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Posts Made By:
dmnt
Forum:
Campaigns, Scenarios & Maps
March 16th, 2017, 02:53 AM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
Thanks! You are absolutely correct that I requested people not to flood the map creating system as at the time the API access was restricted (limited to free account restrictions) and the...
Forum:
Campaigns, Scenarios & Maps
March 13th, 2017, 03:49 AM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
I could also try and see if the generated map could come with the text fields for those hexes. However, I'm not that keen to jump in the binary format without documentation.
I'll try to add the...
Forum:
Campaigns, Scenarios & Maps
March 11th, 2017, 04:23 AM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
How does it look now? The new hex button (lowest right) toggles between white, grey and black hex grids. Opacity is still set at static 30% value, but it could also be adjusted.
Forum:
Campaigns, Scenarios & Maps
March 9th, 2017, 11:13 AM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
A new version is out, in the user interface you can now specify how many meters one level is (default = 10 meters or 30 feet). Additionally, the height adjustment code was changed with this new...
Forum:
Campaigns, Scenarios & Maps
March 9th, 2017, 03:18 AM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
Looks like this is partially a bug and partially a data issue: In some cases if the max height difference is just correct, the handler might get an overflow (because the check was $height >...
Forum:
Campaigns, Scenarios & Maps
February 14th, 2017, 08:04 AM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
I'll check on that. In some cases the data we get from Google may be a bit off or there's some missing values that somewhere on the line get interpreted as "0.0" meters and a huge crater appears on...
Forum:
Campaigns, Scenarios & Maps
July 19th, 2016, 04:00 AM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
This is exactly why I have two monitors!
Forum:
Campaigns, Scenarios & Maps
June 29th, 2016, 05:27 PM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
If you want to try, you can rotate the map either by
1) entering the degrees to the url: http://www.venhola.com/maps/geo.php?lat=67.11167240470263&lo=28.80752563476562&rot=45
2) Using...
Forum:
Campaigns, Scenarios & Maps
June 27th, 2016, 02:12 PM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
Here, attached are the loops you must jump thru:
1) set fill range to 255
2) go to correct tool page and select the clear that keeps the height info
3) click fill button (no picture of this)
4)...
Forum:
Campaigns, Scenarios & Maps
June 27th, 2016, 05:46 AM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
First things first: whenever you have downloaded a map, open it up in map editor, click fill range, write 255, choose "clear map following the contour" (the other clear terrain - you need to click...
Forum:
Campaigns, Scenarios & Maps
June 13th, 2016, 03:43 AM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
I personally have just placed the lakes where they happen to be. In some cases, it's in higher terrain and the shores become steep, but I just took it as a limitation of the game engine. Thinking...
Forum:
Campaigns, Scenarios & Maps
April 16th, 2016, 12:49 PM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
That's just my memory trying to think what that tooltip said.
Choose the "Add clear terrain to hex following the contours of the existing map [C]". So when you first fire up the map editor, you...
Forum:
Campaigns, Scenarios & Maps
April 13th, 2016, 08:01 AM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
Aaaaand finally, here's at least some kind of user manual. Enjoy!
https://github.com/tvenhola/SPMBT-maps/blob/master/MANUAL.md
Forum:
Campaigns, Scenarios & Maps
April 12th, 2016, 12:34 PM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
This feature is now improved:
if the terrain contains height differences more than 150 meters they are proportionally mapped from 0 to 150 meter range. Your downloaded map should now be better...
Forum:
Campaigns, Scenarios & Maps
April 7th, 2016, 02:11 PM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
Every (x,y) position where x and y are divisible by 4 will be displayed when you zoom in far enough. That is to help you counting the locations.
Maybe there should be 3-level option for that,...
Forum:
Campaigns, Scenarios & Maps
March 24th, 2016, 04:17 AM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
I've run the website stuff and downloaded a few pre-made maps; but then I get a zero on where to go further -- as a blank map with just contours is a bit daunting on filling in.
Suggestion for...
Forum:
Campaigns, Scenarios & Maps
March 23rd, 2016, 11:29 AM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
Mine's not yet finished. (Helsinki suburbs CA 2015)
==========================================
Even one made of varied open countryside would be nice having
SORRY.......I hit EDIT when I...
Forum:
Campaigns, Scenarios & Maps
March 17th, 2016, 04:54 PM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
I had made a severe mistake in an unpublished feature where you can decide an arbitrary lowest point value. When assigning the basic ground level the code would check if the override is set and use...
Forum:
Campaigns, Scenarios & Maps
March 17th, 2016, 04:47 PM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
I seem to be getting all the tiles maxed out to hills level 15. Something not working in the code where it should take the lowest point on map and assign that to ground level 0 and adjust all the...
Forum:
Campaigns, Scenarios & Maps
March 17th, 2016, 04:33 PM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
I'll take a look at it.
Forum:
Campaigns, Scenarios & Maps
March 3rd, 2016, 03:18 AM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
Well, the problem is that it'd be a hassle to handle everything. Chipping in $5 a month is no problem, handling the payments etc. is. Currently there is no such traffic that there would be any...
Forum:
Campaigns, Scenarios & Maps
January 24th, 2016, 04:40 AM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
Anybody know why?[/QUOTE]
My bad, I was developing and debugging a new version, which placed a temporary map file in a directory the download process couldn't overwrite.
It's fixed now. Note...
Forum:
Campaigns, Scenarios & Maps
January 5th, 2016, 03:53 PM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
For the time being. It's on the road map to add automatic water hex generation as well as the proper hill levels and hex tiles. When that will be ready I really can't give any estimate.
Forum:
Campaigns, Scenarios & Maps
December 25th, 2015, 03:20 PM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
What is 'too much'? :D[/QUOTE]
Google has the following limit enforced: https://developers.google.com/maps/documentation/elevation/usage-limits
2500 elevation API requests per day, 512...
Forum:
Campaigns, Scenarios & Maps
December 23rd, 2015, 05:01 AM
Replies:
125
Sticky:
Map:
Height Maps
Views:
50,652
Posted By
dmnt
Re: Height Maps
Merry Christmas, everyone!
Showing results 1 to 25 of 36
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