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Search: Posts Made By: Doo
Forum: Conquest of Elysium II July 20th, 2010, 07:39 AM
Replies: 25
Views: 18,633
Posted By Doo
Re: CoE III

Another idea

Instead of the "All defenders go first, than all attackers, repeat" combat of CoE2, switch to each soldier having a base initiative value and to this each round a random number is...
Forum: Conquest of Elysium II July 14th, 2010, 06:30 AM
Replies: 25
Views: 18,633
Posted By Doo
Re: CoE III

Here's another idea.

Anyone play Stars! (how to put a question mark at the end of that question without it being absurd? :) )

One really cool thing with Stars! was that the detection was based...
Forum: Conquest of Elysium II July 12th, 2010, 01:00 AM
Replies: 25
Views: 18,633
Posted By Doo
Re: CoE III

Another idea, in CoE2 you recruit groups of soldiers (ie 5 swordsmen) but after purchase they are individuals. How about make them a "squad" that are always joined. The squad can have individual...
Forum: Conquest of Elysium II July 11th, 2010, 08:03 PM
Replies: 25
Views: 18,633
Posted By Doo
Re: CoE III

Don't tease GP, if you know its CoE3 say so ;)

It would be good. CoE2 is fun but could be updated with extra features to improve the game.

For example, how about locations that allow unique...
Forum: Conquest of Elysium II July 11th, 2010, 07:29 PM
Replies: 25
Views: 18,633
Posted By Doo
CoE III

Played CoE2 recently and loved the concept and playstyle. It could do with a massive makeover and include stuff from Dom3 like forging and more advanced battles (but not like Dom3 IMO). I'd love for...
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