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Search: Posts Made By: wake_of_angels
Forum: Space Empires: IV & V December 22nd, 2006, 05:12 AM
Replies: 50
Views: 3,796
Posted By wake_of_angels
Re: Getting SEV to work with linux

It shall become one and I will love SE on Linux
Forum: Space Empires: IV & V December 18th, 2006, 04:07 AM
Replies: 7
Views: 803
Posted By wake_of_angels
Re: Advice on research

As I play games with few players, I research economic sciences first:
Space yards, theories, mining and research.
plus sensors and ship infrastructures and computers
I colonize all seen planets...
Forum: SEV Modders Knowledge Base December 4th, 2006, 04:05 AM
Replies: 46
Views: 66,513
Posted By wake_of_angels
Re: Component.txt Knowledge Base

maybe an iif statement, but I don't know how it is used
Forum: Space Empires: IV & V November 22nd, 2006, 01:36 PM
Replies: 9
Views: 1,292
Posted By wake_of_angels
Re: An idea for a new victory condition.

I was thinking about something like this, and I arrived to this conclusion:

Victory conditions is a mix of tech level and population amount.

other stuff are:
70% galaxy colonized
400% score...
Forum: Space Empires: IV & V November 14th, 2006, 12:22 PM
Replies: 44
Views: 3,767
Posted By wake_of_angels
Re: Space Empires V Editor 1.1 Released

I think that's evident!

Great idea!
Forum: SEV Modders Knowledge Base November 13th, 2006, 06:13 PM
Replies: 13
Views: 12,449
Posted By wake_of_angels
Re: Shipset designing, Tips, Tricks, and Issues

I think the best poly count is "the fewer you can" or maybe two more
Forum: Space Empires: IV & V November 13th, 2006, 04:11 PM
Replies: 44
Views: 3,767
Posted By wake_of_angels
Re: Space Empires V Editor 1.1 Released

First, I want everybody to applause for this excellent work!

Now, I just have seen you give us the source code, do you allow us to continue your program with another module?

I think about...
Forum: Space Empires: IV & V September 29th, 2006, 05:11 PM
Replies: 25
Views: 2,088
Posted By wake_of_angels
Re: SE5 Launch Party

And I think I'll never see a SE event in france...
Forum: Space Empires: IV & V September 29th, 2006, 02:49 AM
Replies: 26
Views: 2,356
Posted By wake_of_angels
Re: Tachyon Sensors

Really, you want to know if there is a human?
I only believe this forum is on a venusian server or something like that...

Tell of an angel
Forum: Space Empires: IV & V August 31st, 2006, 05:53 AM
Replies: 23
Views: 2,937
Posted By wake_of_angels
Re: SE V Release date and do we care?

I'll wait too for the CD version (or DVD maybe???)
Forum: SEIV August 28th, 2006, 01:38 PM
Replies: 2,397
Views: 215,275
Posted By wake_of_angels
Re: SE5, Tell Aaron what\'s on your Wish List

I think that it will be interesting to allow mounts to add abilities.

I saw mods with mounts for shields (like cristaline mount) armors...

I imagine some other ones SEIV can't support like:
-...
Forum: Space Empires: IV & V July 13th, 2006, 05:47 PM
Replies: 11
Views: 1,781
Posted By wake_of_angels
Re: Masters Mod v2.0 Poll - What to do about Maste

warp point opening is my way, one move only to the other edge of the galaxy!
Forum: Space Empires: IV & V July 13th, 2006, 05:44 PM
Replies: 15
Views: 2,463
Posted By wake_of_angels
Re: Question to Atrocities

I play www.x-wars.fr (http://www.x-wars.fr) and it is really better than ogame, even after resets...
The gold run is funny too
Forum: Space Empires: IV & V July 12th, 2006, 04:04 AM
Replies: 26
Views: 2,978
Posted By wake_of_angels
Re: A gift to all who voted in my polls (and other

Again, We only can those fighters are awesome
Forum: Space Empires: IV & V July 11th, 2006, 05:21 PM
Replies: 15
Views: 2,463
Posted By wake_of_angels
Re: Question to Atrocities

You have up to nine planets, and you're only allowed to build some facilities, and must make fleet to survive

Some features I bring from www.ogame.com (http://www.ogame.com) are income scale from...
Forum: Space Empires: IV & V July 11th, 2006, 05:43 AM
Replies: 15
Views: 2,463
Posted By wake_of_angels
Re: Question to Atrocities

thank you very much

Oh, I forgot to say: As I'm french, The first version on the web won't be in english, but I think about it...
Forum: Space Empires: IV & V July 10th, 2006, 12:01 PM
Replies: 26
Views: 2,978
Posted By wake_of_angels
Forum: Space Empires: IV & V July 10th, 2006, 11:59 AM
Replies: 15
Views: 2,463
Posted By wake_of_angels
Question to Atrocities

Atrocities,
I currently am building a new game to come on the web, something between Space Empire and Ogame. But I need pictures and I want to use some from your shipsets, and I won't do it without...
Forum: Space Empires: IV & V July 10th, 2006, 04:47 AM
Replies: 3
Views: 1,121
Posted By wake_of_angels
Re: Ship based components simulating planet facili

I tried to do such, and now, you can make most of the facilities' abilities work on components.
In my on-work mod, I have resources generator, ressupply depot (allmighty) and all the system-wide...
Forum: SEIV June 24th, 2006, 12:35 PM
Replies: 2,397
Views: 215,275
Posted By wake_of_angels
Re: SE5, Tell Aaron what\'s on your Wish List

I suggest only to make the game ready to sell, and let patch of the next propositions!
Otherwise, I will never play SE V
Forum: SEIV June 8th, 2006, 03:43 PM
Replies: 2,397
Views: 215,275
Posted By wake_of_angels
Re: SE5, Tell Aaron what\'s on your Wish List

shoud be interesting concept.
Alike, I think about multiple possibilities to get a tech:
To research ion canon, I can think from ion physic and particle guns, or from lasers and high energy...
Forum: Space Empires: IV & V May 4th, 2006, 04:18 PM
Replies: 25
Views: 2,267
Posted By wake_of_angels
Re: New screenies at malfador

it seems really fun to play!!!
Forum: Space Empires: IV & V April 22nd, 2006, 03:40 AM
Replies: 25
Views: 1,487
Posted By wake_of_angels
Re: New Look

the left one looks better
Forum: Space Empires: IV & V April 16th, 2006, 10:59 AM
Replies: 23
Views: 1,944
Posted By wake_of_angels
Re: How do you pronounce the races?

for me it's UR-kan
same 'u' than french one , or german ü, or in "uber"
absolutly not the english way to say
and same 'a' in large
Forum: Space Empires: IV & V April 16th, 2006, 10:51 AM
Replies: 13
Views: 1,226
Posted By wake_of_angels
Re: Planet Abilities

The best way is to try, don't think so?
I tried with point generation and it seems to work (facility abilities) and I don't know about sensors abilities...
Showing results 1 to 25 of 60

 
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