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Search: Posts Made By: Bluevoss
Forum: Weird Worlds: Return to Infinite Space August 31st, 2011, 01:44 PM
Replies: 1
Views: 6,686
Posted By Bluevoss
Re: Trying to re-mod!

Have to answer my own question...

The files I saved were on Mozy. Inspection shows no difference between what they hold and what a fresh download gives me. However, using a mod fresh off the forum...
Forum: Weird Worlds: Return to Infinite Space August 28th, 2011, 07:32 PM
Replies: 1
Views: 6,686
Posted By Bluevoss
Trying to re-mod!

Had to have my computer scrubbed after some nasty viruses. Installed WW fine, put in the 1.22 patch, fine. But the mods (which I'd saved off), I'm having problems with.

My weird world directory is...
Forum: Bronze January 18th, 2011, 04:43 PM
Replies: 5
Views: 13,395
Posted By Bluevoss
Re: Some tips for players who are new to Bronze

The Gutians's are a little tricky to play as and against. The issue with them is an inability to convert farms - at all! Playing against them, a city gives you a great buffer - stops them in their...
Forum: Bronze January 16th, 2011, 02:40 PM
Replies: 4
Views: 9,630
Posted By Bluevoss
Re: Towns seems ineffective when you have Palaces available

I don't know - a lot of times I have to go with towns - I simply don't have the cash or will need it shortly. I figure towns are good at the start when you are just trying to plug up the map. Since...
Forum: Bronze January 13th, 2011, 11:12 AM
Replies: 8
Views: 9,410
Posted By Bluevoss
Re: The Campaign - replayablity

I just started the middle age but hadn't seen it. That's neat that you actually added that.
Forum: Bronze January 12th, 2011, 09:31 AM
Replies: 8
Views: 9,410
Posted By Bluevoss
Re: The Campaign - replayablity

I was thinking about this last night. Its known that the rivers in that area were in constant flux, changing thier beds over the years. Why not alter the rivers (slightly) and move some of the...
Forum: Bronze January 12th, 2011, 09:24 AM
Replies: 2
Views: 7,003
Posted By Bluevoss
Re: Is it true...?

Aha. That's what I get for being historical. Thanks for the answer!
Forum: Bronze January 11th, 2011, 05:10 PM
Replies: 2
Views: 7,003
Posted By Bluevoss
Is it true...?

...that if you fail a map enough times, you start geting cash bonuses when you try again?

So says the manual, but I've not seen it yet.

How many starts (if true)?
Forum: Bronze January 6th, 2011, 10:37 AM
Replies: 8
Views: 9,410
Posted By Bluevoss
The Campaign - replayablity

This is a rethinking of my earlier comment on another thread.

I think, to make Bronze great for replayablity, the following should happen for campaigns...

1) You pick an age - all the region...
Forum: Bronze January 5th, 2011, 12:28 PM
Replies: 4
Views: 7,894
Posted By Bluevoss
Re: Pretty much going to buy it, but...

Well, I bought it last night and started my first campaign. Love it, but its a little diminished knowing there is no randomization to the campaign maps. Look at how Oasis did it - the maps had the...
Forum: Bronze January 4th, 2011, 02:38 PM
Replies: 4
Views: 7,894
Posted By Bluevoss
Pretty much going to buy it, but...

I've played the demo and can't speak to the game as of yet - been busy and will probably pick it up when I get the chance.

The one thing I'm worried about are the maps. It seems that every time...
Forum: Scenarios and Mods May 3rd, 2010, 04:53 PM
Replies: 12
Sticky: Air Command 3
Views: 19,173
Posted By Bluevoss
Re: Air Command 3

They are a quiet bunch...

I'll try to pull this down in a day or so and have a look-see.
Forum: Air Command 3.0 April 24th, 2010, 12:18 PM
Replies: 24
Views: 57,276
Posted By Bluevoss
Re: Suggestions for the Future of Air Command

6) At the end of the game, show your points details. It only makes sense - if I really suck a score, I'd like to know why. I can only tell if I get on the top ten, which is rather a catch-22.

You...
Forum: Air Command 3.0 April 21st, 2010, 12:27 AM
Replies: 24
Views: 57,276
Posted By Bluevoss
Re: Suggestions for the Future of Air Command

I'll add another I forgot...

5) When you clear someone for takeoff, they are already cleared to climb to 10k on the VOR. Why not allow you, as the controller, to also set their immediate course...
Forum: Air Command 3.0 April 20th, 2010, 04:33 PM
Replies: 24
Views: 57,276
Posted By Bluevoss
Re: Suggestions for the Future of Air Command

Wow, a stale nine-year old thread. Why not respond? I was a young man when this one started.

Okay, things I want:

1) Some indications on where the planes entering are coming in at, as well as...
Forum: Scenarios and Mods April 10th, 2010, 10:44 PM
Replies: 0
Views: 6,011
Posted By Bluevoss
Orlando

Okay, the base is dead, but I like the game. I also like Orlando (I live here). So I took the "Canaveral" map (along with its egypt backdrop) and altered it to make this central-florida specific. The...
Forum: Air Command 3.0 April 9th, 2010, 01:05 PM
Replies: 14
Views: 15,216
Posted By Bluevoss
Re: What difficulty level do most of you play on?

Yeah, this is a little late. But still, I'm new and its fun.

I'm playing normal but considering moving to moderate.

I'll toggle Military and clouds as I see fit.

Question to ANYONE - do you...
Forum: Air Command 3.0 April 7th, 2010, 09:06 AM
Replies: 2
Views: 9,100
Posted By Bluevoss
Re: Is there anybody out there?

I'm here. Four years late, but I'm here... :o

BTW, if you are thinking "Kennedy Approach", you can get it here...

http://www.microprose.nl/home.php

...and its free!

At least MY Orlando...
Forum: Air Command 3.0 April 7th, 2010, 09:00 AM
Replies: 1
Views: 8,150
Posted By Bluevoss
I am Legend

I'm wandering around the ruins of a once busy forum...

Guess nobody is here.

Was hoping to get some tips on how to build new airports and stuff, but a ten-year old game, I guess there isn't a...
Forum: Weird Worlds: Return to Infinite Space September 25th, 2009, 09:46 AM
Replies: 15
Views: 14,854
Posted By Bluevoss
Re: Dirty Tricks

I don't know about that.

I've been in a system with the bird-traders and the astoriod-guys (I had the crystal fish). When I used the mirror, my ship, my allies in my fleet, the traders, and the...
Forum: Weird Worlds: Return to Infinite Space September 20th, 2009, 03:09 AM
Replies: 15
Views: 14,854
Posted By Bluevoss
Re: Dirty Tricks

Pre-gonging the delrilicts. Never considered that either.

Something I thought of but havent tried yet. If you have a mirror and that fussion bomb (the 5 light year deal), can you dump it at your...
Forum: Scenarios and Mods September 17th, 2009, 08:24 AM
Replies: 10
Views: 6,585
Posted By Bluevoss
Re: OT: I miss this place, and Weird Worlds

Ooooh. THAT thing. Well, its nice to know that thing has a meaning now.

Wonder who did the sound effects for it. Funny.

Loved the device I was able to build. After I clobbered the big candy box...
Forum: Weird Worlds: Return to Infinite Space September 16th, 2009, 01:18 PM
Replies: 15
Views: 14,854
Posted By Bluevoss
Re: Dirty Tricks

...though if I don't have the cloaker and don't have any good weapons, and ripcord is along, hes good to send in. You can put him on a close pass to see if it will go hot. If it does, he can vear off...
Forum: Weird Worlds: Return to Infinite Space September 16th, 2009, 01:14 PM
Replies: 15
Views: 14,854
Posted By Bluevoss
Re: Dirty Tricks

>>BLINK BLINL<< (those are my eyes)

I didn't know that. I've used cloak to come close to them, uncloak, and drop back in if they fire. But I didn't know you could ride it right down to the hatch....
Forum: Weird Worlds: Return to Infinite Space September 2nd, 2009, 01:11 PM
Replies: 15
Views: 14,854
Posted By Bluevoss
Re: Dirty Tricks

This one just in - did it last night. If you have a invisible ship out there somewhere, you can blind fire (in a spread, if you have a number of ships) and find him pretty easy.

If you have a...
Showing results 1 to 25 of 41

 
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