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Search: Posts Made By: Stavis_L
Forum: Scenarios, Maps and Mods July 20th, 2011, 10:14 AM
Replies: 4
Views: 2,223
Posted By Stavis_L
Re: Turning into a giant werewolf?

Only Jotuns turn into giant werewolves. There is no size check for the amulet. In fact, if you give the amulet to a giant, they may turn into a normal werewolf.
Forum: Scenarios, Maps and Mods July 12th, 2011, 09:35 AM
Replies: 406
Views: 96,869
Posted By Stavis_L
Re: Endgame Diversity Mod - v1.2 released

The "Mod Reports" that Lars was considering adding to his mod editor would be just what you're looking for, I think. You might want to respond in his thread if you're interested:
...
Forum: Scenarios, Maps and Mods June 2nd, 2011, 09:51 AM
Replies: 8
Views: 2,288
Posted By Stavis_L
Re: Evil Mages Mod

Thanks :) FWIW, in case anyone's interested, here was the original thread:

http://forum.shrapnelgames.com/showthread.php?t=44454

...and here's the link to the post in that thread with that...
Forum: Dominions 3: The Awakening May 11th, 2011, 08:37 AM
Replies: 4
Views: 1,128
Posted By Stavis_L
Re: A nation from the same age in the same game multiple times - is it possible?

Not as such.

However, You can create a mod nation that copies all the units/pretenders/spells from the nation to a new nation. There was an "Ulmish civil war" game that did this a while back with...
Forum: Dominions 3: The Awakening May 6th, 2011, 08:22 AM
Replies: 28
Views: 4,246
Posted By Stavis_L
Re: Random questions

Oracles of the Ancients have death magic. You could have the unit cast Twiceborn (might need a death staff if it's only got 1D), and then get it killed in dominion to return it as a Wight Mage. ...
Forum: Dominions 3: The Awakening May 5th, 2011, 08:44 AM
Replies: 28
Views: 4,246
Posted By Stavis_L
Re: Random questions

The eye of the void will always make an eye blind but gives the commander pen+2. Often a fine tradeoff as precision 100 spells always hit even when cast from a blind mage (they may be resisited...
Forum: Scenarios, Maps and Mods May 4th, 2011, 08:15 AM
Replies: 4
Views: 1,624
Posted By Stavis_L
Re: Geographic mistakes

Um...what map are you referring to? There is no UK map that ships with the game. If you're commenting on a specific map, you might want to respond in the thread the map is posted it (if it's even...
Forum: Dominions 3: The Awakening May 4th, 2011, 08:12 AM
Replies: 28
Views: 4,246
Posted By Stavis_L
Re: Random questions

I imagine it more as a "lesser evil" sort of thing, coupled with "fight fire with fire".
"The other guys are summoning devils and it's the worst sin imaginable ! Buuut they're kind of kicking our...
Forum: Scenarios, Maps and Mods March 25th, 2011, 09:46 AM
Replies: 53
Views: 12,076
Posted By Stavis_L
Re: Conceptual Balance Mod 1.83 released!

Earth needs the booster. Blood doesn't need the bonus.
Forum: Dominions 3: The Awakening March 10th, 2011, 10:15 AM
Replies: 8
Views: 1,444
Posted By Stavis_L
Re: After-effects of dying?

A pretender that

1) Has path level N
2) Dies
3) Is recalled, returning with path level N-1
4) Empowered back to path level N

...will be exactly the same as if they had not died (except with...
Forum: Scenarios, Maps and Mods February 23rd, 2011, 09:17 AM
Replies: 9
Views: 1,713
Posted By Stavis_L
Re: stronger independents

Correct.



If you want all 500 provinces to have defenders that autospawn troops, then yes. Note that if you did so, starvation would be a serious problem for the more remote provinces by the...
Forum: Dominions 3: The Awakening February 22nd, 2011, 11:44 AM
Replies: 18
Views: 2,693
Posted By Stavis_L
Re: Question about orders and defending

Unless your commander has blood levels, if you're just looking to bump the unrest as much as possible you're probably better off pillaging (which will net you some extra gold vs. the blood slaves.)
Forum: Dominions 3: The Awakening February 14th, 2011, 09:22 AM
Replies: 27
Views: 4,097
Posted By Stavis_L
Re: Monthly site searching

There are a few different behaviors regarding monthly auto-casting and site searching that are changed in various patches (not to mention a metric ton of other fixes/changes/additions.)

You could...
Forum: Dominions 3: The Awakening February 11th, 2011, 08:44 PM
Replies: 13
Views: 2,831
Posted By Stavis_L
Re: Midget Masher

In CBM 1.7 (haven't checked 1.8) it does AOE 1 damage like a fire/frost brand (but -15 damage). So, on a very large, very strong unit (e.g. an ettin) it can be quite effective.
Forum: Scenarios, Maps and Mods January 29th, 2011, 02:39 PM
Replies: 5
Views: 1,524
Posted By Stavis_L
Re: various questions

For game mods, no. Sorry. :(

Using map modding, yes, you can assign a commander unit to a province and give them items.
Forum: Scenarios, Maps and Mods January 28th, 2011, 12:08 PM
Replies: 5
Views: 1,524
Posted By Stavis_L
Re: various questions

No, you're confusing armor with magic items that give armor.

The armor itself doesn't give the bless effect. The magic item "Shroud of the Battle Saint" gives the bless effect AND the "Shroud of...
Forum: Dominions 3: The Awakening January 12th, 2011, 09:40 AM
Replies: 23
Views: 4,365
Posted By Stavis_L
Re: Behemoth?

The description doesn't refer to the caster not being able to cast spells, but rather the rider. Basically, it summons one undead elephant complete with undead rider who is technically/flavor-wise a...
Forum: Dominions 3: The Awakening January 3rd, 2011, 03:57 PM
Replies: 2
Views: 1,637
Posted By Stavis_L
Re: Asterios, the monster in the maze

He'd make a capable thug, but probably not a SC, especially vs. the AI which tends to build hordes of units. His protection is 18 + berserk bonus, which is high, but not high enough to mean that...
Forum: Scenarios, Maps and Mods January 3rd, 2011, 09:53 AM
Replies: 8
Views: 1,681
Posted By Stavis_L
Re: How to add heresy? Can one remove stealth or magic skill?

At one point the progress page had indicated that it was going to be added, but the patch that followed didn't include it, so I'm assuming there was some issue making it generally available (unless...
Forum: Dominions 3: The Awakening December 29th, 2010, 03:14 PM
Replies: 9
Views: 1,493
Posted By Stavis_L
Re: Muspelheim

It's not Nordic Muspelheim, but you might try looking at Hinnom for some fire themed giants, with an extra helping of blood on the side.
Forum: Dominions 3: The Awakening December 29th, 2010, 09:32 AM
Replies: 10
Views: 1,971
Posted By Stavis_L
Re: Gold cost of freespawns

How narrowly are you defining "freespawn" for whatever purpose you're looking at?

Are you also considering freespawn generated by units (such as wolves using LA Ulm's wolfherds, for instance?) ...
Forum: Dominions 3: The Awakening December 29th, 2010, 09:16 AM
Replies: 11
Views: 2,224
Posted By Stavis_L
Re: Blood Question

Baalz' blood-hunting section of his EA Mictlan guide (http://forum.shrapnelgames.com/showthread.php?t=33753) is pretty general, and can be applied to most heavy blood hunting nations. It's linked in...
Forum: Scenarios, Maps and Mods December 28th, 2010, 03:42 PM
Replies: 23
Views: 2,631
Posted By Stavis_L
Re: Is this possible, and how hard would it be?

You might be able to get there using Semi-Random. It would take some effort:

1) Create .GAN (province templates) for each of the special provinces aligned with your recruitables. Make the...
Forum: Dominions 3: The Awakening December 28th, 2010, 03:15 PM
Replies: 5
Views: 1,493
Posted By Stavis_L
Re: Soul Contracts, Lightless Lanterns, and Horror Marks

It only attacks the horror-marked commander (it's an assassination attempt.)
Forum: Dominions 3: The Awakening December 28th, 2010, 01:45 PM
Replies: 30
Views: 9,715
Posted By Stavis_L
Re: LA Pythium - Much more than you were expecting

That's unlikely to happen if the RNG is actually working randomly. If 25% of them get a blood random then you've got a 97% chance of landing at least one blood random after recruiting 12. Sounds...
Showing results 1 to 25 of 466

 
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