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Search: Posts Made By: Gusset
Forum: Space Empires: IV & V July 24th, 2007, 01:44 AM
Replies: 7
Views: 809
Posted By Gusset
Re: ETA of 1.44 to PBW?

I have heard that there is a small update for Balance Mod 1.08 that fixes a bug between it and SEV 1.44, involving militia numbers (where colonies were getting huge numbers of militia in defensive...
Forum: Space Empires: IV & V January 27th, 2007, 12:59 AM
Replies: 16
Views: 942
Posted By Gusset
Re: How do you play your SE game?

The only time I play solo is to test a tech out, or otherwise experiment. For actual game play, though, it's only MP for me right now, simply because I'd rather be beaten in a competetive game...
Forum: Space Empires: IV & V January 22nd, 2007, 11:06 AM
Replies: 10
Views: 1,112
Posted By Gusset
Re: SE5 Space Background Poll

I like it off. The background gets in the way. It's not really that bad, though, so I could go either way.

What IS bad, though, is the background in combat. That is something I wish I could...
Forum: Space Empires: IV & V January 12th, 2007, 12:27 PM
Replies: 35
Views: 2,832
Posted By Gusset
Re: King Of The Hill V

KOTH defaults sounds good. I've uploaded empire.
Forum: SEV Opponents Wanted December 26th, 2006, 04:12 AM
Replies: 6
Views: 8,348
Posted By Gusset
Re: Christmas break SE5: anyone for 1v1?

Game is up. I didn't enter you manually as a player in the game because I I did not want to assign you an empire name.

I've never started a PBW game before. Hopefully I won't mess anything up,...
Forum: SEV Opponents Wanted December 25th, 2006, 05:23 AM
Replies: 6
Views: 8,348
Posted By Gusset
Re: Christmas break SE5: anyone for 1v1?

Cool, I'll get it started on PBW either the night of the 25th or morning of the 26th.

Looking forward to this.
Forum: SEV Opponents Wanted December 23rd, 2006, 12:50 AM
Replies: 6
Views: 8,348
Posted By Gusset
Christmas break SE5: anyone for 1v1?

I'm off work from 12/23/06 through at least 1/1/07. While I won't be camped in front of the computer the entire time, it does seem like an opportunity to get involved in one or more games against...
Forum: Space Empires: IV & V December 16th, 2006, 07:22 PM
Replies: 15
Views: 1,645
Posted By Gusset
Re: Request. Actually, more of a suggestion...

Exactly my point. The AI is already at a disadvantage against a thinking opponent, to begin with.

Again, I'd be willing to try it, but it seems to me that it gives the attacker a potentially...
Forum: Space Empires: IV & V December 16th, 2006, 05:56 PM
Replies: 15
Views: 1,645
Posted By Gusset
Re: Request. Actually, more of a suggestion...

I've heard an argument against such a feature that actually makes some sense.

Basically, it's easier to formulate a more challenging AI with warp points. An AI can more easily recognize choke...
Forum: Space Empires: IV & V December 15th, 2006, 11:02 PM
Replies: 165
Views: 9,024
Posted By Gusset
Re: SEV Beta History starting V1.0

"28. Fixed - Fixes for Transfer Cargo and Launch/Recover Units windows in Simultaneous Games. "

http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Space Empires: IV & V December 11th, 2006, 06:42 PM
Replies: 5
Views: 752
Posted By Gusset
Re: Getting fighters out of planetary cargo

Santiago must have it right. Too many "fighter cannon fodder" combat reports.

Phoenix, I've tried Transfer Cargo and Launch Units. There may be a hook that has to do with whether you select an...
Forum: Space Empires: IV & V December 10th, 2006, 11:00 PM
Replies: 5
Views: 752
Posted By Gusset
Getting fighters out of planetary cargo

I can't seem to reliably get fighters where I want them to be.

Once they are in space, I can move them around a solar system. That isn't a problem.

The problem comes when I'm trying to do a...
Forum: Space Empires: IV & V December 6th, 2006, 06:32 PM
Replies: 9
Views: 651
Posted By Gusset
Forum: Space Empires: IV & V December 6th, 2006, 01:21 PM
Replies: 4,045
Views: 196,147
Posted By Gusset
Re: Are you tough enough to be the \"King of the Hi

I've only participated in ladder style rankings as far as online competition goes (MOO2), which was automated and didn't need to be babysat. A ladder certainly has its advantages and its...
Forum: Space Empires: IV & V December 4th, 2006, 03:24 PM
Replies: 7
Views: 1,102
Posted By Gusset
Re: Is Mp Just Completely broken?

Actually, that may not be true...Phoenix-D and I have been in a PBW Balance Mod 0.99 game for about the last week. Seems to be working fine so far (up to turn 50 as of this moment).
Forum: Space Empires: IV & V November 28th, 2006, 06:54 PM
Replies: 0
Views: 626
Posted By Gusset
Background image in combat?

Is there a way to turn off the background image in the combat environment? All those stars sometimes make it difficult to see smaller ships and/or fighters.

For now I've been activating the...
Forum: SEV Opponents Wanted November 28th, 2006, 04:46 PM
Replies: 11
Views: 12,541
Posted By Gusset
Re: quiet forum...

OK, I uploaded. 2000 race points, zero starting tech point. I'll likely do most of my turns in the evenings or early mornings (US west coast).

Do players in SE games agree to certain "rules"...
Forum: SEV Opponents Wanted November 28th, 2006, 02:44 PM
Replies: 11
Views: 12,541
Posted By Gusset
Re: quiet forum...

Balance .99 sounds fine. As of yet I can see no way to upload my empire file. I assume another button or other option will become visible when I'm able to.
Forum: Space Empires: IV & V November 28th, 2006, 02:19 PM
Replies: 36
Views: 2,737
Posted By Gusset
Re: What Is More Important To You?

Gotta be the gameplay. My imagination can fill in the graphics if needed.

Why else would I still be spending large amounts of time playing MOO2 online, a game that was released in 1996?

I am...
Forum: SEV Opponents Wanted November 28th, 2006, 03:41 AM
Replies: 11
Views: 12,541
Posted By Gusset
Re: quiet forum...

OK, I signed up and joined the game. I don't know how many race points to use in my empire file, though.
Forum: SEV Opponents Wanted November 28th, 2006, 02:31 AM
Replies: 11
Views: 12,541
Posted By Gusset
Re: quiet forum...

I'm thinking Balance Mod. A 1 vs. 1 game in a small quadrant with minimal AI empires might be best for a first game, to get a feel for things.

But I'd be open to just about anything...I just want...
Forum: SEV Opponents Wanted November 27th, 2006, 07:49 PM
Replies: 11
Views: 12,541
Posted By Gusset
quiet forum...

Well, this corner of the forum seems kinda quiet. I'll be bold and kick things off.

Opponent wanted... Just asking on the IRC channel hasn't generated a whole lot of response as of yet (must be...
Forum: Space Empires: IV & V November 27th, 2006, 02:32 AM
Replies: 1
Views: 641
Posted By Gusset
Combat strategy definitions question

I'm tinkering a bit with combat strategies, and am wondering if anyone out there can fill in some blanks for me.

What does "Damage amount" under the Target Type Order and Settings mean? The...
Forum: Space Empires: IV & V October 19th, 2006, 10:37 AM
Replies: 14
Views: 1,280
Posted By Gusset
Re: multiplayer

I should probably let Thomcat answer that, but the question was a response to my post. I hope this doesn't violate etiquette.

Yes, TC's avatar is from MOO2.
Forum: Space Empires: IV & V October 18th, 2006, 02:45 PM
Replies: 14
Views: 1,280
Posted By Gusset
Re: multiplayer

I am not knocking a PBEM/PBW game pace in the slightest. I plan to play it, and I think I will enjoy it.

However, having played online MOO2 for the past 8 years, I have to disagree with your...
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