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Search: Posts Made By: usmcrave99
Forum: World Supremacy July 9th, 2011, 03:20 PM
Replies: 96
Views: 37,668
Posted By usmcrave99
Re: Fed Up

I think it's time everyone just gave up on the game and Malfador in general. Aaron didn't, wouldn't or couldn't fix the AI during Beta testing, despite being told a full month before release, see my...
Forum: World Supremacy March 19th, 2011, 11:14 PM
Replies: 39
Sticky: Wishlist: New Requested Features
Views: 60,299
Posted By usmcrave99
Re: New Requested Features

The thread's barely been open a week, give Aaron some time. His MO during Beta testing was to collect errors, complaints, etc. all week, and then roll out a new patch each Monday.
Forum: World Supremacy February 25th, 2011, 09:30 PM
Replies: 20
Views: 18,534
Posted By usmcrave99
Re: pretty quiet in the forum lately

They posted for it on their website (http://www.malfador.com) back on August 2nd. It's still on there, about halfway down, under "What's New." I just submitted the form to their email address. A...
Forum: World Supremacy February 24th, 2011, 09:33 PM
Replies: 20
Views: 18,534
Posted By usmcrave99
Bug Re: pretty quiet in the forum lately

Alright here are some highlights, and I've attached the full Beta history in a .txt.

v.10 - Initial Beta Version; Had a Never ending AI turn that made it impossible to test beyond 3 turns.

v.11...
Forum: World Supremacy February 23rd, 2011, 10:02 PM
Replies: 20
Views: 18,534
Posted By usmcrave99
Re: pretty quiet in the forum lately

Very true. I first started complaining about the AI with Beta v.18, and it went up to v.22 before 1.0 was released, so there was plenty of time to try to fix the AI after the financials were fixed....
Forum: World Supremacy February 19th, 2011, 01:22 PM
Replies: 20
Views: 18,534
Posted By usmcrave99
Re: pretty quiet in the forum lately

No, TCP/IP Multiplayer was never tested. Or at least, it was never reported in the Beta Forum, to my knowledge. There was an attempt early on to set one up, but the MP Maps were not ready yet. ...
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