.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 25 of 26
Search took 0.00 seconds.
Search: Posts Made By: nesrall
Forum: SEV Modders Knowledge Base February 16th, 2007, 03:38 PM
Replies: 1
Views: 7,030
Posted By nesrall
Debugsettings.txt?

Can anyone explain how to get the debug text to print out the logs it claims it will, & where the logs are printed to? Thanks!
Forum: SEV Modders Knowledge Base February 7th, 2007, 02:51 PM
Replies: 23
Views: 15,533
Posted By nesrall
Re: SE5 Modding: Variable and functions wishes

Examples of ideas

If (Does_Enemy_use_Component_With_Name("Shield Generators") then
set primary_weapon := "Phased - Polaron Beam"

If (Does_Enemy_use_Component_With_Name("Crystalline...
Forum: Space Empires: IV & V February 6th, 2007, 04:24 PM
Replies: 75
Views: 3,271
Posted By nesrall
Re: SE V Bugs That Are Still Present

New bug 1.25, (not present in 1.20) Mine layers & Satellite layers launch their units 1 sector off the intended warp point, yet still move onto the warp point to complete their orders.
Forum: Space Empires: IV & V February 3rd, 2007, 03:40 PM
Replies: 21
Views: 2,313
Posted By nesrall
Re: Anyone working on AI for standard SE V?

Actually yes, I have been. This project is strictly improving on the stock SEV AI & will be able to be added to any other mod if desired. Although a self taught amatuer, with special thanks to CK...
Forum: SEV Modders Knowledge Base January 26th, 2007, 06:32 PM
Replies: 1
Views: 7,110
Posted By nesrall
Building the better AI

I doubt very much that I'm the only modder that has played with the AI scripts a little. Some observations that I've made & hopefully someone can confirm or deny some or all of these.

1. The AI...
Forum: SEV Modders Knowledge Base December 13th, 2006, 01:03 PM
Replies: 14
Views: 14,420
Posted By nesrall
Re: QA on the Componet and Techarea files

When creating a new weapon, How will the AI determine if it is a primary weapon, heavy weapon, or a special weapon? Can you change present weapons type from one to another or is this hardcoded? Can...
Forum: Space Empires: IV & V February 10th, 2004, 05:29 PM
Replies: 111
Views: 4,289
Posted By nesrall
Re: One of many threads about PBW outage issues

Can it be confirmed PBW is down again?
Forum: Space Empires: IV & V February 7th, 2004, 02:26 AM
Replies: 4
Views: 692
Posted By nesrall
Re: Do Quantum Reactors produce supplies while engaged in battle?

yes 2 engines do store 1000 supplies...but have you ever seen how many supplies them WMG's use?...That's why I was wondering if I'd still have unlimited shots if needed. Thanks guys!
Forum: Space Empires: IV & V February 6th, 2004, 01:28 PM
Replies: 4
Views: 692
Posted By nesrall
Do Quantum Reactors produce supplies while engaged in battle?

If you have a single base ship with a quantum reactor, obviously it's limit of 2 engines (which only hold 100 supplies)& it's loaded with massive WMG's...is it going to run out of supplies in...
Forum: Space Empires: IV & V January 16th, 2004, 04:00 PM
Replies: 14
Views: 1,107
Posted By nesrall
Is there a way out of this?

Even with all the great advice in this forum I'm pretty sure I screwed myself with my racial setup when I created my empire. I'm in a game 1.49 & looking now I see I chose neutral instead of friendly...
Forum: Space Empires: IV & V January 14th, 2004, 07:55 PM
Replies: 12
Views: 1,776
Posted By nesrall
Re: Strategies...Damage section?

I have realized at the start of each turn the ships all decide to...fire at 1 particular ship no matter what that turn & not choose another(unless they destroy that 1st ship)...but the assault on the...
Forum: Space Empires: IV & V January 14th, 2004, 07:13 PM
Replies: 12
Views: 1,776
Posted By nesrall
Re: Strategies...Damage section?

I see it in the real combat replay in a PBW game...I have armour skipping weapons (crystal)& am fighting an organic race...well after my SC's mess up his entire inner ship...they continue to finish...
Forum: Space Empires: IV & V January 14th, 2004, 04:18 PM
Replies: 12
Views: 1,776
Posted By nesrall
Strategies...Damage section?

In setting your strategies under the damage section...there is a box to check that says ..damage until all weapons are gone...I was assuming that overrides the percent of damage to a ship but I...
Forum: Space Empires: IV & V January 9th, 2004, 07:27 PM
Replies: 3
Views: 513
Posted By nesrall
Do multiple repair bays on ships stack?

First I want to thank all you guys out there, the advice & ideas I've received from this forum has been absolutely awesome, it has made me a fairly decent player in my 1st three PBW games. I haven't...
Forum: Space Empires: IV & V January 8th, 2004, 04:25 PM
Replies: 7
Views: 635
Posted By nesrall
Limts on fighters or satellites or spaceyard bases pre sector?

I'm curious & maybe someone might be sure & save me a whole lot of time finding out...I know mines have a limit per sector of 100 (besides the bug being implimented in earlier Versions) What I'm...
Forum: Space Empires: IV & V December 30th, 2003, 09:43 PM
Replies: 89
Views: 2,843
Posted By nesrall
Forum: Space Empires: IV & V December 30th, 2003, 09:18 PM
Replies: 89
Views: 2,843
Posted By nesrall
Re: Why game is so easy?

A "Q" about mods from a new SEIV Gold purchaser...I'm familiar with playing the 1.49 Version on PBW, but I never was in a modded game. Now being the proud owner of 1.84 Gold I notice most games to...
Forum: Space Empires: IV & V November 2nd, 2003, 10:56 AM
Replies: 2
Views: 608
Posted By nesrall
system gavitational shield facility

A "Q" on this facility....you have a warp point from system A to system B....System A has a SGSF....system B does not...can you close the warp point from A to B if your closer is in system B?....or...
Forum: Space Empires: IV & V October 31st, 2003, 09:41 PM
Replies: 1,178
Views: 64,921
Posted By nesrall
Re: Jokes and Riddles Centre

What do you call Rossanne Barr with a yeast infection?


A DOUBLE WHOPPER WITH CHEESE!!!! LMAO!
Forum: Space Empires: IV & V October 31st, 2003, 09:36 PM
Replies: 12
Views: 1,153
Posted By nesrall
Re: sure this has been asked a million times....

Thank You...I didn't think so but it doesn't hurt to ask. Everyone is stumped on the WP question huh?
Forum: Space Empires: IV & V October 31st, 2003, 09:00 PM
Replies: 12
Views: 1,153
Posted By nesrall
sure this has been asked a million times....

Question about weapon platforms. I thought I remembered reading the weakest are destroyed first?(like comparing a WP with all shields or armour with one with just weapons)...I had thought I read WP's...
Forum: Space Empires: IV & V October 12th, 2003, 11:34 PM
Replies: 6
Views: 1,022
Posted By nesrall
Re: newbie question on mines & space empires V

OK interesting Q then...if fleet continues on after sweeping a minefield sector...& enters the next sector & there's 100 mines there also..does it sweep again in the same game turn?....or will those...
Forum: Space Empires: IV & V October 12th, 2003, 07:25 PM
Replies: 6
Views: 1,022
Posted By nesrall
Re: newbie question on mines & space empires V

Thank You & yes I'm looking for a way to slow a advancing fleet. Does a battle with a satalite or a ship stop the fleet there for that turn?
Forum: Space Empires: IV & V October 12th, 2003, 06:03 PM
Replies: 6
Views: 1,022
Posted By nesrall
newbie question on mines & space empires V

These are multi-player Q's for PBW. I know a treaty greater then NA doesn't set off mines, but the Q I have is can any other treaty level other then partnership see the mines you have layed, &...
Forum: Space Empires: IV & V October 8th, 2003, 03:50 PM
Replies: 10
Views: 1,184
Posted By nesrall
Re: A few Q\'s from a newbie

Wow...thanks very much for the quick reply...but now 2 more Q's have been raised. the crystal armour, say you have 5 units on your ship, now when damage hits them,are they damaged 1 unit at a...
Showing results 1 to 25 of 26

 
Forum Jump

All times are GMT -4. The time now is 10:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.