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Search: Posts Made By: Exan
Forum: Space Empires: Starfury August 15th, 2006, 05:09 AM
Replies: 2
Views: 2,814
Posted By Exan
Re: help

No need to create another topic on the same issue. Like Phoenix-D said in the first thread the easiest way is to simply to re-install the game.

First uninstall Starfury. I'm pretty sure there's...
Forum: Space Empires: Starfury April 5th, 2006, 03:14 AM
Replies: 10
Views: 4,477
Posted By Exan
Re: The People\'s Mod 0.4.0 Released

Well I think next patch will be mostly content patch. More ships, more systems, fixed textures, more traffic, missile slots etc.

I guess I have to download P&Nism mod then and take a look at what...
Forum: Space Empires: Starfury November 19th, 2005, 05:18 AM
Replies: 3
Views: 2,676
Posted By Exan
Re: anyone ever made a large map before?

Also I had the quadrant map planned on grid paper. It was easy to look up the system coordinates from there. Also I marked the system entrances to the plan so that the warp points would work as they...
Forum: Space Empires: Starfury September 3rd, 2005, 04:51 AM
Replies: 4
Views: 2,862
Posted By Exan
Re: Floating point error

Now the only problem is how to know which number is divided with which. At any rate this error is most annoying to track down.
Forum: Space Empires: Starfury September 2nd, 2005, 06:27 PM
Replies: 4
Views: 2,862
Posted By Exan
Re: Floating point error

I will. Thanks for the tip.
Forum: Space Empires: Starfury September 2nd, 2005, 02:39 PM
Replies: 4
Views: 2,862
Posted By Exan
Floating point error

I know this question has been most likely asked before but I'll ask it again. What can cause Invalid Floating Point Error. That error message just doesn't tell me anything.

Since it started...
Forum: Starfury Scenarios and Mods July 4th, 2005, 02:22 AM
Replies: 31
Views: 31,847
Posted By Exan
Re: Space Empires - Starfury: Data/Campaigns *DELETED*

The People's Mod has moved. It's now located at SpaceEmpires.net
http://www.spaceempires.net/home/
Sorry for the inconvenvience. Also TPM has an infosite at http://koti.mbnet.fi/sfhaven/aarchives
Forum: Space Empires: Starfury July 4th, 2005, 02:20 AM
Replies: 2
Views: 2,223
Posted By Exan
Re: Once again looking for info on making 3d ships

I also made a small tutorial some time ago. It's not great and I use an old version of SlotModder but it covers most of the aspects of making a ship. You can find it here:...
Forum: Space Empires: Starfury May 13th, 2005, 07:20 PM
Replies: 17
Views: 3,103
Posted By Exan
Re: Problem with the peolpe\'s mod

ok, then I just have some error in the patch. Most likely I forgot to copy some file over to the directory when compressing it.

...Time passing...

And I did some checking and indeed I forgot to...
Forum: Space Empires: Starfury May 13th, 2005, 03:52 PM
Replies: 9
Views: 1,738
Posted By Exan
Re: Looking for help with mod ideas

Custom slots are good. Especially if you're using a component that each race has different versions but you want to limit their number in a ship. If you just put "Only 1 component allowed per ship"...
Forum: Space Empires: Starfury May 13th, 2005, 03:49 PM
Replies: 17
Views: 3,103
Posted By Exan
Re: Problem with the peolpe\'s mod

"Canvas does not allow drawing"
hmm. I've never got that. Are you sure you copied all the files from the repair patch? Because the older versions had problems with the satellites. The update has...
Forum: Space Empires: Starfury May 12th, 2005, 02:04 PM
Replies: 9
Views: 1,738
Posted By Exan
Re: Looking for help with mod ideas

Well you can go to the Main_PurchaseShipPlayer.txt or if you want to increase the speed of the enemies, Main_PurchaseShipEnemy.txt and change the Maximum speed settings from there.
Forum: Space Empires: Starfury May 12th, 2005, 12:01 PM
Replies: 17
Views: 3,103
Posted By Exan
Re: Problem with the peolpe\'s mod

Thank you for your compliments on the 0.2.1 but I can't take all the credit. GandalfTheWhite, Deadzone and Ayvar also made a great effort on that revision.

As for the 0.3.0...it isn't going to be...
Forum: Space Empires: Starfury May 11th, 2005, 03:30 PM
Replies: 9
Views: 1,738
Posted By Exan
Re: Looking for help with mod ideas

I'm pretty sure that the extra tonnage via components isn't possible. The only way to change that is to change the tonnage values in the Main_PurchaseShipPlayer.txt or Main_StartingPlayerShips.txt.
Forum: Space Empires: Starfury May 11th, 2005, 03:26 PM
Replies: 17
Views: 3,103
Posted By Exan
Re: Problem with the peolpe\'s mod

It still won't work? That's strange since it does for me. Maybe there's some file missing in the patch then. Hmmm. Can you tell more of what the problem is? I know that when the game stops loading...
Forum: Space Empires: Starfury May 4th, 2005, 12:45 PM
Replies: 18
Views: 2,454
Posted By Exan
Re: Demo questions/problems

I had the two ships in a small campaign where you could fly around with them. I had the campaign zipped and in a webserver which is gone now. I still may have the campaign somewhere on my computer.
Forum: Space Empires: Starfury May 2nd, 2005, 02:59 PM
Replies: 25
Views: 2,741
Posted By Exan
Re: Mod interest check

Move Ship To Location would be awesome. I mean you could do a Star Trek Voyager like campaign. First do some missions and then suddenly after completing them you are teleported to the far side of the...
Forum: Space Empires: Starfury May 2nd, 2005, 02:56 PM
Replies: 18
Views: 2,454
Posted By Exan
Re: Demo questions/problems

Starfury in a way gives a lot of possibilities to modders. Also it has some annoying limitations.

And I agree it's a pity that Star Trek mod died especially since I made two ships for it. Oh well,...
Forum: Space Empires: Starfury April 23rd, 2005, 04:36 PM
Replies: 5
Views: 1,388
Posted By Exan
Re: My very first tutorial

Well I use 1 pixel every time. And I do like the fact that when I create a new hull type SlotModder remembers it. It saved A LOT of type when I added a CPU slot type to The People's Mod.

Click the...
Forum: Space Empires: IV & V April 23rd, 2005, 04:32 PM
Replies: 87
Views: 6,662
Posted By Exan
Re: Suggestions for Space Empires V

As long as I can create starbases/space stations that can open wormholes/warp points to other systems my modding wishes are fullfilled.
Forum: Space Empires: Starfury April 23rd, 2005, 02:46 PM
Replies: 17
Views: 3,103
Posted By Exan
Re: Problem with the peolpe\'s mod

You should. The ships in that look better (my texturemaps were replaced http://forum.shrapnelgames.com/images/smilies/happy.gif ). I hope to release a stable version of the revision 0.3.0 soon.
Forum: Space Empires: Starfury April 23rd, 2005, 02:43 PM
Replies: 5
Views: 1,388
Posted By Exan
Re: My very first tutorial

Old version? Damn, now I have to do the SlotModder tutorial part again.

Well, thanks for the new version.
Forum: Space Empires: Starfury April 22nd, 2005, 04:14 PM
Replies: 5
Views: 1,388
Posted By Exan
My very first tutorial

I wrote my very first tutorial. It's about how to add ships to Starfury. I'm not sure if it's detailed enough or easy to understand.

Here's the link. Opinions are most welcome....
Forum: Space Empires: Starfury April 21st, 2005, 02:58 PM
Replies: 17
Views: 3,103
Posted By Exan
Re: Problem with the peolpe\'s mod

Ok, now I've tested the mod and I can get the second mission after completing the first one.

http://koti.mbnet.fi/sfhaven/images/mission2works.jpg

I have version 0.3.0-pre2.
Forum: Space Empires: Starfury April 21st, 2005, 04:42 AM
Replies: 17
Views: 3,103
Posted By Exan
Re: Problem with the peolpe\'s mod

Well officially we haven't released the 0.3.0 revision. Just some team development versions that will eventually lead to 0.3.0. Confusing isn't it?

The real difference between them is that the...
Showing results 1 to 25 of 168

 
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