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Search: Posts Made By: charliecooper
Forum: Scenarios and Mods October 26th, 2008, 03:05 AM
Replies: 23
Views: 11,238
Posted By charliecooper
Fallout Re: Star Wars Mod - continued

OK, I have uploaded Rebel Alliance v1.62.

I've made some changes.
I have cleaned the code and reloaded the standard map information, instead of the larger maps I was using before.

Also, I...
Forum: Scenarios and Mods September 10th, 2008, 12:13 AM
Replies: 23
Views: 11,238
Posted By charliecooper
Computer Re: Star Wars Mod - continued

I am not able to reproduce the problems you are experiencing.

I will make the previously posted changes, when I have more time.
Forum: Scenarios and Mods August 25th, 2008, 02:45 AM
Replies: 23
Views: 11,238
Posted By charliecooper
Re: Star Wars Mod - continued

Can you be specific about when it crashes?
Is it at a specific place on the map?
A specific point, when the game is loading?

Are you having other problems?

(I am not experiencing any crashes,...
Forum: Scenarios and Mods July 18th, 2008, 08:15 PM
Replies: 23
Views: 11,238
Posted By charliecooper
Re: Star Wars Mod - continued

1) I didn't see anything that was preventing the X-Wings from being effective. The difference between the Z-95's and the X-Wings is a computer system and photon torpedoes, which is identical to the...
Forum: Scenarios and Mods June 18th, 2008, 06:02 PM
Replies: 23
Views: 11,238
Posted By charliecooper
Re: Star Wars Mod - continued

Yeah, the music can do that. I couldn't find anything else.
Originally, I was only going to have that music playing when the Episode IV and Episode VI Death Stars were in battles, but I couldn't...
Forum: Scenarios and Mods May 2nd, 2008, 04:43 AM
Replies: 11
Views: 4,658
Posted By charliecooper
Re: scrugug.ogg?

That is what I did with several sound files in the Star Wars mod.
I had to silence them so that the Star Wars themed sounds would come through better.
Forum: Scenarios and Mods April 23rd, 2008, 09:40 AM
Replies: 23
Views: 11,238
Posted By charliecooper
Re: Star Wars Mod - continued

I have attached the v1.60 of the Star Wars mod.

I have added some music, an item or two, a major quest, and the Hutt race.

Once in a while, I would find a star system without a name, but I...
Forum: Scenarios and Mods March 2nd, 2008, 04:32 AM
Replies: 3
Views: 3,398
Posted By charliecooper
Re: Mod Banner

That worked!

I can't believe it was that easy. It has been nagging on me ever since I started this project.

Thank you very much.
Forum: Scenarios and Mods February 29th, 2008, 11:05 PM
Replies: 3
Views: 3,398
Posted By charliecooper
Mod Banner

I just can't figure-out why I can't use this banner. Whenever I load it, all of the color is scrambled.

I am hoping one of you can find where the problem is located.

Please let me know.
Forum: Scenarios and Mods February 28th, 2008, 12:33 AM
Replies: 130
Views: 45,372
Posted By charliecooper
Re: Mod: EWW: Recombobulator

If the core of this game just changed a little or included a few more options, it could open so many more possibilities.

I will wait.
Forum: Scenarios and Mods February 21st, 2008, 09:59 AM
Replies: 23
Views: 11,238
Posted By charliecooper
Re: Star Wars Mod - continued

The .rar file is a compressed file. You will need a program to decompress it.

Afterwards, place the files in the general Weird Worlds directory.
Forum: Scenarios and Mods February 19th, 2008, 11:17 PM
Replies: 2
Views: 2,836
Posted By charliecooper
Re: Testing Tips?

In a quest file or an item file, you can specify the flag 'always'. Using that flag option will have the quest or item load every time.
Forum: Scenarios and Mods February 19th, 2008, 12:24 AM
Replies: 23
Views: 11,238
Posted By charliecooper
Star Wars Mod - continued

Attached is an 1.20 update for the Star Wars mod.

This update has more items and a few small quests added.

I am trying to add two major quests, but I can't get them to work correctly right now.
Forum: Scenarios and Mods February 2nd, 2008, 07:26 AM
Replies: 31
Views: 22,802
Posted By charliecooper
Re: new mod: Expeditions

I did a few things to prevent it from crashing:
1) Changed all letters to lower-case for files and folders.
2) Removed blank lines from between items of the same category in the game.ini file.
...
Forum: Scenarios and Mods February 1st, 2008, 11:59 PM
Replies: 31
Views: 22,802
Posted By charliecooper
Re: new mod: Expeditions

Really nice interface.
The Nouveaunians look interesting.

I wasn't getting any sound.

The game would crash after five minutes of play.

I will keep trying to play further, but it looks good...
Forum: Scenarios and Mods January 29th, 2008, 01:34 AM
Replies: 33
Views: 7,770
Posted By charliecooper
Re: Star Wars Mod - Anyone?

It is on the second page:
#575050 - 01/10/08 11:26 AM
Forum: Scenarios and Mods January 25th, 2008, 08:31 PM
Replies: 9
Views: 3,495
Posted By charliecooper
Re: gah! i\'m no programmer, or \'more quest problems\'

Look at your Condition 4:
CONDITION 4
TYPE notfriendly
STR0 garthanian
END CONDITION

Change the STR0 to garthan, instead of garthanian.
Everything else looks fine.

Make sure it doesn't...
Forum: Scenarios and Mods January 25th, 2008, 03:22 AM
Replies: 9
Views: 3,495
Posted By charliecooper
Re: gah! i\'m no programmer, or \'more quest problems\'

Attach the file and I will take the time to review it.
Forum: Scenarios and Mods January 24th, 2008, 03:20 AM
Replies: 9
Views: 3,495
Posted By charliecooper
Forum: Scenarios and Mods January 23rd, 2008, 11:30 PM
Replies: 9
Views: 3,495
Posted By charliecooper
Re: gah! i\'m no programmer, or \'more quest problems\'

That is similar to the 'Centauri Eye' quest.

You will need to set conditions similar to these:

CONDITION 0
TYPE encounter
STR0 centauri
END CONDITION

CONDITION 1
Forum: Scenarios and Mods January 22nd, 2008, 02:29 AM
Replies: 3
Views: 2,657
Posted By charliecooper
Re: device causing random item removal

There is also this in those quests:
THIF 0 1

Include that and see how it works.
Forum: Scenarios and Mods January 17th, 2008, 03:08 PM
Replies: 33
Views: 7,770
Posted By charliecooper
Re: Star Wars Mod - Anyone?

In the last attachment, I tried to replace the Ravians with an Imperial Strike Force, but it doesn't look like it is working anymore.

I will try to find the problem.
Forum: Scenarios and Mods January 14th, 2008, 03:18 PM
Replies: 2
Views: 2,757
Posted By charliecooper
Re: Sound for mods

Thanks.
I'll try it.
Forum: Scenarios and Mods January 14th, 2008, 06:52 AM
Replies: 33
Views: 7,770
Posted By charliecooper
Re: Star Wars Mod - Anyone?

Let me know if I should make the Death Star tougher.
Forum: Scenarios and Mods January 13th, 2008, 07:58 AM
Replies: 2
Views: 2,757
Posted By charliecooper
Sound for mods

I am trying to create music and sounds for my mod, but I don't know how to make .ogg files.

Does anyone have information about creating .ogg files?

Thanks.
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