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Search: Posts Made By: Xrati
Forum: Space Empires: IV & V August 18th, 2012, 01:07 PM
Replies: 4
Views: 9,372
Posted By Xrati
Re: Vista problems

You'll have to reconfigure your firewall as it's blocking the program from running correctly.
Forum: Star Legacy November 3rd, 2011, 01:27 PM
Replies: 10
Views: 13,216
Posted By Xrati
Tongue Re: Status?

Should be any day now! :lol
Forum: Star Legacy November 3rd, 2011, 01:25 PM
Replies: 3
Views: 14,191
Posted By Xrati
Re: Star Types/Resources and Research

A slow moving game can lose the players attention. Many times as in RL, science can be years ahead of actual technology. Making "Ideas" become "reality" takes time, not researching them.
Forum: World Supremacy September 15th, 2010, 12:57 PM
Replies: 9
Views: 4,788
Posted By Xrati
Forum: Space Empires: IV & V August 30th, 2010, 10:24 AM
Replies: 61
Views: 42,482
Posted By Xrati
Re: Who's Left?

Not in a couple of years! :(
Forum: Star Legacy August 30th, 2010, 10:21 AM
Replies: 54
Views: 36,705
Posted By Xrati
Re: High level design thoughts

That's the best way to do it Imp! :up:
Some Virus programs come with an uninstaller too! You can try using that.
Forum: Space Empires: IV & V June 21st, 2010, 12:45 PM
Replies: 39
Views: 55,177
Posted By Xrati
Re: Did Space Empires V kill Space Empires?

IMHO SE5 did to SE what Vista did to micro$oft! :doh: The GAME sucked but all the modders kept pushing it, till no one was left to listen. I installed the demo, played through a little and...
Forum: Star Legacy May 15th, 2010, 11:18 AM
Replies: 45
Views: 26,783
Posted By Xrati
Re: Combat Mechanics

Seems like exploitation of the AI's limited capabilities. Not much of a strategy and a waste of resources jars. If you had played with 'finite resources' [on] you wouldn't be wasting resources on...
Forum: Star Legacy May 14th, 2010, 02:51 PM
Replies: 45
Views: 26,783
Posted By Xrati
Re: Combat Mechanics

They had the same capabilities in SE4 Ed. They didn't have the fire rate of a ship for missles carring 'direct fire' warheads. Anti ship missles would 'Ram' and you could even put drones (like a...
Forum: Star Legacy May 13th, 2010, 10:02 AM
Replies: 45
Views: 26,783
Posted By Xrati
Re: Combat Mechanics

SE4 did have missle design ;) and fighter design :) and even troop design... :up:
Forum: Star Legacy May 2nd, 2010, 06:28 PM
Replies: 50
Views: 31,249
Posted By Xrati
Re: Ship Talk

Whaaaaat???? :confused:
Forum: Star Legacy May 2nd, 2010, 10:48 AM
Replies: 45
Views: 26,783
Posted By Xrati
Lightbulb Combat Mechanics

Ideas for combat/movement system. At a time when Off Topic, became Topic!!! :doh:
Forum: Star Legacy May 2nd, 2010, 10:45 AM
Replies: 50
Views: 31,249
Posted By Xrati
Re: Ship Talk

OK, you got it.
Forum: Star Legacy May 2nd, 2010, 10:42 AM
Replies: 43
Views: 26,300
Posted By Xrati
Re: Planets and Resources

Ever play SE4 with the finite resources turned on? :confused:
Entirely a different game, requiring a different build strategy. :sick:
Forum: Star Legacy May 1st, 2010, 09:48 AM
Replies: 36
Views: 24,888
Posted By Xrati
Re: Off Topic Thread

EASY is always better!!! :D
Forum: Star Legacy April 21st, 2010, 10:28 AM
Replies: 50
Views: 31,249
Posted By Xrati
Re: Ship Talk

You will probably die! :shock: Anticipation and strategy are two key elements that you want to eliminate by giving someone a "work around" to being out played in your designs. You want to...
Forum: Star Legacy April 21st, 2010, 10:19 AM
Replies: 43
Views: 26,300
Posted By Xrati
Re: Planets and Resources

Late game micromanagement tends to get repetitive and really starts to take away from game play. Having the AI handle some of it helps out quite a bit.
Forum: Star Legacy April 19th, 2010, 10:55 AM
Replies: 43
Views: 26,300
Posted By Xrati
Re: Planets and Resources

SE4 used to have about 200 systems available. Some could be empty and some could be a Black Hole where your ship is drawn into it with a movement modifier toward the center of the system. These are...
Forum: Star Legacy April 18th, 2010, 11:35 AM
Replies: 50
Views: 31,249
Posted By Xrati
Re: Ship Talk

Most games that have training set limits on how much you can get. The rest is based on actual combat or science missions. It makes sense, you can't become a legend sitting in an academy! (although I...
Forum: Star Legacy April 17th, 2010, 10:29 AM
Replies: 43
Views: 26,300
Posted By Xrati
Re: Planets and Resources

SE4's system isn't broke. It wasn't all that bad and in some cases was pretty open for anything players wanted to do. Not all planetary systems are going to be uniform in design or layout. Keeping...
Forum: Star Legacy April 15th, 2010, 11:25 AM
Replies: 36
Views: 24,888
Posted By Xrati
Re: Off Topic Thread

Augh!!! :doh: Just a few minor details!!! :re:
Let's get going! :D
Forum: Star Legacy April 12th, 2010, 11:41 AM
Replies: 36
Views: 24,888
Posted By Xrati
Re: Off Topic Thread

"To boldly go, where no man has gone before" comes to mind! ;)
Forum: Star Legacy April 12th, 2010, 11:38 AM
Replies: 50
Views: 31,249
Posted By Xrati
Re: Ship Talk

Kazimer Pulaski comes to mind... :doh:

Don't forget the science or mining hero! Where they bring advantages in their fields to your empire.
Forum: Star Legacy April 3rd, 2010, 10:24 AM
Replies: 36
Views: 24,888
Posted By Xrati
Cool Off Topic Thread

Tired of using the same old thread to go off topic in? Well put it here... :p
Forum: Star Legacy April 3rd, 2010, 10:22 AM
Replies: 142
Views: 54,471
Posted By Xrati
Re: Welcome Star Legacy Development Group!

OK, Off Topic Thread started! :doh:
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