.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 21 of 21
Search took 0.02 seconds.
Search: Posts Made By: Nasser
Forum: Dominions 3: The Awakening February 11th, 2010, 05:47 AM
Replies: 68
Views: 5,833
Posted By Nasser
Re: MP Game: How bad is too bad?

"Heh, this mook is so bad I don't know why he even bothers."

*grabs fistfull of cheetoes*

"I know. Rather than give him some pointers in the spirit of good sportsmanship I'll...
Forum: Dominions 3: The Awakening February 11th, 2010, 05:44 AM
Replies: 68
Views: 5,833
Posted By Nasser
Re: MP Game: How bad is too bad?

No, that's stupid. Its still very fun to crush them with your mighty armies and plunder all of their ill defended provinces. The only way you could not find that fun is if you regularly feel that...
Forum: Dominions 3: The Awakening February 10th, 2010, 09:17 PM
Replies: 68
Views: 5,833
Posted By Nasser
Re: MP Game: How bad is too bad?

The idea of kicking somebody from a game because of their skill level is completely ridiculous and outside the spirit of the game. Its elitism and nothing less.
Forum: Dominions 3: The Awakening January 30th, 2010, 01:05 AM
Replies: 93
Views: 8,814
Posted By Nasser
Re: Diplomacy ethics

There can be only one.
Forum: Scenarios, Maps and Mods October 1st, 2009, 01:02 AM
Replies: 63
Views: 10,378
Posted By Nasser
Re: Agartha summons

A race of pale, fleshy one-eyed aberrations an their flying mushroom pets.
Forum: Scenarios, Maps and Mods July 24th, 2009, 07:44 PM
Replies: 101
Views: 25,553
Posted By Nasser
Re: MA al-Nadim - The thousand and one nights (Now version 0.1!)

This is looking pretty cool, can't wait to hear your ideas re: more powerful dijinn.
Forum: Scenarios, Maps and Mods June 19th, 2009, 04:54 AM
Replies: 101
Views: 25,553
Posted By Nasser
Re: EA al-Nadim - The thousand and one nights (WIP)

I was totally brainstorming ideas for a nation based off of Arab myth a few months back. I think it has real potential to be a fantastic nation thematically. The way I saw it the EA version could...
Forum: Scenarios, Maps and Mods June 13th, 2009, 06:11 PM
Replies: 293
Views: 67,207
Posted By Nasser
Re: Warhammer Nation: Lizardmen - v0.3 update

Ahhh I'm so excited! I want to play it now :(
Forum: Scenarios, Maps and Mods June 11th, 2009, 07:24 PM
Replies: 293
Views: 67,207
Posted By Nasser
Re: Warhammer Nation: Lizardmen - v0.3 update

Sombre those look really awesome, exactly what I was hoping you'd do when I suggested it :D
Forum: Dominions 3: The Awakening May 4th, 2009, 09:36 PM
Replies: 21
Views: 3,460
Posted By Nasser
Re: Dominions 3 on Facebook?

its a social networking site you twit, not a forum for debate. i'm sure you'll keep on spergin regardless.
Forum: Dominions 3: The Awakening April 6th, 2009, 10:05 PM
Replies: 69
Views: 24,827
Posted By Nasser
Re: MA Argatha - go punch a mountain

post the most agarthan fan fic you got itt
Forum: Dominions 3: The Awakening April 6th, 2009, 09:16 PM
Replies: 69
Views: 24,827
Posted By Nasser
Re: MA Argatha - go punch a mountain

Gisuppe surveyed the field, two armies prepared to do battle in the early morning light. Infantry wielding pikes and bows, flails and spears all streamed from the camps into formation facing the...
Forum: Scenarios, Maps and Mods January 7th, 2009, 09:07 PM
Replies: 293
Views: 67,207
Posted By Nasser
Re: Warhammer Nation: Lizardmen - v0.3 update

I was thinking thematically it would be fun to have, for example (and forgive my shorthand, I don't have the unit names with me at work) the water spawn with tridents or the stealthy ones with spears...
Forum: Scenarios, Maps and Mods January 7th, 2009, 05:05 PM
Replies: 293
Views: 67,207
Posted By Nasser
Re: Warhammer Nation: Lizardmen - v0.3 update

Maybe you could help encourage the use of the sacred spawn summons by enhancing their diversity. I seem to remember not being very impressed when I first summoned my batches of sacred spawns because...
Forum: Scenarios, Maps and Mods January 6th, 2009, 04:29 AM
Replies: 293
Views: 67,207
Posted By Nasser
Re: Warhammer Nation: Lizardmen - v0.3 update

I've played a few single player games with them and I've got to say they feel really powerful. With a W, N and E bless the temple guard sacreds just never die, I've very rarely found myself using...
Forum: Dominions 3: The Awakening January 3rd, 2009, 11:07 PM
Replies: 18
Views: 1,868
Posted By Nasser
Re: Favorite Pretender Names

Sphincto the Sphinx, naturally.
Forum: Scenarios, Maps and Mods November 29th, 2008, 09:14 PM
Replies: 12
Map: Turkey
Views: 2,493
Posted By Nasser
Re: Turkey

could you edit a thumbnail image into the OP? I'm at work and I'd like to see what it looks like.
Forum: Multiplayer and AARs November 20th, 2008, 08:13 PM
Replies: 47
Views: 5,223
Posted By Nasser
Re: Oh, Perfidious Ablion

haha, may as well just get it out of the way and say:


betrayal of alliances is an integral part of the multiplayer game and attempting to remove it in the name of "honor" only stifles the...
Forum: Scenarios, Maps and Mods October 8th, 2008, 05:52 PM
Replies: 220
Views: 63,937
Posted By Nasser
Re: Nation - Tomb Kings - Released!

Well there's my problem right there. I guess if I have to sacrifice one of the two (Mythology vs CBM) I'll happily drop Mythology.
Forum: Scenarios, Maps and Mods October 8th, 2008, 03:41 PM
Replies: 220
Views: 63,937
Posted By Nasser
Re: Nation - Tomb Kings - Released!

It's entirely possible that it is something else. The only mods I was running were the latest CBM, the Mythology mod, and Tomb Kings.
Forum: Scenarios, Maps and Mods October 8th, 2008, 02:01 PM
Replies: 220
Views: 63,937
Posted By Nasser
Re: Nation - Tomb Kings - Released!

I think there may be a conflict between Tomb Kings and the latest Conceptual Rebalance because my Asp Archers end up not having their special asp bows when I play with Conceptual Rebalance enabled....
Showing results 1 to 21 of 21

 
Forum Jump

All times are GMT -4. The time now is 10:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.