it as well.
Showing results 1 to 25 of 298

 
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